Rob did a lot of posting about this, so here's a consolidation of his posts/answers. Should with some confusion about how this works.
Originally Posted by SWTORThanks for the ideas! We are actually making some changes to the expertise system and how bolster interacts with the players in an upcoming Game Update (more info on this Update coming VERY soon), and this seems like a reasonable place to reveal some details about it, so buckle up and hold on!
To give everyone a common base of knowledge, let me briefly discuss how bolster and expertise work on the live servers as of right now (Game Update 1.7). Expertise is pretty easy, it is a diminishing returns rating that increases the damage output against other players, gives damage reduction against other players, and increases healing on targets who are in PvP. As you get higher in value of expertise, you need more and more rating to achieve the same increase (hence, the diminishing returns). Expertise only comes on PvP items, but inside PvP expertise is designed to be better bang for your buck than normal "PvE" stats.
The bolster system looks at a player's level and makes an assumption of the stats a player at that level would have and increases them to a target level defined by the designers. Bolster totally ignores what the player ACTUALLY has for stats, it doesn't matter if you are naked or fully geared out, it will give you the same bonuses either way. Notably, bolster will *not* give any expertise stat in Game Update 1.7.
In a major upcoming Game Update, everything changes, woo! Expertise still touches the same 3 functions (damage out, damage in, and healing out), but is no longer is a diminished return value, you get the same increase in power for the same increase in expertise, regardless of going from 0 to 20 or 2000 to 2020. We've also cranked up just how much expertise enhances each of these functions, so having good expertise is more important than ever. Additionally, expertise is no longer a stat that will grow throughout a tier of items, all PvP gear will generate the same total of expertise (caveat: This statement only applies starting with the new gear in the new update. Previous PvP gear will not quite have the fully intended expertise totals).
The bigger change is in how we bolster and add stats to players to even out the playing field. Instead of focusing on player level, now the bolster system will take a look at each individual item on your character and use that as the baseline assumption of power for that item slot. We then bolster each slot up to what we feel is the "entry level" of PvP power, at which we think everyone can be happy playing without getting simply out geared to death. Effectively, we bolster players to something like what our recruit gear set tries to do now in 1.7, but with much better accuracy and effect. Additionally, the bolster system will now grant players expertise when it feels it is necessary, bringing our entry-level power gap even closer to the end-game PvP power.
All of this put together should make our Warzone matches much more about skill in this future game update, and less about people who simply aren't in the correct gear, while still giving our PvPers some better gear out there to strive for.
Thanks for listening!
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Originally Posted by SWTOROriginally Posted by Okamakiri:
That sounds very interesting. I wonder how that will work with high end PVE gear. Does it mean that the better the item is, the less expertise it will receive from bolster? Maybe a better approach would be bolstering everyone to equal expertise level, but reducing their PVE stats based on the amount of bolster received?
That's basically correct. There is a certain item rating level that once an individual item slot goes over that rating, it starts only getting expertise for its bolster (no more "PvE" stats). As the item rating continues to rise, you get less and less expertise until eventually bolster doesn't get anything from that item. The result should be that in the best PvE gear, you are somewhere between the "introduction bolster" level and the top end PvP gear in power. You would still be better off swapping to PvP gear if you have it, but you aren't terrible.
Also worth pointing out that this system works on an individual item basis, so each slot itself is bolstered up independently of all of the other slots on a character, so slots can give more of a bolster bonus than others if you have a really powerful item in your chest slot, as an example, but a really behind the curve implant.
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Originally Posted by SWTOROriginally Posted by xContex:
This is a pretty significant change. My only question is will Damage output, DR, and Healing output become a 1:1:1 ratio essentially negating expertise for those in PVP gear boiling it down to personal customization and skill (while maintaining a slight advantage over PVE geared players) or will the ratios be different.
We've increased the effectiveness of Expertise over having no expertise at all, but if an attacker with full expertise is shooting at a defender will full expertise, their expertise effectively cancels each other out.
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Originally Posted by SWTOROriginally Posted by TUXs:
Thank you Rob!!!
Is Bolster an ongoing calculation, or is it determined upon entry into a warzone? I ask because I worry that a player could abuse the new system by equipping lvl 10 green gear, then once the fight begins, switch to his EWH set.
It is ongoing, to prevent exactly the abuse you are worried about.
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Originally Posted by SWTOROriginally Posted by Okamakiri:
Thanks for responding. However, if I'm interpreting your response correctly, that means that top end PVE gear would receive none or next to none expertise. This, as you put it, would put us somewhere between "introduction bolster" level and top end PVP gear in power, but only on damage output. The damage reduction provided by expertise cannot be replicated by any PVE stats, and thus PVE gear would still be far inferior to PVP gear. Now, I don't think any PVE'er would try to argue that their gear should be equally viable in PVP as PVP gear. However, I don't think it's unreasonable to expect it to be at least competitive by performing as good as PVP gear a tier below it (i.e. DG, which is equivalent of EWH, performing at WH level in PVP). Thanks
You've got the crux of the idea, but I think when you are able to see all the items it will be more clear. Fundamentally, PvP gear will have lower stats then PvE gear (expertise excluded), including endurance. So high end PvE gear characters will have bigger health pools, but take more damage. The result of this interaction should get us to point of balance between the gear sets we are shooting for.
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Originally Posted by SWTOROriginally Posted by UberDuberSoldat:
Rob, can you comment on what the new total maximum expertise achievable will be?
Currently it's what, 1395?
With the changes you're mentioning and the removal of diminishing returns, this implies all PvP players will want to max expertise on every gear set.
I don't know what the exact number is off the top of my head, but one of the aspects of the system is that newPvP gear, regardless of what "tier" it is, will hit cap expertise. That is, getting higher level PvP gear won't increase your expertise stat, just more of every other stat.
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Originally Posted by SWTOROriginally Posted by TUXs:
I may be mistaken, but I believe Bolster is always active in a warzone as it is, 1-49 and 50. This really doesn't change that at all.
Truth. Bolster on live right exists in level 50 Warzones, it just doesn't do anything (since everyone is at the level it tries to bolster too). With the switch to the rating system, the bolster effect will still exist in Warzones of all levels, and now will do something if the player's gear isn't up to the task.
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Originally Posted by SWTOROriginally Posted by sphyg:
This scares me Robby.
I really enjoy your game and hope this doesn't negatively affect it.
Remember my original comment, the goal is for high end PvE gear to come into the power gap between the recruit bolster level and PvP gear. We still want actual PvP gear to be better than PvE gear, so you are always better off wearing the gear specifically made for the content you are consuming.
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