Originally Posted by
Osmeric
This argument leaves out the obvious: that the difficult challenges are inherently more rewarding... IF they are completed.
But the more difficult they are, the fewer people will complete them. So, for many people (increasing in number as the challenge increases), making the content more difficult doesn't increase the reward, it reduces it.
This kind of "cater to the elite" game design is superficially attractive, but only because most people wrongly overestimate their own competence, and so wrongly think they'll be in that elite.