Originally Posted by
Tyrean
What changes to blood do you think make them viable? Blood still has these big FC problems...
1.) Mobility. Only way to get out of bomb is to walk. No way to quickly get away from melee or to pillar. (ie, leap, charge, intervene)
2.) Silence shuts down ALL defensive cooldowns. No AMS, no lichborne healing, no pet sac, no IBF, No rune tap, etc.
3.) Disarms shuts down death strike.
So you have one of the least mobile flag carriers ( I would argue the least mobile out of all of them), a flag carrier that can be vortex beamed into a wet noodle, a flag carrier that could be shutdown by a single rogue with a disarm/garote and one that also could be a liability for solo node guarding to ninja caps.
Why exactly would you take a blood DK when you can get a warrior?