I just made that post on Blizz Forums. Want to see what you guys think about.
Make the 3 specs like Damage / Control / Survival for all classes, and balance their skills around that, making the talent choices tweeks for chosing for more dmg/surv/cont.
All tank/healer specs would be considered survival.
Making the Damage and Control ones not too far on DPS, like only 10-15% but Control classes will have access to Buffs/Debuffs and CCs.
Survival ones will be able to Tank or Heal, while having not much cc or dmg.
So Mages would be like:
Fire = Damage
Arcane = Control
Frost = Survival
DKs:
Unholy = Damage
Frost = Control
Blood = Survival
Druids:
Feral Cat = Damage
Feral Bear = Survival / Control* ( Havin a lil less absortion of DMG than Pure Survival Tanks but having some Control (CCs or debufs) )
Balance = Control
Restoration = Survival
Priests:
Shadow = Damage
Disciple = Control
Holy = Survival
Warriors:
Arms = Damage
Fury = Control
Protection = Survival
Warlocks:
Destruction: Damage
Demonology: Control
Affliction: Survival
Shaman:
Elemental: Damage
Enhacement: Control
Restoration: Survival
Hunters:
Marksmanship: Damage
Survival: Control
Beast Master: Survival
Paladins:
Retribution: Damage
Protection: Survival/Control ( See Druids)
Holy: Survival/Control ( See Druids )
Monks:
Windwalker: Damage
Brewmaster: Survival/Control (See Druids)
Mistweaver: Survival/Control (See Druids)
Rogues:
Assasination = Damage
Combat = Control
Subtlety = Survival
Hope someone find that insteresting XD