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  1. #361
    Deleted
    Thank you for the WAs woz, btw xskarma, I did exactly what you did so dont know what happened with mine.

    I just used the ones on main page, very similar to what I had, although its a bit smaller

    Thanks for the help woz

  2. #362
    Quote Originally Posted by Crowz85 View Post
    Thank you for the WAs woz, btw xskarma, I did exactly what you did so dont know what happened with mine.

    I just used the ones on main page, very similar to what I had, although its a bit smaller

    Thanks for the help woz
    Yeah I resized them since the first time I had uploaded them and made them a bit smaller since doing it initially. They were only resized from 50x50 to 40x40 so if you wanted them to be a bit larger just change them to 50x50 (at least I'm pretty sure it was 50x50 before, might have been 60x60).

  3. #363
    Im looking for a WA that is exactly like Woosh from the front page but I want it for bindings. Basically I want to stack Bindings right above my Woosh string.

  4. #364
    Quote Originally Posted by Maxmuscle View Post
    Im looking for a WA that is exactly like Woosh from the front page but I want it for bindings. Basically I want to stack Bindings right above my Woosh string.
    The aura for Bindings on the front post can be changed to a bar/text/whatever type for both proc and ICD and you can move them wherever you'd like. Bindings doesn't have a stacking function so unless you're talking about BBoY (and if that's what you meant then the full aura for BBoY is set up exactly like the Wushoolay one) or I misread the post that's all you'd have to do.

  5. #365
    need a little help with my ember aura.

    If you see the top one, it is my shard aura when im in Affliction spec. It was simple, with each shard up, the previous one stays lit. With no shards only the red flashing lines show.

    With the embers i currently have the 4th ember to light up at 35 emberbits so it really is all i need. When the 4th lights up i know i need to dump with a chaos bolt. I want to change it tho, and cannot for the life of me figure it out.

    What i want to do is change all 4 embers to progress textures. Problem im having is getting the ember bits to show correctly. For example, i want the first ember to fill up with 10 ember bits. If im over, like it does now, i want it to stay lit and start on the next ember showing 11-20, and so on for the next two (21-30, 31-40). The way it seems to work tho, is progress based on all 40. I tried with just the first ember, and it wants to show all 40 on that one.

    Is there a way to break each one up to its own 10 bits?

    thanks for any help




    After messing with this some more, it appears this will do exactly what i want with a Progress Bar, but not the Progress Texture. Is there any workaround for this?
    Last edited by vaeevictiss; 2013-10-11 at 08:18 PM.

  6. #366
    Post the string and ill have a look. Might have been the texture you were using, some don't interact properly with certain settings the times I've attempted to use them, even for a timed duration aura.

  7. #367
    I made a similar thing for someone earlier wanting 4 separate bars, it's easy enough to solve with setting a custom duration. The texture you've chosen isn't perfect due to how the progress bar is distributed on the texture, with default cropping (41%, option found in display settings) it wouldn't even show the first and last 2 emberbits. Getting it up to 180% crop you can at least see the difference on every emberbit but the first and last are still barely noticable however cropping more cuts too much off the texture. If this becomes a problem you'd have to find another texture to use.
    Code:
    die5qaGiOQUevsmkOItbvAwOWTusTlLedJGJbLLjLEgKmnvvxJQ02uIVriJdQY5OssZtvPCpuu7tQihuvXcvvYdPsLjsLuDrPIAJujojvQALQYlPskZKqLUPQs1ovQ(jfXqrrwkvk9uvMkvCvPcFvjP5sOSxWFPkgSKdtHftOIhJstwkUmPntv9zPQrlv60q8AQumBICBi1Uf63OA4e1Yf9CbtxX1P02ju13vkJNI05PO2pYag4aNb4adCb4smb4qdxdCnGdCbvYNjosCG7ltCCm57IBNDXbUu7r4rhZYkC9j3kdx0I2jr671ma7yWH0axNrloAYuY7tneCuthBQWjXnAah4sUKcoWH2kniGdmWadCQPYgXgTb(cg4ybhyhdCGZg00JzyFTWkcTWz2eF)GoW(ASwb4MePVxtWbUXSSchRnmC0WXAddhTRBtJbHhHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zqf2pdQM0Q4sfvurf9OIkQOcXNkz(MMu1jMXeOA6QrQsDSzKkmbgycmM0Q0JkQOIkvkOuL6yZivY8nnDfmbgycmM0Q0JkQOIkn2qpn2qp6rp6rp6rp6rp6bhRnmC0EgZYkCHXySb4yTHHJgoFBKDq4rCWLEurfvujXznKOsMVPjvmtvhrKHj(MM4GVSKHznXNb2pJjTkU0JkQOIQuhBgPsMVPj90ydCSDvw3aNkEnoWPIxJtaUo2DVJhMmz1o7w4yTHHJ2txKgfUbbT2adCDvK(Ud4Iib8eHHseEcl)l)Iq1c(R)xGtIB0aoWzdQhwjJqa(cUKlPGdCOTsdc4admWzdQNGSYcFbxqwzbh4ciXEjf2rbdCSsgHa4axaj2lPWT6h3kUM4oxdgyGZNNAFYTXgh10XMkCUpoA6BWQI9PPHhdITQA4Mp20iigt8nn)ytJW31gedX(ytJGyFSPrBlCP2JWJoMLv4KtEFQHWOMo2uHJLlXtWbg4ytUShZWo2k4bhsdCkAXrtm42qAMUGlIwq1IsOT1lkmmV4T4f8x)VaNPM47h0b2xJ1kax0I2jr671ma7yW5ZtTp52yJ74s8eCGDmWfVlEX8kArqO1vf9l6xa8x7fpyhf4Ysl2IiuOweq1kQTf7h8x7Dbg4ytUShtHDSvwGb2Bbh4Sbn9yg2xlSIWpCMnX3pOdSJ1ka3Ki99AcoWnMLv4yTHHJgowBy4O9mMLv4cJXydWXAddhTRBtJbHhHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zqf2pdQM0Q4spQOIkQq8PsMVPjvFJzmbQMUAKQuhBgPsGbMaJjTk9OIkQOsLckIpvY8nnPQtm3kq10vJuL6yZivycmWeymPvPhvurfvQuqPk1XMrQK5BA6kycmWeymPvPhvurfvASHEASHE0JE0JE0JE0JE0JE0JE0JE0dowBy4OHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zG9ZysRIl9OIkQOk1XMrQK5BAsvNOctGEASHE0JE0JE0JE0JE0do2UkRBGtfVgh4uXRXjaxh7U3XdtMSANDlCS2WWr7PlsJc3GGwBGbUKpgdcpc7y4jaxxfPV7aUisapryOeHNWY)YViuTG)6)f4K4gnGdC2G6HvYieGVGl5sk4ahAR0GaoWadC2G6jiRSWxWfKvwWbUasSxsHDuWahRKriaoWfqI9skCR(XTIRjUZ1Gbg485P2NCBSXrnDSPcN7JJM(gSQyFAA4XGyRQgU5JnncIXeFtZp20i8DTbXqSp20ii2hBA02chAKm5j8fCP2JWJoMLv4KtEFQHWOMo2uHJn5YEmd7yRGhC(8u7tUn24oUepbhyhdCX7IxmVIweeADvr)I(fa)1EXd2rbUS0ITicfQfbuTIABX(b)1ExGbUOfTtI03Rza2XGdPbofT4OzlCBintxWfrlOArj026ffgMx8w8c(R)xGZut89d6a7RXAfGZgNePVxtWbowBy4OHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zG9ZysRIl9OIkQOk1XMrQK5BAs13yMkmb6PXgyGJn5YEmf2XwzbowUepbhyGb2rboWzdA6XmSVwyfHw4y5s8eCGboBCsK(Enbh4yTHHJgoFBKDq4rCWLEurfvujXznKOsMVPjvmtvhrKHj(MM4GVSKHznXNb2pJjTkU0JkQOIQuhBgPsMVPjvFJzQAfONgBGbUjr671eCGBmlRWXAddhnCS2WWr7620yq4r48Tr2bHhXbx6rfvurLeN1qIkz(MMuXmvDergM4BAId(YsgM1eFguH9ZGQjTkU0JkQOIkeFQK5BAs13yUvGQPRgPk1XMrQeyGjWysRspQOIkQuPGI4tLmFttQ6eZOeOA6QrQsDSzKkmbgycmM0Q0JkQOIkvkOuL6yZivY8nnDfmbgycmM0Q0JkQOIkn2qpn2qp6rp6rp6rp6rp6rp6rp6rp6bhRnmC0EgZYkCHXySb4yTHHJgoFBKDq4rCWLEurfvujXznKOsMVPjvmtvhrKHj(MM4GVSKHznXNb2pJjTkU0JkQOIQuhBgPsMVPjvDIQwb6PXg4y7QSUbov8ACGtfVgNaCDS7EhpmzYQD2TWXAddhTNUinkCdcATbg46Qi9DhWfrc4jcdLi8ew(x(fHcf4V(FbojUrd4aNnOEyLmcb4l4sUKcoWH2kniGdmWaNnOEcYkl8fCbzLfCGlGe7LuyhfmWXkzecGdCbKyVKc3QFCR4AI7CnyGboFEQ9j3gBCuthBQW5(4OPVbRk2NMgEmi2QQHB(ytJGymX308JnncFxBqme7JnncI9XMgTTWHgjtEcFbxQ9i8OJzzfo5K3NAimQPJnv4ytUShZWo2k4bNpp1(KBJnUJlXtWb2Xax8U4fZROfbHwxv0VOFbWFTx8GDuGllTylIqHAravRO2wSFWFT3fyGdPbofT4Ojk42qAMUGlIwq1IsOT1lkmmV4T4f8x)VaNPM47h0b2XAfGlAr7Ki99AgGDm4mBIVFqhyFnwRaCSjx2JPWo2klWa7)GdC2GMEmd7Rfwr4hoZM47h0b2XAfGBsK(Enbh4gZYkCS2WWrdhRnmC0EgZYkCHXySb4yTHHJ21TPXGWJW5BJSdcpIdU0JkQOIkjoRHevY8nnPIzQ6iImmX30eh8LLmmRj(mOc7NbvtAvCPhvurfvi(ujZ30KQVXmkbQMUAKQuhBgPsGbMaJjTk9OIkQOsLckIpvY8nnPQtm)lq10vJuL6yZivycmWeymPvPhvurfvQuqPk1XMrQK5BA6kycmWeymPvPhvurfvASHEASbowBy4OHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zG9ZysRIl9OIkQOk1XMrQK5BAsvNOcLa90ydCSDvw3aNkEnoWPIxJtaUo2DVJhMmz1o7w4yTHHJ2txKgfUbbT2adCjFmgeEe2XWtaUUksF3bCrKaEIWqjcpHL)LFrOAb)1)lWjXnAah4Sb1dRKriaFbxYLuWbo0wPbbCGbg4Sb1tqwzHVGliRSGdCbKyVKc7OGbowjJqaCGlGe7Lu4w9JBfxtCNRbdmW5ZtTp52yJJA6ytfo3hhn9nyvX(00WJbXwvnCZhBAeeJj(MMFSPr47AdIHyFSPrqSp20OTfUu7r4rhZYkCYjVp1qyuthBQWXMCzpMHDSvWdoFEQ9j3gBChxINGdSJbU4DXlMxrlccTUQOFr)cG)AV4b7OaxwAXweHc1IaQwrTTy)G)AVlWaNnojsFVMGdCS2WWrdNVnYoi8io4spQOIkQK4SgsujZ30KkMPQJiYWeFttCWxwYWSM4Za7NXKwfx6rfvurvQJnJujZ30KQVXmv)c0tJnWahsdCkAXrZF4Iw0ojsFVMbyhdUnKMPl4IOfuTOeAB9IcdZlElEb)1)lWzQj((bDGDSwb4ytUShtHDSvwGbg4epSJ9Jjada

  8. #368
    Quote Originally Posted by Sakpoth View Post
    I made a similar thing for someone earlier wanting 4 separate bars, it's easy enough to solve with setting a custom duration. The texture you've chosen isn't perfect due to how the progress bar is distributed on the texture, with default cropping (41%, option found in display settings) it wouldn't even show the first and last 2 emberbits. Getting it up to 180% crop you can at least see the difference on every emberbit but the first and last are still barely noticable however cropping more cuts too much off the texture. If this becomes a problem you'd have to find another texture to use.
    Code:
    die5qaGiOQUevsmkOItbvAwOWTusTlLedJGJbLLjLEgKmnvvxJQ02uIVriJdQY5OssZtvPCpuu7tQihuvXcvvYdPsLjsLuDrPIAJujojvQALQYlPskZKqLUPQs1ovQ(jfXqrrwkvk9uvMkvCvPcFvjP5sOSxWFPkgSKdtHftOIhJstwkUmPntv9zPQrlv60q8AQumBICBi1Uf63OA4e1Yf9CbtxX1P02ju13vkJNI05PO2pYag4aNb4adCb4smb4qdxdCnGdCbvYNjosCG7ltCCm57IBNDXbUu7r4rhZYkC9j3kdx0I2jr671ma7yWH0axNrloAYuY7tneCuthBQWjXnAah4sUKcoWH2kniGdmWadCQPYgXgTb(cg4ybhyhdCGZg00JzyFTWkcTWz2eF)GoW(ASwb4MePVxtWbUXSSchRnmC0WXAddhTRBtJbHhHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zqf2pdQM0Q4sfvurf9OIkQOcXNkz(MMu1jMXeOA6QrQsDSzKkmbgycmM0Q0JkQOIkvkOuL6yZivY8nnDfmbgycmM0Q0JkQOIkn2qpn2qp6rp6rp6rp6rp6bhRnmC0EgZYkCHXySb4yTHHJgoFBKDq4rCWLEurfvujXznKOsMVPjvmtvhrKHj(MM4GVSKHznXNb2pJjTkU0JkQOIQuhBgPsMVPj90ydCSDvw3aNkEnoWPIxJtaUo2DVJhMmz1o7w4yTHHJ2txKgfUbbT2adCDvK(Ud4Iib8eHHseEcl)l)Iq1c(R)xGtIB0aoWzdQhwjJqa(cUKlPGdCOTsdc4admWzdQNGSYcFbxqwzbh4ciXEjf2rbdCSsgHa4axaj2lPWT6h3kUM4oxdgyGZNNAFYTXgh10XMkCUpoA6BWQI9PPHhdITQA4Mp20iigt8nn)ytJW31gedX(ytJGyFSPrBlCP2JWJoMLv4KtEFQHWOMo2uHJLlXtWbg4ytUShZWo2k4bhsdCkAXrtm42qAMUGlIwq1IsOT1lkmmV4T4f8x)VaNPM47h0b2xJ1kax0I2jr671ma7yW5ZtTp52yJ74s8eCGDmWfVlEX8kArqO1vf9l6xa8x7fpyhf4Ysl2IiuOweq1kQTf7h8x7Dbg4ytUShtHDSvwGb2Bbh4Sbn9yg2xlSIWpCMnX3pOdSJ1ka3Ki99AcoWnMLv4yTHHJgowBy4O9mMLv4cJXydWXAddhTRBtJbHhHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zqf2pdQM0Q4spQOIkQq8PsMVPjvFJzmbQMUAKQuhBgPsGbMaJjTk9OIkQOsLckIpvY8nnPQtm3kq10vJuL6yZivycmWeymPvPhvurfvQuqPk1XMrQK5BA6kycmWeymPvPhvurfvASHEASHE0JE0JE0JE0JE0JE0JE0JE0dowBy4OHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zG9ZysRIl9OIkQOk1XMrQK5BAsvNOctGEASHE0JE0JE0JE0JE0do2UkRBGtfVgh4uXRXjaxh7U3XdtMSANDlCS2WWr7PlsJc3GGwBGbUKpgdcpc7y4jaxxfPV7aUisapryOeHNWY)YViuTG)6)f4K4gnGdC2G6HvYieGVGl5sk4ahAR0GaoWadC2G6jiRSWxWfKvwWbUasSxsHDuWahRKriaoWfqI9skCR(XTIRjUZ1Gbg485P2NCBSXrnDSPcN7JJM(gSQyFAA4XGyRQgU5JnncIXeFtZp20i8DTbXqSp20ii2hBA02chAKm5j8fCP2JWJoMLv4KtEFQHWOMo2uHJn5YEmd7yRGhC(8u7tUn24oUepbhyhdCX7IxmVIweeADvr)I(fa)1EXd2rbUS0ITicfQfbuTIABX(b)1ExGbUOfTtI03Rza2XGdPbofT4OzlCBintxWfrlOArj026ffgMx8w8c(R)xGZut89d6a7RXAfGZgNePVxtWbowBy4OHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zG9ZysRIl9OIkQOk1XMrQK5BAs13yMkmb6PXgyGJn5YEmf2XwzbowUepbhyGb2rboWzdA6XmSVwyfHw4y5s8eCGboBCsK(Enbh4yTHHJgoFBKDq4rCWLEurfvujXznKOsMVPjvmtvhrKHj(MM4GVSKHznXNb2pJjTkU0JkQOIQuhBgPsMVPjvFJzQAfONgBGbUjr671eCGBmlRWXAddhnCS2WWr7620yq4r48Tr2bHhXbx6rfvurLeN1qIkz(MMuXmvDergM4BAId(YsgM1eFguH9ZGQjTkU0JkQOIkeFQK5BAs13yUvGQPRgPk1XMrQeyGjWysRspQOIkQuPGI4tLmFttQ6eZOeOA6QrQsDSzKkmbgycmM0Q0JkQOIkvkOuL6yZivY8nnDfmbgycmM0Q0JkQOIkn2qpn2qp6rp6rp6rp6rp6rp6rp6rp6bhRnmC0EgZYkCHXySb4yTHHJgoFBKDq4rCWLEurfvujXznKOsMVPjvmtvhrKHj(MM4GVSKHznXNb2pJjTkU0JkQOIQuhBgPsMVPjvDIQwb6PXg4y7QSUbov8ACGtfVgNaCDS7EhpmzYQD2TWXAddhTNUinkCdcATbg46Qi9DhWfrc4jcdLi8ew(x(fHcf4V(FbojUrd4aNnOEyLmcb4l4sUKcoWH2kniGdmWaNnOEcYkl8fCbzLfCGlGe7LuyhfmWXkzecGdCbKyVKc3QFCR4AI7CnyGboFEQ9j3gBCuthBQW5(4OPVbRk2NMgEmi2QQHB(ytJGymX308JnncFxBqme7JnncI9XMgTTWHgjtEcFbxQ9i8OJzzfo5K3NAimQPJnv4ytUShZWo2k4bNpp1(KBJnUJlXtWb2Xax8U4fZROfbHwxv0VOFbWFTx8GDuGllTylIqHAravRO2wSFWFT3fyGdPbofT4Ojk42qAMUGlIwq1IsOT1lkmmV4T4f8x)VaNPM47h0b2XAfGlAr7Ki99AgGDm4mBIVFqhyFnwRaCSjx2JPWo2klWa7)GdC2GMEmd7Rfwr4hoZM47h0b2XAfGBsK(Enbh4gZYkCS2WWrdhRnmC0EgZYkCHXySb4yTHHJ21TPXGWJW5BJSdcpIdU0JkQOIkjoRHevY8nnPIzQ6iImmX30eh8LLmmRj(mOc7NbvtAvCPhvurfvi(ujZ30KQVXmkbQMUAKQuhBgPsGbMaJjTk9OIkQOsLckIpvY8nnPQtm)lq10vJuL6yZivycmWeymPvPhvurfvQuqPk1XMrQK5BA6kycmWeymPvPhvurfvASHEASbowBy4OHZ3gzheEehCPhvurfvsCwdjQK5BAsfZu1rezyIVPjo4llzywt8zG9ZysRIl9OIkQOk1XMrQK5BAsvNOcLa90ydCSDvw3aNkEnoWPIxJtaUo2DVJhMmz1o7w4yTHHJ2txKgfUbbT2adCjFmgeEe2XWtaUUksF3bCrKaEIWqjcpHL)LFrOAb)1)lWjXnAah4Sb1dRKriaFbxYLuWbo0wPbbCGbg4Sb1tqwzHVGliRSGdCbKyVKc7OGbowjJqaCGlGe7Lu4w9JBfxtCNRbdmW5ZtTp52yJJA6ytfo3hhn9nyvX(00WJbXwvnCZhBAeeJj(MMFSPr47AdIHyFSPrqSp20OTfUu7r4rhZYkCYjVp1qyuthBQWXMCzpMHDSvWdoFEQ9j3gBChxINGdSJbU4DXlMxrlccTUQOFr)cG)AV4b7OaxwAXweHc1IaQwrTTy)G)AVlWaNnojsFVMGdCS2WWrdNVnYoi8io4spQOIkQK4SgsujZ30KkMPQJiYWeFttCWxwYWSM4Za7NXKwfx6rfvurvQJnJujZ30KQVXmv)c0tJnWahsdCkAXrZF4Iw0ojsFVMbyhdUnKMPl4IOfuTOeAB9IcdZlElEb)1)lWzQj((bDGDSwb4ytUShtHDSvwGbg4epSJ9Jjada
    haha yea. That is what i ended up using and converting to these textures and i realized this later on. The texture was so small it barely looked like it was filling up correctly. it works like it should tho so thanks!

    i probably will just try to find a nice custom texture like i did for my shards. What i ended up doing was making an additional overlay that makes it look like all embers turn red if i go over 3.5.

  9. #369
    If you really wanted to you could just modify the shard one to be red and plug it on in. Unless you're like me and your photoshopping skills are limited to cropping/cutting and resizing.

    I figured it was the texture that you were using, a lot of them have issues tracking progress properly :/.

  10. #370
    Legendary! Seezer's Avatar
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    What is the easiest way to copy those auras on the front page? Some of them take forever to get to from beginning to end.

  11. #371
    Triple clicking on the text selects all of the text, then you just ctrl+c (it's one of the first lines in the post as well).

  12. #372
    Soul Leech and Sac Pact shown as one total.
    Credit must be given to my guild mate for creating this.

    PHP Code:
    d8dieaWBrwpQqEjHe7IqvVMqk3gQAMKa)fvYSvQZtQCnuvxLqLVrcDDuStsQ9ISBi2p1pvKAyqY4irEMsAOOcgSQHtqhevOoLI4ykQZjuwijQLsiPflKLlQhsOONcSmO45enrfjnvLyYKY0LAre4vKGUmO3rQAJKehwWMrPTRiXJL0xjKQpJQ8DcfMguAwOsnAi14jjDjcLUfQOtRW9ieRuIrjuTnOY0mTqa8eqJaA0cbytinyWrqs98mbQPDktlK6zsfLuKFSyyXOekS4MrPewfjwo5VsQxjvWHdlkCOMvc1k2y8xXGIy5KpFQjG2qkCh0TavTjGyReOYi7e(fOQnbyzqQ9iHeFIl((((7unS9fgQTVi(s4gw74Z852xCiJwzgw24ceUd6GzbC7laeQ5b7OocBFoeQTGjt07IVVV)ovdB)newr7lIVeUH1o(mFU9fhYOvMHLnUaH7Goywa3(cajMTVcGWkAbtMO3fFFFFx89993PAy7hIKPCKVi(O07IVVVVl((((dwFHHA73OHiU47777777hIKPCKVi(Hizkh5RqFHHAR3fFFFFiIMl((((U4777py93qyfTFJgI4IVVVVVVVFisMYr(I4hIKPCKVc93qyfTEFx8999HiAU47777IVVVFg2mzeFzNhi8epBkJp0XfiwnbC7hIKPC0e9Uar0CXfxCHa6MMLvcBsnNRyxjqgYBKqw0jesGgQAtGGM2OhjKWMRop4XdML0c1eGnhWdbDo0bsnFcigdTgnPcU5yyWIdZQIy4VIBfdkILtSXiqNh84bZ0cbADcHeOYi7eEcuzKDcpxToHqci7qZijaJeYfdYOjLjqLr2j8eGLbP2Jes8jU4777NHntgXVZmq9Uar0CXfxCXfxCXfcurdRIgbyeQfAibyqGtbI0eiW0jcuzKDcpxOhAqc0d8qnQjaBcPjWut5HKdCGaim4xYdE8GzjPEMaQonlRe2KACOiaA4Gh6Mub3CmmyXHzvrm8xXTIbfXYj2yeyNcA0cbyKqUQ7GusktGCAdPfcGNz3dAHAQjqDhKsAHaYbcVnKaIohlQkyAXuuOMAcm0iqisMYrs)iD(s4MAcijagXJIatHupJDgf1eb 

  13. #373
    Is it possible to make a weak aura that shows a graphic onscreen and a timer to indicate when Heroism/Bloodlust/Time Warp is activated and how much time is left on it? I can't seem to figure it out.

  14. #374
    Deleted
    Quote Originally Posted by schmearcampain View Post
    Is it possible to make a weak aura that shows a graphic onscreen and a timer to indicate when Heroism/Bloodlust/Time Warp is activated and how much time is left on it? I can't seem to figure it out.
    From another post:

    Code:
    dKtqdaGEju7sIYRbQmtGsMRkmBf(fqHVjr1obSxQDJ0(LQ8teO)kj)MWTv0qbkAWsQgojDqPQomOJHiNtjSqIyPiGfRKA5O6Hsepf6XO45KACe1uvPjlvMUWfvsUkqvxw01bYgLuEMszZO02LiDAv9vjKplbFhHAKePLHGgnI6KsXLak1TqixtfDEsmnP02uIgMs1MKVgFJn0i5SqM8OHrq1h9x)JpuQqYWjKwjn5IxpnQnsQS2YkVSfgNg7m25RrwbnWV40aKKn29A1bubdid40gbBvJmIHG7Rbi01KL32pLl)CVDzR8(gjZs05Mb2Cn5LYliCHmP92ZY3wUCZSeDUzGwx78uUTD52P8US8IDzzZs05MdJ6aYaonykEAySKva3veWipl8c6vrnn(mcQXVZO0KlaJIGCvJuqZl)lui5AdqYiK(ty8cQVgzF6Rj7RXqrnnQYtDggv5PodJSWU0HdJb)lui5(AKcNP2xdqYO0KlE90aeA8(ZSx9IGCvdSzuYqi6gG0HbAn2NY8jn6vxQIos(dD4WiXFxq2aT7gz5WzIbhgqdqOrwbnmUAuk4B6vVMGggjNFbYHbA3nQqqwwDggGOfNghcyNVgbPZkkCMETrUyK(ACcAeVVoCyKcNPr8NQdfJG0zfJyUggwIr9xC6RXjOr8(AmsQLyufYdflXyqCsdf2V00sC4WHdJqFnE)z2RErqUQXgG7kcuRFjRoAkHGa4bC9p(qPAclKvXptIHCvJ9PmFsJE1LQOJK)qJn0i5SqM8OHrq1hOAogvizyNG4kWtjlgk14jTyfJstU41tJn0i5SqM8OHrq1h9x)JpuQqYWjKwjn5IxpnkzieDdq6WydnsolKjpAyeu9bQMJrfamaXZkjdHOdSaPdhgl1aKA33Dyd
    Feel free to ask again if that doesn't work for you.

  15. #375
    How could I make Conflagrate spell look like green not a normal on WA, here's a string:

    Code:
    dyKioaakPItjf9kqLYSijUfs1UavQ(fjj1WKqDmLILjqEgjPMMuLUgsX2Kq(MsPghjj5CciVdHQMhcv6EGK9jG6Gsblej1drIjkv1fvQSrqfFeu1irOCsPsRebVejHzcsDtssStsQFkqnuLswksPNQyQc6Qij6RGkXCbvs7f1FLGbdDyIwmc5Xu1Kr0LfTzj6ZKy0sPttLxlaZwOBdIDt43KA4GYYbEUKMoLRRKTlf67svmEKKoVsvRhHk2VQ5nCipsoKnEQ8eeCVyEGWdjpKCipkaDp8qBx4jwip7dUSSMgdh6BhOnf1RQkOI6TOG6LgvV92Cj9EPHhQgCzznnw9MGcINKQWKcYKKPMNQgyeBprahzOKOyYHS6nm1S6GyIyJNQgy80UNiGJKNkmPpz10WdrAazccUSSMgREdn84i5HAPpasGS0u1u0IYOuHNECKwlRUxA4rss6mNwiJfmGtrjbvoKnEeliHaNIscQS6n8uZy5wANW4b6DWjKN20P0AmCks1Qw1Bc0MG2U4arZ2fttrCj9E3MNOwsYH8a0XKd5bYkAooKn2yJhqQ40IW9WsEi3lKqCEfGEbJnE8CiREdhYJu4GinNwWH8ar6eCip2EyjpWaznnEGbYAA8iJWALBTI1KnEkDcxTLd5X2dl5bgiRPXdmqwtJNAlWjcGn24XaofLeWH841lHfmSeinnGNaZZQMu0lHXuZJxVegpfZJqcjRCiREdpul9bqcKLgB8asibdlbstd4jWqXdiHWZgA4XVQMgsHwhzYJ5GKKSXtPwy8Sl2iv29iC0cJN20P0AS6EPHNOwsYH8SQzbFuwRm18a0XKd5bYkAooKn24zvZcvyPNPMNvnl41qisAm18uHLEoKNQtOetwTQzJhFuwRCipvNqjM8axAGwOdMcvWgB8uQf24iojREdn8asfNweUhwYJZRf8416iPUhbtnposEOw6dGeilnE2hCzznnwDq0WtposRLv3ln8iwqcbofLeuz1B4rss6mNwiJfmGtrjbvoKn2y1bXH8q1GllRPXQlIN9bxwwtJvtFJQIg4ErfXJbCkkjGd5X2dl5XVQMgcp(v10qky7HL8unPTQ84xvtdzmPpGkp0PFCcBGcvCSRA4e8juUeEZPfDAEchpE8yu7LXJZw7Gg6cD7FeQJB2oqff0r60poPD00hhyzm2T)rD5rdi9bKKhLe5IoB)jC84XJrTxgp6BLaLSszbaPWu5OVvcuYQQiPQkh9TsGsUJQWCGSQYrVwhj19ioc1r4tBGLXiLwjqjRDMT2bn0f62V5jC84XJG0waXrFReOKvklaifgXFcPGKh)QAAi9xaP50cEOt)yFQK2gc7gS6tOCj8Mtl608eoE84XO2lJhNT2bn0f62)iuh3SDGkkOJ0PFCs7OPpoWYySB)J6YJgq6dijpkjYfD2(t44XJhJAVmE03kbkzLYcasHPYrFReOKvvrsvvo6jhtcmvo6j7VasZPfhH6i8PnWYyKsReOK1oZw7Gg6cD738eoE84r60pcNLWBoT4OPp6BtFah9laif2rXccrj4OU8OVvcuY6rtF0aofLeCchpE8yu7LXJuiwd0c)U5iuhlxcV50IonkJnpcsBbeh70OmEmWqDS4Mhtb5Xt44XJhJAVmE0Cqsklaif2rOocFAHoizNMe)jC84XJUYJD8KJjb2r6h9K9xaP50IMhd8rZbjPSaGuyhLcYJuiwd0c)UPJVvcuYkLfaKcR5rRnfhPt)iCwX4(JYgLUOKOyEchpE84XJhpcsBbehlwLIpHJhpEmJ10vESJNCmjWos)ONS)cinNw08iXfQJMdsszbaPWokfKhnhKKYcasHDK4c1XoEYXKa7iC7ONS)cinNw08OuqEKcXAGw43nD8TsGswPSaGuynpATP4iD6hPO1rsDpIJsV5AmpHJhpE84XJhbPTaIJEY(lG0CAHkh9KJjbgCZt2FbKMtloHJhpEmfKNWXJhpcsBbehlwLIpHuqYJFvnneEOt)yiTDHh(D0EcLlH3CArNMNWXJhpg1Ez84S1oOHUq3(hH64MTdurbDKo9JtAhn9XbwgJD7FuxE0asFaj5rjrUOZ2FchpE8yu7LXJ(wjqjRuwaqkmvo6BLaLSQksQQYrp5ysGPYrpz)fqAoT4iuhHpTbwgJuALaLS2z2Ah0qxOB)MhpE84jC84XJ0PFeolH3CAXrtF03M(ao6xaqkSJIfeIsWrD5rFReOK1JM(ObCkkj4eoE84XO2lJhPqSgOf(DZrOowUeEZPfDAugBEeK2cio2Prz8yGH6yXnpMcYJNWXJhpg1Ez8O5GKuwaqkSJqDe(0cDqYonj(t44XJhDLhPqSgOf(DthFReOKvklaifwZJwBkocsBbehnWkpMcYt44XJhbPTaIJLYynpHuqYJFvnnKUETGNt4e4X3M(a4zbJuAjp(v10qk06itEmhKKKnEk1cJNDXgPYUhHJwy80MoLwJv3ln8e1ssoKNvnl4JYALPMhGoMCipqwrZXHSXgpRAwqKnMaMiEw1Sqfw6zQ5Pcl9CipvNqjMSAvZdKv0CCiRw1m1SXgpRAwWRHqK0yQ5XhL1khYt1juIjpWLgOf6GPqf8azfnhhYdCPbAHoykubtnBSXgpLAHnoItYQ3qdpGuXPfH7HL848AbpsHdI0CAbhYdePtWH8y7HL8adK104bgiRPXJmcRvU1kwt24P0jC1woKhBpSKhyGSMgpWaznnEQTaNia2yJhVwhj19iyQ5rss6mNwiJfmGtrjbvoKnECK8qrlkJsfE6XrATS6EPHNLWaofLeWH84xvtdHh60psLQdPTl8WVJ2tOCj8Mtl608eoE84XO2lJhNT2bn0f62)iuh3SDGkkOJ0PFCs7OPpoWYySB)J6YJgq6dijpkjYfD2(t44XJhJAVmE03kbkzLYcasHPYrFReOKvvrsvvo6jhtcmvo6j7VasZPfhH6i8PnWYyKsReOK1oZw7Gg6cD7384XJhpHJhpEKo9JWzj8MtloA6J(20hWr)casHDuSGqucoQlp6BLaLSE00hnGtrjbNWXJhpg1Ez8ifI1aTWVBoc1XYLWBoTOtJYyZJG0waXXonkJhdmuhlU5XuqE8eoE84XO2lJhnhKKYcasHDeQJWNwOds2PjXFchpE8OR8ifI1aTWVB64BLaLSszbaPWAE0AtXrqAlG4yPmwZJPG8eoE84rqAlG4Obw5jKcs24rSGecCkkjOYQ3WJ0BoTOYH8unjW4qEi1fuI6EyI4rjQ7PG0BoTGNARUh2yJhsxfwuUVRxl4PRWsqP0NW1UETOcxRWYySqPdKfkDGKizmYgB80iREtVBkMnMb
    Thanks

  16. #376
    In the triggers tab, go to "Icon Info" and add this code, then the icon will update dynamically based on whether you have green fire or not.
    Code:
    function()
        return GetSpellTexture("Conflagrate")
    end
    Edit: Or if you want green colour no matter what, uncheck automatic icon and type in "spell_fire_fireballgreen2" as your Display Icon in the Display tab.
    Last edited by Khadjid; 2013-10-19 at 02:47 PM.

  17. #377
    Sakpoth beat me to it.

    I personally don't use GreenFire so the auras don't have the green textures on them, I should add that in on the front post though.

  18. #378
    Hello all,
    Not sure if i've missed out just this weakaura, but im looking for one that show's an icon all the time for soulswap. Which show when i inhale that the icon changes, and to make it show With GCD. Saw Evrelia had exactuly one like this, tryed to tweak around to make one myself, but cannot find the way to do it.
    If anyone got an idea how to make this one, i'd be more than happy With Your help

    Thanks beforehand!
    /Mitchì

  19. #379
    Quote Originally Posted by Cervios View Post
    Hello all,
    Not sure if i've missed out just this weakaura, but im looking for one that show's an icon all the time for soulswap. Which show when i inhale that the icon changes, and to make it show With GCD. Saw Evrelia had exactuly one like this, tryed to tweak around to make one myself, but cannot find the way to do it.
    If anyone got an idea how to make this one, i'd be more than happy With Your help

    Thanks beforehand!
    /Mitchì
    Back here on these posts someone made a similar request. It is sort of possible to do that with WA but what Evrelia actually has there is a separate action bar button that is just for Soul Swap (he actually uses TellMeWhen for his auras, not WA).

  20. #380
    Quote Originally Posted by Woz View Post
    Back here on these posts someone made a similar request. It is sort of possible to do that with WA but what Evrelia actually has there is a separate action bar button that is just for Soul Swap (he actually uses TellMeWhen for his auras, not WA).
    Thanks for Your reply! So the way to make this is actuly to use Tell Me When? Find it usefull to have this on screen, due to GCD and and timestomp shown of the uptime of inhale / exhale. Thanks again

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