37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Hey Firebert, I tried to find these values for you but it appears that this ability is more of an "X marks the spot" type than something that follows an ideal formula. As I tried changing and re-optimizing the values based on higher limits and lower SP coeffcients - for example, using the current limit 0.3 yielded an optimized SP coeff. of 0.0975 - it resulted in a very large effective health gap (between 88k and 200k EH). Even though the average EH of FG was approx. the same as IB, the deviation was very large.
For example, using the current coefficients - 20% SP, 30% limit, and using the 5.2 stat values shown on the Google Docs link - the effective health of Flameglow ranges from:
162,485 Effective Health [vs. Arms Warriors] to 227,093 Effective Health [vs. Aff. Lock]
The average = 200,741 EH
Using the new coefficients - 40% SP, 20.6% Limit, and using the same stats as above - the EH of Flameglow ranges from:
148,117 EH [vs. Arcane Mage] to 157,609 EH [vs. Aff. Lock]
The average = 154,687 EH
The EH of Ice Barrier = 154,637
So it puts it on the level of Ice Barrier and squeezes that gap together better.