They were somewhat mid-of-the-pack as far as I recall, and you had to be a rather determined player to get there. The rotations were far from accessible, and you had to work very hard just to gain very little.
---------- Post added 2013-02-25 at 02:13 AM ----------
That's simply a matter of numbers - not a matter of design.
I have no clue about warriors, so for arguments sake, let's say Fury is godlike for cleaving while Arms is godlike for single-target:
- You'd obviously want to swap between the two, depending on what a fight requires
- You can do so simply by equipping one set of weapons
The above doesn't apply to rogues. Enter the argument of the OP.