Page 1 of 3
1
2
3
LastLast
  1. #1

    Transmogrify Changes. Why are Rogues exempt?

    A link from my OP on the PTR discussion forum. Trying to spread this issue. Let me know what you think.

    Transmogrification rules have been broadened for several weapon types.

    • Two-handed axes, maces, and swords can be Transmogrified to each other.
    • One-handed axes, maces, and swords can be Transmogrified to each other.
    • Staves and polearms can be transmogrified to each other.
    Why aren't there any changes to Daggers? Subtly/Assassination rogues are BOUND to daggers. For those of us like myself who have been sub or assassination for a LONG time, daggers have long become BORING. I have many cool swords and axes saved in my bank and void storage doing NOTHING.

    Why blizzard, did you not let any of these changes apply to daggers? Please let us know your thinking behind this. I'm 100% positive MANY MANY MANY players would like to hear this answered. And no, im NOT talking about transmogrifying daggers to staves, polearms, or 2handers. I'm talking about 1handers transmogrifying into other 1handers.

    This will work for all specs for WARRIORS, PALADINS, DEATH KNIGHTS, MAGES, PRIESTS, SHAMANS, WARLOCKS, MONKS, AND DRUIDS!!!!!!

    WHY ARE ROGUES EXEMPT???

    Only combat spec benefits from this. Why are Assn, and Subtly EXEMPT!?

    PLEASE do not reply with "Rogues are sneaky beings who gank and stab things." We do, but we STILL slash and KILL just like every other class!

    Why give other classes freedom and not rogues?

    PS.

    Readers: Please don't confuse this with the buffs we are getting in 5.2. I, and every other rogue are very happy with the changes. This is purely a transmogrify issue.

  2. #2
    I believe it's an animation problem: they can only transmog things that have the same animations. 2H swords and 2H axes and 2H maces have the same animations, so they can be transmogged over each other, but I believe daggers have their own animations (not sure since I don't play a rogue) so you can't just transmog a 1H axe onto a dagger.

  3. #3
    This is exactly what the wow forums said. here is my reply

    So change the swing animation with the xmog?

    Doesn't seem that hard.

    This allows everyone else to have almost infinitely more fun. and rogues get left behind? Not cool

    I mean as soon as the game sees you with a dagger equipped, it gives a dagger swing animation. As soon as it sees a mace, sword or ax, it gives it the appropriate animation. Combat rogues have it... its not like its NOT there.

    edit:typos

  4. #4
    Quote Originally Posted by MOzzy View Post
    This is exactly what the wow forums said. here is my reply

    So change the swing animation with the xmog?

    Doesn't seem that hard.

    This allows everyone else to have almost infinitely more fun. and rogues get left behind? Not cool

    I mean as soon as the game sees you with a dagger equipped, it gives a dagger swing animation. As soon as it sees a mace, sword or ax, it gives it the appropriate animation. Combat rogues have it... its not like its NOT there.

    edit:typos
    But you don't necessarily know how the tech and code works out. Perhaps animations are tied very specifically to what is actually equipped, and what you transmog isn't an equip but an "enchant" or something. I don't think it's as easy as changing the animations to be based on your transmog and not your equip.

  5. #5
    It's not that easy. Daggers are fast, the other weapons are slow. Considering how big some swords are, it would be ridiculous to see them with a 0.8 (or whatever) swingtimer.

    And this is only the most superficial problem.

  6. #6
    Quote Originally Posted by dR-vIce View Post
    It's not that easy. Daggers are fast, the other weapons are slow. Considering how big some swords are, it would be ridiculous to see them with a 0.8 (or whatever) swingtimer.

    And this is only the most superficial problem.

    Yea, this doesn't matter.


    It's a technical issue. They haven't fixed it because it mostly affects rogues and I think we know that their priority, animation wise, is not rogues.


    That's an understatement.


    Also affected are fists, btw- you can't reforge those into your cool swords either.

  7. #7
    Herald of the Titans bloodwulf's Avatar
    10+ Year Old Account
    Join Date
    Feb 2011
    Location
    End of the Universe
    Posts
    2,516
    Its simply an animation issue. And before you say change the animation, you have to take into consideration the amount of code that could be affected. In all likelihood we will see this change some day, but only when they are able to do a massive amount of re-coding, say a new expack. This is a low priority, I understand this and I play a rogue. Same reason polearms can only be transmogged with staves.
    We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
    Let us play video games and be happy.

  8. #8
    The Lightbringer Sett's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    MogIt probably.
    Posts
    3,975
    I've always felt bad for feral druids, personally!

    Well. The off hand and main hand thing affects daggers. There will be a greater pool for all rogue specs to enjoy. Regardless of your weapons. There are quite a few spell caster daggers now up for grabs.
    Quote Originally Posted by A Chozo View Post
    Humans Paladins don't have "a lot of lore" behind them.

  9. #9
    the "cant change animation" argument is kinda bullshit, go look at the difference between gun a bow animations. and yet bam, you can and have been able to xmog those
    Quote Originally Posted by -Ethos- View Post
    I literally die every time i see people using literally wrong.

  10. #10
    Don't forget fist weapons which have their own unique animations too.

    Quote Originally Posted by roflwaffle View Post
    the "cant change animation" argument is kinda bullshit, go look at the difference between gun a bow animations. and yet bam, you can and have been able to xmog those
    Don't forget this either.

  11. #11
    Deleted
    Because casters can also wear daggers.

  12. #12
    Quote Originally Posted by MOzzy View Post
    This is exactly what the wow forums said. here is my reply

    So change the swing animation with the xmog?

    Doesn't seem that hard.

    This allows everyone else to have almost infinitely more fun. and rogues get left behind? Not cool

    I mean as soon as the game sees you with a dagger equipped, it gives a dagger swing animation. As soon as it sees a mace, sword or ax, it gives it the appropriate animation. Combat rogues have it... its not like its NOT there.

    edit:typos
    Do you seriously think they would just leave daggers out if it "wasn't that hard"? Do you have any experience coding games, or any knowledge of wow's under the hood mechanics? Just stop talking.

  13. #13
    Quote Originally Posted by smartazjb0y View Post
    I believe it's an animation problem: they can only transmog things that have the same animations. 2H swords and 2H axes and 2H maces have the same animations, so they can be transmogged over each other, but I believe daggers have their own animations (not sure since I don't play a rogue) so you can't just transmog a 1H axe onto a dagger.
    Bows and Guns disagree.
    "Tell them only that the Lich King is dead, and that World of Warcraft died with him."

  14. #14
    Quote Originally Posted by smokefactory View Post
    Do you seriously think they would just leave daggers out if it "wasn't that hard"? Do you have any experience coding games, or any knowledge of wow's under the hood mechanics? Just stop talking.
    I don't mean to be a jerk but do you? Again, guns/bows.

  15. #15
    it's because some abilities dont have animations with other weapons than daggers

  16. #16
    Deleted
    Did you stop to think how this would affect non-Rogues? Would be kinda dumb to see Fury/Ret/Prot/DKs running around with daggers.

    This is prolly something that will come later as a refinement; don't forget that 2h classes wont be able to use 2h Polearm transmogs still unless they actually use a PA. They'll add it eventually though and I imagine they'll find the time to make it so only Rogues can swap daggers with sword/axe/mace.

  17. #17
    Pandaren Monk Paladin885's Avatar
    15+ Year Old Account
    Join Date
    Oct 2008
    Location
    'MERICA!
    Posts
    1,892
    daggers and fist weapons are in their own separate weapon class (there is no other weapon like them that they can transmog into). Everything listed as transmog switchable are in the same category as the weapon next to it.

    example: polearms and staffs have the same animation, thus they are in the same category and can switch.



    Now if WoW had a new weapon category, such as a shiv(or knife) or short sword (or long dagger with slower weapon speed and mainhand only, for example) then I think daggers would be added to the list, able to transmog with the shiv/knife and long dagger/short sword).

    Thats my own interruption.
    Last edited by Paladin885; 2013-03-01 at 06:34 AM.

  18. #18
    Quote Originally Posted by Valarius View Post
    Did you stop to think how this would affect non-Rogues? Would be kinda dumb to see Fury/Ret/Prot/DKs running around with daggers..
    Paladins and DKs can't use daggers, some other classes probably can't either. So they wouldn't be able to transmog to those anyway.

  19. #19
    Because some moves will look retarded using different weapons.

    Personally I can't imagine Mutilate with daggers transmogrified to axe or sword

    Ok ok I can imagine it, but it looks HORRIBLE.
    Why you think the Net was born? Porn! Porn! Porn!

  20. #20
    Quote Originally Posted by Serissa View Post
    Because some moves will look retarded using different weapons.

    Personally I can't imagine Mutilate with daggers transmogrified to axe or sword

    Ok ok I can imagine it, but it looks HORRIBLE.
    What, you mean stormstrike? lol.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •