Heh, true enough. It is hard to get less than zero communication. Though just as the 3 vs. 2 clicks example above, I don't find the extent of conversation such as;
Shouter: "LF2M Fractals."
Me: "I'll go. 80 GS/Rifle Zerk Warrior."
*invite*
That occupies Guild Wars 2 for the most part to be so remarkable one would hang their hat on that deep social experience.
Well, the other thing is... there is nothing to communicate really.I guess I just assumed people would communicate more if they didn't let the in-game tool do all the work for them.
With few exceptions there is literally nothing to explain or talk about in a given dungeon or FOTM. The majority of players joining these groups know the paths and FOTMs already from my experience. If they don't know, very few reveal they are new and tag along with the group all the same.
Bosses are not strategic in GW2 as it is an action game. There are only 2 or 3 bosses in the whole game that have a "strat" so to speak. So even the once in a thousand run query, "Hi. New guy here. Not sure how to do this boss." of traditional MMOs is so rare as to be non-existent.
In fact, I have never seen a single person ask the group how to do a boss or path in GW2. You just sorta, go, due to the fast paced action nature of the game.
Guild Wars 2 is perhaps the most anonymous MMO out there. Or as my sister once remarked of the game, "It feels like we are soloing next to random strangers."