Dailies are not forced but due to my insane bad luck with gearing as a tank - 1 item from MSV normal so far, 1 from MSV LFR, still running with an ilvl 450 crafted belt and legs since they refuse to drop in heroics and pumping money into crafted and BOE epics I have no other option. So yes I could just not do dailies and continue relying on luck which hasnt worked thus far, or I can grind dailies for a guaranteed bit of gear.
Not 'forced' but it feels like they are 'forced' since it seems thats my only viable option of getting guaranteed loot.
I always find this an odd subject because getting loot from dungeons and raids is entirely RNG based and dailies give you that option to get loot without relying on luck. RNG kicks me in the teeth so I've only got the dailies to fall back on.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
They admitted they "felt" mandatory. Yes, if you used simple arithmetic and common sense, they weren't mandatory at all. But Blizzard doesn't design games for an audience comprised entirely of people capable of using simple arithmetic and common sense. They design it for all of us, including the rather large and very vocal portion of the playerbase who are too dumb to understand this and just go by what the game "feels" like.
---------- Post added 2013-03-04 at 03:57 PM ----------
Yes, you can, if people can play halfway decently.
If you factor in herpaderps needing to overgear it, then yes, MSV was tuned for a mix of blues and epics. Epics that drop in the instance. You know, the way raids are supposed to work.So MSV was tuned with a mix of 463/489 gear - VP gear. Or full LFR gear.
I bought a grand total of two valor items before 5.1, shoulders and ring. My DPS increased maybe 1% because of them.
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
You have a currency. That currency is used to purchase gear upgrades that don't happen to drop for you. If you want to use that currency you HAVE to do dailies.
How the hell isn't that mandatory?
---------- Post added 2013-03-04 at 04:06 PM ----------
Looks like she's yawning.
She wants the D.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Right now go back and catch up with the rest of the discussion. Or don't bother commenting. Really what's the sense in posting if your just gonna come in half way and pick something apart you don't like without reading the rest of the follow up? It isn't the same thing by any large margin. It lets YOU the user decide what piece you get available to you to compensate for what other reward you might be lucky or unlucky to get. It also doesn't interfere with your story concern the slightest because your still getting the best ilvl piece at each rep lvl.
---------- Post added 2013-03-04 at 04:27 PM ----------
The Daily quest?
Last edited by Leonard McCoy; 2013-03-04 at 04:26 PM.
Last edited by Osmeric; 2013-03-04 at 05:27 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I make no mention of your dislike for dailies. I seem to have hit a nerve but ultimately you are content to put whatever they throw at you even though you do not like this content here you are, not only, still paying Blizzard but defending them for it.
It is idiotic because from a customer point of view is does not matter the result is the same either way people are going to stop paying and by arguing the customer is wrong all you are going to do is ensure that they will not return or buy your future products. But hey it's better to right and poor.
Again you are answering something that is not there. Where did I write that you cannot obtain gear through other means? The fact remains that people feel that they are forced to run dailies this is not going to be changed by the fact you could gear your character through other less efficient ways. Some of those people have quit and will not return and no amount of telling them they could run heroics a hundred odd times instead is going to bring them back.
This has been their MO for a LONG TIME. It is also my biggest gripe with leaders in the company.
Anytime there is a big issue with recent development, they will defend their decisions to the grave. If you voice an opinion they just write it off as you being the "vocal minority" another phrase I really hate and its just their way of ignoring and deflecting the issues so they don't have to address them.
Then when they finally do address it, do they give any aknowledgement to those who were frustrated by the content, and then even MORE frustrated when they stood by it, not a fucking chance in hell.
Blizzard is in desperate need of new management, I'm talking head developers, as well as corporate executives. It is blatantly clear that they don't have the interest of their customers at heart, nor their stockholders (their real loyalty) the game, the company isn't growing. The absence of growth in a company is death... whether an agonizing slow death or not, its still death.
That being said 9 million players is still enough people to keep SEVERAL mmos going for a considerable amount of time. But the fact remains that they are not doing a good job, and its time for someone else to take the reigns.
I have said this for a LONG time now. They need to switch their focus from obtaining new players, and focus more on retention and bring back old players. Being an MMO the game is naturally going to progress but when your business model only focuses on getting newbies, who play the game, get to max level, experience a fraction of endgame and then bail, and not on your hardcore fans... you have serious issues.
They only do that if you disagree. If you agree with them and write a moderately coherent post on the official forums, likely as not you'll get a nice blue pat on the head.
I absolutely agree. The one thing I've never understood is how, after hitting undreamed of levels of subscribers and profits with BC and Vanilla, management at Blizz decided they needed to change the fundamentals of the game as they headed into Wrath. It's like they woke up one morning and went, "The present model got us to 12 million players. I guess it's time to dumb down the game to reduce complexity; change the gearing model; and change how talents, professions, abilities, and even classes work at a fundamental level. Oh, and let's make as much content as possible irrelevant while we're at it."
It's almost as if they had data showing that only a piddling small fraction of their players raided, and those that didn't were churning through the game and unsubscribing.
But that would make too much sense and make your whining seem selfish, so it can't possibly be correct, yes?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It is amazing that all the arguments that are wrong are those that do not agree with Blizzard.
It is clear you don't understand the problem. Nothing in the game is forced however if you wish to experience the full stories of the new factions there is no alternative but to do dailies until you are exalted so for Lore followers they are forced. For those who want to collect all the profession recipes they must gain exalted status the option is dailies, again, for auction house players there is no alternative. The rep collectors no alternative. So there are three sets of players that are forced to complete dailies.
There is, also, the issue of regular players feeling that they need complete dailies in order to buy gear that they have not gained through drops. Of course you will argue, pointing to yourself, that they do not need to do dailies in order to fill the missing slots the problem is that many of the alternatives are worse or not even an option as far as these players are concerned no amount of Blizzard telling different and you repeating them is going to change their minds about this. Perception is king in the entertainment/leisure industry and the perception of many is that they are forced to complete dailies.
They have given their feedback to Blizzard and been told that they are wrong and many have done the only thing they can do in this position and taken their money elsewhere.
Too true but how this data has driven them to some of their recent decisions is beyond me it is almost like they are playing Brewster's Millions with sub numbers.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"