Originally Posted by
Cattlehunter
DPS checks are absolutely vital. If they didn't exist, then there would be no point to needing to understand how to play your class well.
Any fight that doesn't have a tight enrage timer, for a group doing it when it's contemporary in the gear that implies, then it's a boring and uninteresting fight. Especially if you're a healer; my god, fights without tight enrage timers are the most boring fights in the world for a healer. Yeah, let's just bring as many healers as we can get away with for this one because the enrage isn't a danger anyway, and then the hardest part of the fight is to not fall asleep... zzzzzzzzz.
Fights that don't push your DPS to their limit makes the healers bored, because if you can get away with bringing more healers, then you will bring more healers, which means that the healers don't need to be able to play well, since you have so many of them that even if all of them preform poorly, the sheer number of them will compensate for the incompetence. I hate those fights. Any fight that can be, say, 1/2 healed, but it's safer to 2/3 heal, and we can get away with 2/3 healing because of the lack of DPS checks, is an idiotically designed fight. It means I don't have to play well, which means that I will be bored, which makes me frustrated and irritable. If I wanted to heal a fight like that, I'd be doing LFR instead.