I think trash just needs to be more unique. Instead of standard "tank AoE the mobs, DPS AoE the mobs, Healers heal the tank." Like the mages from Well of Eternity that created copies of you.
I think trash just needs to be more unique. Instead of standard "tank AoE the mobs, DPS AoE the mobs, Healers heal the tank." Like the mages from Well of Eternity that created copies of you.
Agreed. But lets face it: Back then we used to run with a few select individuals from our friend lists and randoms that gimped to much were known "to be avoided" on your server.[CC] Made things seem less mindless as well.
Now, you can't even choose the peeps anymore because of LFD, unless you go in on a guild run.
Difficult trash = fun with friends, but = horror with stupid random facerollers.
CCs were shorter back then too, weren't they? At least, I know that Freezing Trap only lasted 20 seconds. So there was at least a tiny bit more thought involved.
At the same time, all CC does is put enemies out of combat. As I've said in the past, why have those mobs in the pulls at all if the design is that they end up not participating until everything else is dead? It just adds annoyance for no real gain. I would rather have trash with interesting mechanics than trash that's only hard because there's too many of them per pull.
Yes trash isn't meant to be extreme fun, but it would still make sense for them to have some special feats or abilities. At least make it semi interesting
A dps can :
1: focus fire
2: aoe
3: interrupt a spell, or use any kind of CC before or during the pull.
As far as I'm concerned i like having to use most of my abilities and not just dps one, be it something as simple as disarm, or even things like dispell and spellsteal ...
And that's why I've enjoyed so much playing Warrior tank in early cata : with shockwave, concussion blow, intimidating shout (glyphes so that mobs don't run away pulling other mobs), shield bash, heroic throw silence (gag order, talent), disarm, spell reflect ; i had so many ways of controlling mobs and actively reduce incoming damage that it made the game much better for me.
So for me, any mechanics that would make me use the full set of my abilities, on trash or boss, are most definitely good.
But I guess CC is boring or is not boring, is only a matter of opinion, that being said adding CC a bit can only be good for this game.
As far as I'm concerned, Well of Eternity was way way way too easy an instance, probably the most easiest instance ever created in wow.
Last edited by mmoc29a7c2362f; 2013-03-03 at 01:20 PM.
Huge AoE pulls are fun. Mini-Bosses are fun. Little 3 mob groups are stupid and that's all they seem to be adding. I tend to make my own fun by pulling big.
I would rather have 1-2 really tough trash packs in between bosses than a bunch of annoying mobs.
Make us CC and focus fire again! AoEing everything down isn't fun.
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Abilitties are fun, the thing is that trash have the same ability as boss seems like cheap "preview" of boss mechanic (blade lord trash). Trash should have different mechanic than boss and that will keep it interesting more thanUlduar trash, Ambershaper trash). "trahs have only one of this mechanic (scaled lower) and the boss have all of them."
trash are called that way because they mean nothing, and i don't know what game the op intend but in all the games i've tried trash are always a pain in the ass. How you can make them fun? simple you need to make them relevant in the progression, unique abilities, scripted event that make them less predictable and a serious loot table etc. But at this point the cease to being trash and become bosses, also "fun" is a word extremely subjective what is fun for you can become a serious pain for me.
I think Hyjal had the best trash. Interesting waves that felt like a real battle, since they came from multiple directions, had tons of AOE and also some stronger adds, and was just very good for immersion. Trash like Mogu'shan vaults and Heart of Fear makes no sense. I'd expect charging into a bug stronghold we'd be met by waves and waves of weak little bug soldiers, not like three waves of big bugs that can one-shot tanks if you're not careful.
Basically, make trash more interesting by making it story-related, a part of the instance itself. Waves of annoying trash that require actual execution to down isn't fun for anyone. It's already a lot to ask most people to focus on the boss fights themselves, let alone the trash in between.
I was referring to long-term CCs, i.e. Polymorph, Freezing Trap, Sap, etc. Stuns, silences, disarms, etc. are great, as long as they're not required.
Well of Eternity was easy because you were good at managing mechanics. It had a lot of nasty mechanics, but they were avoidable/interruptable/stunnable. That's what I like: you play well, you trivialize it, not the sort of "you play well but it blows you up anyway unless you CC something" we had in early Cataclysm.
Why is instance farming so evil? I see no one really backing up this idea. If mobs are being farmed, that means there's some kind of drive to make them interesting; be that a rewards system.
I agree that trash is necessary to make an instance feel like a story is actually taking place. I would not support means of just removing all trash.
But as of now, the funnest trash packs in wow are the ones with no trash packs. It doesn't matter what random mechanics you add to them, they're not fun. And I really think the best hypothesis for why this is is because they're lateral stagnant progression in a game built upon forward progression. The only moment you're not feeling like you're going anywhere is fighting trash. If you added a kind of currency to them, even if something only transmog gear could be bought with or something, you'd engage people into the process alot more. And sure, you'd get people farming trash packs. But you'd rather fight boring, colorless trash packs year after year than let someone farm trash packs for transmog gear??
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I recently solo'd a bunch of Naxx for the pets in there and found myself thinking about how the slightly larger and more thought out trash groups from boss to boss was much more entertaining then the nonsense we have now. The trash now is complete mindless roflstomping on the way to the boss there aren't many pulls and there is in no way anything tricky going on pull to pull, hell some bosses don't even have any trash you just go right from one boss to the next.
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