Originally Posted by
HeatherRae
You must have missed the issues with Crimson Wake. And the fact that you couldn't see half of the ground effects. And the smaller golems one-shotting clothies.
They weren't consistently bugging, but (like the issues with Primordius) some groups had issues, and some groups did not. My groups didn't always encounter the bugs, but I heard a lot of complaints from friends testing at the same time.
The issue that I saw specifically was the ice patches on Megeara Heroic. The problem is that they grow larger over 2 minutes, except the coloration of the ice patch is such that it's very difficult to ascertain where the "edge" of the effect is. I think it has to do with the texture of the floor in the room and the texture of the ice itself. It's probably not going to be a huge deal, but it's another case of me having to squint for the entire encounter to try to see anything. It's just plain annoying.
Test Atonement again. When you Crit on an Atonement strike, the actual healing isn't even as large as a normal Atonement heal (i.e. a non-Crit) AND the bubble it creates appears to be following the same formula. Also: Don't forget the LOS issues with Gnomes and Goblins, the ice wall LOS issues, the graphic on the floor that covers the safe paths, etc, on Durumu. Ours also bugged out and never rotated during ice wall phase, though I think that if we could have seen the ground we would have been able to defeat the encounter even with those bugs.
Guildies reported that Twin Consorts heroic actually seemed undertuned compared to normal. I am actually looking forward to it, though.