I would be happy with Mogu, Murlocs, Vryku - As a Paid Premium race.
The game doesn't need more races when we are still harboring legacy models that are nearly 12 years old in their current iterations.
I would just like when you chose the race you can chose it's faction e.g:
Dwarf -> Dark iron, wildhammer, normal dwarf skins
Orc -> Dragonmaw/Mag'har
Just stuff like that would REALLY do it for me!
Ethereal, Ogre, Broken, Murloc, Jinyu. Those are the 5 pre-seeded races I want to see added. I do have a few others, but they're not yet seeded.
Blizzard still hasn't done anything with this area. Given it's location and lore I think it'd be the perfect place for Blizzard to pull a Gilneas and introduce High Elves to the Alliance, maybe toss a battleground between there and Ghostlands. They would have enemies encroaching from both sides with the Forsaken and Belves which would make a nice sense of desperation. And there's still the rest of Zul'Aman outside the city they could work with.
They wouldn't be settling- they could already be there!
According to the roleplaying guide, a number of high elves who did not become blood elves took refuge on some lands in the north of Lordaeron and adjacent to Quel'Thalas.[2] This could be that location. In fact, Quel'Lithien Lodge is a town of high elves that is located adjacent to Northern Lordaeron in the Eastern Plaguelands and into the closed area, there are some elven ruins, indicating the presence of high elves in this zone.
I know the RPG is non-canon but Blizzard has taken parts out of it to make canon before, the zone still exists on the EK map. If you got to the zone there were elven buildings. They took refuge there before there were enemies on all sides.
they can bring kindred in next expansion if they want (if it the expansion is about burning legion -outland etc), demonics energies transformed the missing high elves from outland ( alleria etc) to the vampiric faction of kindred
kindred are vampires , they are playable at Forsaken world MMORPG .
Actually no they didn't.
The Area you're referring to is Vanilla Quel'thalas that was never meant to be accessible, it doesn't exist in the "Northern Lordaeron" area.
And again, settling there at any time since the fall of quel'thalas would've had them surrounded by enemies so it still wouldn't have made sense.
Big part of why I'm against High Elves, requires a lot of nonsense to justify them being anywhere.
Twas brillig
Interesting take on the situation, here's mine.
I'm arguing against his/her original point that it would be 'cool' because they would be attacked on both sides and that could make a 'cool' starting zone.
I then point out that no one would settle their population in an area isolated from their allies and with enemies on both sides.
You then proceed to jump in without reading what I'm responding to and make assumptions because I rub you the wrong way, and ignore the fact that I never said anything about being attacked by sea.
Last edited by Skytotem; 2013-03-05 at 06:33 PM. Reason: dunno the gender
Twas brillig
Maybe they withdrew from outside following the scourge rampage and became isolationist to focus on rebuilding. There's mountains on all sides that would've stopped the Horde races from going previously, similar to the Greymane Wall. Blizzard could make there be a powerful artifact there like SotA or the Divine Bell that are discovered and make it highly desired by the Reliquary. The forsaken don't want another backdoor enemy so they have reason to be there too when the Silver Covenant shows up to persuade them to aid the Alliance. There's a lot Blizzard could do with it, you just gotta use your imagination. And there's still the mysterious entity under Tirisfal- don't know if that's too far away to have an effect though. There could be an encounter between the Windrunner sisters, who knows how that would play out. Having enemies on both sides helps reinforce the Alliance vs Horde that was wearing away in WotLK.
Last edited by bohapjut; 2013-03-05 at 06:41 PM.
I mean assaults coming only through east and west would be easier to repel as compared to a naval assault through the length of the shore. If Northern Lordaeron were to be mountainous and difficult to access by sea, invaders would have only two points resembling bottlenecks on Tirisfal north of the scarlet monastery and east of Stratholme on EPL. This would make things difficult for an assaulting army.
Last edited by TheDangerZone; 2013-03-05 at 06:52 PM. Reason: spellcheck