Personally I really get fed up of PVE nerfs for the sake of PVP.
PVE was in this game before battlegrounds, why must PVE always suffer?
"We'll never notice in PVE". Extreme solo hunters would disagree massively!
Extreme soloing helps keep old content alive and extends its sell-by date. I would have thought this is something Blizzard would want to encourage.
For all I care they can make dismiss pet 10 seconds in PVP if they'll just bring it back to 2 seconds in PVE.
If they want to mess with this stuff in arena, then make it arena-only!!!!
I would be okay with it in PvE if it weren't for the fact that a passive pet still picks up aggro. I don't understand why they changed that.
Hunter gets aggro, pet is on passive, hunter feigns death.....mob(s) attack pet.
You have to dismiss the pet then feign to get out of combat (annoying when you're stuck in combat with nothing)
It's definitely annoying. When we're on a progression boss and they've called a wipe, my self-appointed duty is to dismiss my pet, find a likely spot, and feign death. That extra second is several mental instants of hell. Honestly I'd rather they apply a hidden debuff to the hunter that prevents pets from casting their special ability if it's a different type than that of the first buff, until combat is over. Or something. Ancient Hysteria would need to be excluded from this check.
How hard would it really be for Dismiss Pet to have 3 second cast time in BG and arena, and 2 seconds whilst outside of BG and arena?
Just another example of knee-jerk solution to "nerf hunter *cry cry cry*" whine posts of PVPers, without applying the slightest thought of how it might affect PVE.
Maple.
Blizzard altered those fights for transmog reasons. You can solo anything in the game right now on normal. Normal and heroic gear looks the same. Doing instances on heroic mode is just pointless and a waste of time.
I have no idea what you're talking about. You doing an instance by yourself does not keep old content alive. Transmog items keep old content alive, you doing ICC25 heroic by yourself does not keep old content alive, because that serves virtually no purpose.
Also Blizzard doesn't spells to have differences between PvP and PvE.
This really isn't a big deal, no idea why people are acting like it is. The only thing it impacts (slightly) is challenge modes for PvE. In heroics/raids/scenarios this has zero impact and in challenge modes the impact is minor. It's a good PvP change, however, and as such was a good overall change. No impact in PvE, and a needed nerf in PvP.
The extra second is incredibly annoying after the dagger nerf
Heroic gear and normal gear does NOT look the same in every instance. Firelands gear, just as an example.
Doing instances on heroic mode is pointless? Until they add Invincible to the loot table of the Lich King on normal mode as well as heroic, it's far from pointless.
As explained Transmog gear is only part of the attraction. There's mounts, pets, and a pleasant challenge.
No? Then I just imagined that the Shado-Pan Assault trinket as of Apr 10 hotfix now grants less agility in PVP than PVE, did I?
PLENTY of impact in PVE, with respect, have you listened to anything that's been said here?
There are ways to nerf this in PVP without this impact on PVE.
Maple.
---------- Post added 2013-04-11 at 09:32 PM ----------
It seems that the issue here is that something that was fine and perfectly balanced in PVE, was overpowered in PVP (arena/bgs).
The knee-jerk fix was to nerf it for both, so as is often the case, the PVE side of things has been unfairly nerfed to pamper to PVP whiners.
I submit that whichever fix needs applying to balance PVP should be re-thought so as not to hurt PVE.
Dismiss pet has been 2 seconds for eight+ years, I fail to see why it needs changing NOW.
Maple.
Last edited by Maplebunny; 2013-04-11 at 09:41 PM.
@ maple while blizzard can indeed fix stuff for pvp they usually do that as a very last resort which in my book is a shame if they'd just split pve/pvp alot of bs would be gone
Their excuse is that it would confuse people since the spell does something different in pvp than in pve while it's just fine that cc and certain other debuffs behave completely different in pvp
Actually what they should have done as a last resort is blanket nerf a skill for both PVP and PVE for a problem that related to PVP only. But they seem to have done that as a knee-jerk first resort.
If they don't want to make the spell different for PVP and PVE, why not simply disallow dismiss pet in arenaBG? You choose your pet when you go in. You stick with that same pet throughout. I believe this is the case for Warlocks so seems sensible it should be the case for hunters.
Then the utilities are not nerfed in PVE raiding, challenge modes and extreme soloing - they absolutely did not need to be nerfed in this regard and it's YET AGAIN a side-effect of the PVP-whiners.
Maple.
You really think it is intended that one class brings all raid buffs? Hunter pets got the majority of buff to fill holes, not to be the sole buffer in a raid full of paladins or something. If your raid requires you to switch between 5 different pets every 2 minutes to keep buff up, you have bigger problems than a longer dismiss timer.
I dismiss my pet about once a day, if even that (PvE only).
It never gets stuck unless i mis-manage it (don't use blink strike in pvE), so keep an eye on wtf your pet is doing or do not play a pet class.
To be fair, swapping pets as Affli means using up a resource that only comes about once a minute, Demo's instant summon puts all demons on a 2 min CD (and you wouldn't want anything but Felguard in most cases) and Destro can only ressurect their previous pet, not any new ones. In general, locks have to sacrifice their resource to ressurect their demons, and demons have less varied utility than Hunter pets.
To be honest, I don't see the PvE concern. If your raid group doesn't have the buffs required and forcing you to change buffs, frankly that's crazy raid composition.