More or less. I think guilds are believing that since a new tier is out, you should be able to just jump ahead like the other expansions, and roll face.
This is how raiding used to be, you needed those item drops from the other tiers you didn't complete yet, and you completed them before you went to the next. It's called progression, and not just progression meaning only the current tier. Those other dungeons still exist, and Blizzard even made them easier too. Go do 'em.
LOL this
You can push to friendly doing the 3 stones quest. You'll be friendly in week one with 4 pieces of 522. There should be no complaints about doing this as someone who feels they are entitled to be passed boss 2 in the first couple days. I would check your dps as well. All your response to is two sentences of my post. Are your DPS doing the interrupts and maintaining dps? Refine your strat and I bet you end up just fine. Using an online guide written by people who clear 16/16H or a full heroic clear each tier these guys assume your other players are at their level. Keep refining I bet you get it.
Again, if you really thought you should be 1/4 of the way done with the raid right away. Then your GM should have done 3 trash clears out of the gate so that when you kill Jin you would be friendly. This is called maxing. It would have given every raid member near 4 pieces of 522, people that do things like that clear farther into raids. You can't feel entitled if you aren't totally maxing. If you are just a normal regular guild Jin was there to get you into the new raid, get a kill get friendly and let you start working the mechanics of the second fight and get some stabs and go back and get those sha-touched weapons folks are missing still etc.
Last edited by Zoldor; 2013-03-07 at 09:42 PM.
I thought you get friendly with the first boss killed like Blizzard said, now im stuck in 1500 into neutral untill sundays raid :E Again pretty idiotic from Blizz to say you get friendly from first boss which frankly didnt happen.
It is so they can overlap content and stretch it out. Nah, think of DS even in DS if you hadn't finished FL and were undergeared for DS, somehow, Zonozz, Yor saj were really tough second fights. Until nerfs and changes went in or you were actually correctly geared at full FL normal gear. If you had heroic FL gear you could walk through easily to the actual DPS race. So fight two is commonly there to make you gear and prep for new mechanics. They are normally mechanic heavy fights as well. I bet next week guilds move passed it pretty easily, people will give better strats than PTR. Even here the difference between people having trouble and people who passed it literally is the people who passed it mention their DPS interrupting and maintaining DPS. And the people loosing are basically saying its because of having to dispell. Well if the spell that needs to be dispelled is coming out less and less it makes it easier to heal. Next week it'll be a cakewalk for most folks.
IDK if I think it felt overtuned, Im in one of those guilds that only have 3/6 MSV heroic kills and Im just 491 ilvl. Seemed to me that once you get a hang of the adds and the interrupts it'll be a kill. But its safe to say most bosses would be a lot easier to kill if we had like full valor-upgraded BiS heroic-gear that most of the top-guilds have.
Though I dont think gear>skill but it sure would be nice to have really good gear to clear content once in a while.
Punish trash. The quest turnins will push you into friendly. As of now that rep applies like boss rep, not like trash rep. So you can get it if you just grab trash kills till like 2500 and then turn in the quests/solo scenario and you'll be friendly prior to raid with time to enchant and reforge.
There is absolutely no way that this would make sense to any competitive raider.
Its also veeeery easy to say that when you're already comfortable at the top, but when you're sequestered out of relevance with almost no chance of fighting your way back up in time to be in the top 10 it really kinda sucks. That doesn't mean we're gonna stop fighting, just means a higher turn over rate due to progression and having to try to replace people with less than stellar progression to sell your guild with. Life at the top has its drawbacks, but by and large is much easier
I will say though they probably made it quite a pain to figure out where to tune it with that upgrade system on top of the different ilvls already in place between the first raid and the second/third raids. Guess they had to decide whether to tune it for people with a mix of 489/496 or expect mostly 496, or expect mostly 496 with some upgraded pieces. Probably part of the reason they aren't sure if they'll bring back the upgrade system at all.
12 bosses on normal. 2nd boss kill = 17% not 25%. We expected at 500 level to be able to clear the 2nd at least.
If we theorize that the LFR requirement is 480, then the normal requirement is probably 490 - 495. 2nd boss doesn't appear to be 490 content for 10 man. Again, most if not all of the frustration in this thread is from the 10 mans. Which appears to be overtuned either in mob number, mob health or what disease, ability or etc they throw out.
Playing
WildStar -Mechari Medic, Draken Stalker
Diablo: RoS
GW2 - Ranger
Most raiders, and I am sorry but this is absolutely true - or we wouldn't have LFR - are not competitive raiders.
They are competitive in their guild, and sometimes even on their server, although this is more personal competition that is projected onto other people and Guilds. They are NOT competitive in a world-wide sense.
All the proof that I really need for this is that this thread is about people that can't kill Horridon due to their inability to pull the DPS they need on the adds. It isn't a "I need this much ilvl to progress" thing, if you raided regularly (which a competitive raider would have done) up until this patch, you have the gear you need to down Horridon.
Also, "Life at the Top", I have been there and done that, back when the option was "25 or go to hell", it is not easier by any stretch of the imagination to be at "the top". Sure, maybe the mindless toady DPS may think it is, but your officers and raid leaders know otherwise. Being prepared to hit the patch running requires a full-time jobs worth of research on a weekly basis until your progression is done - if you want to aim for a server or world first and maintain it.
Any "Fight was a joke. 1shot it." comments will be infracted past this point (unless you explain in-depth that you're a <500 geared raid). It's absolutely useless to this thread and everyone in it to know that 16/16H T14 raiders are one-shotting content that they significantly outgear and outskill.
This thread is not directed at those people; they're welcome to be helpful but post constructively.
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Well yeah, but no die hard serious raider is all that stuck on Horridon normal mode. According to wowprogress no one in the top 1000 guilds is stuck on boss 2 (most of the on 4 before the weekend). I got tired of going back from here. Of course a competitive raider would grasp that statements context. They also won't be complaining that boss 2 is overtuned.
Enjoy Durumu if you think Horridon is "difficult"
Please be more considerate. Please refer to the warning on previous page. -Azshira
Last edited by Azshira; 2013-03-07 at 11:26 PM.
Dont blame you, been thinking of bringing in my shadowpriest just for the diseases. Less dps but more utility for the raid to use just to get past this.
To the poster (Harzaka) above me, we aren't talking about other bosses. I'm sure we'll get there in time. This is about this one. Thanks for helping
To Zoldor: I dont know how you define as a serious raider. I think that isn't part of this equation. It's the boss mechanics and how to get past them. And yes.....a little frustration venting in the mix.
Last edited by Kiry; 2013-03-07 at 10:07 PM.
Playing
WildStar -Mechari Medic, Draken Stalker
Diablo: RoS
GW2 - Ranger
So getting to boss 3, 25% into the raid, would have been fine to be stuck on? Or would you have felt that you should be beyond that point too? Where is the line for where a boss should be if you are geared enough? I bet you beat this fight easily in the next week after you really look into whats going on in your raid. Making sure DPS is doing its job and not crutching on heals to just dispell it. The fight isn't easy and it shouldn't be, but I don't think its a brick wall that needs to be hotfixed, unless something is working incorrectly, I think folks just gotta look at the strat and put in a few kills and they'll get it. Its literally 3 days away from the launch. You could of had folks with bad addons messing up their timers or timing etc, people adjusting to new class changes and priority and stat changes.