I think it depends on your crit chance. Logic as follows:
It depends on how many embers you waste while doing so. For example, lets say you're at 3.9 embers, you cast an incinerate and it has 0.5s travel time, and you cast a 2.5s chaos bolt in that time. You fill up your ember with 2s left in the cast, and in that time you get an immolate tick. You potentially waste embers for 15% more damage on your CB. You only want to fill up if the 15% buff to CB damage is worth losing out on a partial CB later on.
So incinerate generates 0.1*(1+crit chance)*1.15 embers. Incinerate always generates 0.1 embers, with a crit chance percentage of doubling that, and a 15% chance of doubling that. However, since you're at 3.9, you will use 0.1 of those embers.
Immolate ticks generate 0.1(crit chance) embers because it only generates embers on a crit.
So the way to think about it is if the 15% bonus chaos bolt damage is worth losing out on the embers, which is a partial chaos bolt later in the fight.
For it to be worth it, 15% chaos bolt damage > 0.115(1+crit)[incinerate embers]+(0.1)(crit chance)[immolate embers]
0.15 Chaos Bolt > 0.115(1+crit)[Incinerate ember generation]+0.1(crit)[Immolate ember generation]-0.1[the ember that would be used to cap to 4.0, triggering the 4pc]
0.15 Chaos Bolt > 0.015+0.215(crit)
0.135 Chaos Bolt > 0.215(crit)
That means your crit chance needs to be at least 62.5% for it to be, on average, better to generate embers and cast CB early than to let your 4pc fill up.
Couple issues with my math: I don't know how 15% ember generation bonus on incinerate interacts with crit, I assumed it produces 4 embers optimally, but it could produce 3 which would be [0.1(1+crit chance)+0.1(.15)] instead. That changes it to 67.5% crit, which isn't much of a big deal honestly. I assumed the ICD of the 4pc would be up, which it actually may not in which case you don't want to save. I also assume the future chaos bolt will not be under a trinket, which is not neccesarily true; a trinket could proc as you fill it up again resulting in much higher damage.
That said, I don't think its a good idea. Intuitively, if you generate more than 0.15 embers you are wasting damage capping chaos bolts. The reality of the situation is that the damage increase from doing so is small. You have to keep track to make sure that you immediately cast a chaos bolt at 3.9 embers, and the damage gain just isn't worth it. You will at most gain 0.15 unbuffed chaos bolt damage if you do so(which for my ~550 lock is around 600k), so 90k bonus but if you mess up you potentially lose a lot more damage. It also could potentially mean a lot more damage if a trinket is going to proc soon, as you could, in the worst cast scenario, waste 0.3 embers(immo crit, incin crits and bonus gain) of a buffed chaos bolt later on which could be upwards of 300k damage. The tradeoff between best case and worst case doesn't seem to justify the micromanagement of embers on such a minute level when error could screw you far more.
http://us.battle.net/wow/en/characte...sadinar/simple <- My Paladin
http://us.battle.net/wow/en/characte...madinar/simple <- My Death Knight
http://us.battle.net/wow/en/characte...badinar/simple <- My Warlock
yea, i wasn't sure if it would be worth it or not, losing out on embers, which would reduce the chaos bolts you could potentially cast throughout the fight. Also, you're assuming 3.9..just the same, it could be 3.6, with everything you're saying would line up perfectly, but again, rng is rng. Just wasn't sure what the trade off was. if it was worth trying to cast the CB that you "dump" under a 15% buff vs playing it safe and casting with no buff.
Legion Destro Guide | Active Developer of EventHorizon Continued
Armory | Mythic Kill Videos! | Twitch Live Stream (mostly farm)
I think it must have something to do with bindings because before I picked up the trinket I was Mastery > Crit > Haste (haste lower by quite a margin) and since I picked up the heroic version it has jumped to something as above (Haste > Mastery > Crit).
FWIW I'm using regular burning primal as opposed to sinister primal which aethilus is using.
OT: I am in love with this spec right now! Highest chaos bolt today was 2.61M on thok on the opener
Last edited by mmoc112615a1c9; 2013-10-06 at 10:28 PM.
Trying out destro for the first time in awhile this week. For garrosh normal is glyph of havoc worth taking? Or MF?
Hey guys! I have a question about SoO trinkets... Is Kardris' Toxic Totem really good for Destruction? Im using atm Binding normal 2/2 and Wushoolay Hc 2/2, but i just got KTT, so now im wondering if it is really better than the Wushoolay.
I just wanted to be sure before i reforge all that hit rating to reach hit cap again once i unequip Wushoolay...
Btw, what are the Bis trinkets for Destro from SoO?
" So much lost time... that you'll never get back!"....
5.4 Trinket Lists Affliction Demonology Destruction Updated October 6
Originally Posted by Sparkuggz
Ok i give in, any chance some of you could give some tips on whats best to use because ive followed these threads other threads, icy veins says one thing mr robot say another, check top players armory's yet there stat prio seems diff to what some others say.....confused.
Ive used mr robot as a reference since patch but it feels like destruction has gone to complete shit to me, i ended up stacking mastery in the end;
http://eu.battle.net/wow/en/characte...or/Sogz/simple
Not sure if its gear/gems/reforges..could even be the player, i certainly dont mind accepting that overnight i forgot how to play lock.
Would love some advice from you other fellow locks to wtf im doing wrong though or any tips etc.
Why would you take mannoroths. Phase 1 is a joke so speccing into more add damage is just padding.
I'm talking 10 man but there is quite a bit of movement from dodging desecrate, moving in and out of melee for mc and whirling corruption and moving from empowered whirling. I also deal with the engineer so theres that. A greater radius on mannoroths is wasted imo.
MF? MF is really a rather crappy talent for destro, AD and KJC is the only viable choice for destro IMO and of those 2 choices, KJC is by far the better choice. for garrosh in particular, KJC is insanely good, as there are so many situations where you'll have to move, just take the phase when you get teleported into another realm, KJC is invalubale there.
Last edited by mmoca748dddcc2; 2013-10-07 at 11:04 AM.
regarding the t16 4pc. simcraft agrees with your conclusions that you should *not* use it for casting a slightly buffedCB. Instead it should be preferable used for generating embers.
Green-Fire Sub 500 http://www.youtube.com/watch?v=prdcXP6Zvp8