Originally Posted by
Chimaera
In regards to Inner Focus:
If somebody is not going to take damage in the next 15s they do not require a burst of healing. Crits have been dampened for disc. The notion of a guaranteed crit to turn the tide of a bad situation has not.
If a player has a health deficit and is going to take damage in the next 15s, an absorb is no different from a heal. The player has the same effective health either way.
Not having crit heals provide a double heal is certainly something the brain has to adapt to when you have been playing a long time(and continue to play other healing specs). That being said, if we take a step back and push from our minds how crits worked prior to 5.2, it is not all that conceptually different from other healing specs. The duplicate heal coming in the form of an absorb does have advantages where it is less likely to be overheal, at least in the situations we actually care about healing. It also leaves room for other healers to heal on top of it. The downside being you lose the hpm boost of the crit if the person takes no further damage within 15s.
Moral of the story is that the new mechanic feels weak simply because for a long time prior to now discipline had giant crits. Now they have simply been brought back down to the size of other healing specs(before mastery scaling).