Blizzard have successfully trashed 5 man heroics over the past few years, starting with wotlk. The word "Heroic" became a joke which made dungeons seem like trivial content which infact they should'nt be. TBC hcs and early Cata hc made doing dungeons worthwile and you had to learn the mechanics and cc correctly or you would die. I truely believe these improved the skills of the players who persisted in completing them to the end, and in my case had a lot of fun learning.
Of course with anything majoritys will always be the ones who will be accounted for, whilst this is good for profit its a step backwards for the game. Money will always degrade games to please the masses there is no way to stop it unless blizzard turn into a non profit organisation...
For me dailies are just time thieves and don't offer anything fun so i will continue to avoid them. Kudos to people who do find them fun because you have a great ability to suck up crap and still smile.
I'd support new dungeons if they'd reward same level of gear. Dungeons that give you more chances at some rare slot drops and give variety of environment, while not influencing rest of content = win. OTOH ANY dungeon with higher level, that automatically makes previous dungeons/raids irrelevant and thus makes pool SMALLER = fail.
Well that sucks for small friends and family guilds that don't raid. I know a bunch of people that are going to be unsubscribing due to lack of small group content. :/
I'm not sure why so many people are so willing to accept scenarios - I mean honestly how many people run them more than a handful of times? It's not even worth it for the small chance at getting a half decent item.
A lot of people share the sentiment, but unfortunately it's not the majority of people remaining to play the game. That much was proven in Cata when they had such a backlash from having difficult dungeons again. I think they've tried the two extremes and find that it's not worth the development time. I'm sure they also have data on the percentages of people who are currently running LFR and seek to streamline their production by only focusing on tuning raids.
I hate it, but it makes complete sense. I think it strays away from the concept of what WoW defined MMOs as, but they are always progressing to redefine the genre for better or worse.
BAD WOLF
The whole point is NOT to rush through the dungeons so people won't find them trivial, challenge modes just reiterate how easy "Heroics" are.
---------- Post added 2013-03-09 at 07:58 PM ----------
Of course lfd pugs will always be dreadful if people refuse to learn their classes and the game the proper way. Really don't understand why people think their skilled when they pull off 100k dps with aoe. Used to be controlled take downs using cc and stuns/slows and learning mechanics were the way to go in dungeons.
Thank god no more crap dungeons.
Yeah, I'd totally rather do lfr over and over and over and over and take a year to get my alts geared because the rate at which you get gear is complete shit as opposed to being able to run dungeons and get caught up with the current tier in a week. Cause LFR is so much fun!
Look! Words!