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  1. #1341
    Quote Originally Posted by chocobo606 View Post
    for this entire expansion that i've been playing my monk, i've wanted to switch classes. unfortunately, i can't just jump into the latest new 5 mans to gear up close to enough to be able to enter the latest raid, or at least the raid before it, before the current newest.

    this is because they want you to go through the same process people went through months and months prior. they want you to be gated by valor, since they haven't switched any valor rewards to honor. they want to gate you with rep, then they want to gate you with ilvl for raids, then gate you with rng. I've had to stick with my monk because by that time, this expansions going to be over. they just want you to keep playing and playing, that's all it is. "oh, i main is geared, my alts are geared, time to not ever log on the game except for raids, thus making me want to end my sub."

    they could've spent all of the time on these pointless scenarios and put it into new dungeons.
    Except thanks to LFR i've had no problem gearing up toon to "ready for raiding" gear quality fairly efficiently. It's not HoT fast, but that's only because it was absurd of blizzard to put in full set gear dungeons which had gear equal to previous tier raiding one.

  2. #1342
    Quote Originally Posted by UcanDoSht View Post
    They'll continue to make useless one-time scenarios, tho. Atleast the VP reward could be the same as doing dungeons.
    One time?
    I don't even do them at all unless for some reason you have to in order to progress.
    A new dungeon however I would run a few times even if I didn't need any gear because 5 mans are fun.

  3. #1343
    The Lightbringer Fullmetal89's Avatar
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    Quote Originally Posted by rumaya2000 View Post
    This shift just has to be accepted.
    Sorry but I just can't accept it, I would love for them to go back to the Wotlk model. Except make 5-mans a little bit harder. The most fun I have in WoW is with 5-man dungeons, healing on my priest. After Cata/Wotlk I really haven't cared at all for raiding, I do it occasionally but its not something I enjoy. Too time consuming and usually no rewards. LFR is an RNG nightmare, one of my toons can be completely decked out in 503 gear while my other toon can't get a single drop from any boss. Scenarios are okay, but they lack any real incentive other than the daily run. After how incredibly boring Cataclysm was I really had hoped MoP was going to remedy that but it seems like they took everything that was unappealing about Cataclysm and multiplied it exponentially. Its a shame because the new zone and race are fantastic, but the gating, mindless dailies/rep grind, lack of 5-mans, LFR as a gearing force, and terrible PvP changes have made it one of my least favorite expansions. I'll keep playing till my sub expires in August and I doubt I will re-sub unless the game stops feeling like a chore/job and is actually fun again.
    Last edited by Fullmetal89; 2013-06-02 at 03:10 AM.
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  4. #1344
    What if they made a few new 5 mans, and then added an incentive to run one (or all) of them once each week. A weekly quest for each dungeon that gives a bag with a decent change to get a piece of gear between LFR and Normal raiding would keep them relevant for as long as the current patch is going at least.

  5. #1345
    Deleted
    I honestly think we've got plenty.
    Back in WotLK, the latest three 5-man instances kind of ruined the whole raiding system with access to easy epics..

  6. #1346
    Quote Originally Posted by JensJakob92 View Post
    I honestly think we've got plenty.
    Back in WotLK, the latest three 5-man instances kind of ruined the whole raiding system with access to easy epics..
    May have been epics but groups i had just failed in Halls of Reflection. barely got passed first boss.
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  7. #1347
    Quote Originally Posted by Chonar View Post
    Sooo... Blackrock Spire and Blackrock Depths?
    I think he means what they USED to called 10 mans.

  8. #1348
    Quote Originally Posted by JensJakob92 View Post
    I honestly think we've got plenty.
    Back in WotLK, the latest three 5-man instances kind of ruined the whole raiding system with access to easy epics..
    We've got plenty, but none of them are particularly good or memorable, never mind the utterly nonexistent difficulty.

    And holy thread necro, batman.

  9. #1349
    I'd rather have the big slew of Wrath dungeons we had rather than scenarios, to be honest. To each his own, though I guess.
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  10. #1350
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    Cant they just use more or less the same mechanics from some of the bosses in ToT and SoO for dungeons in 5.4, im sick of doing LFR and HC scenario where i MAY get an item and most likely i already got better if i even get an item either LFR or hc scenario
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  11. #1351
    This game is killing itself

  12. #1352
    Deleted
    Scenarios are fucking atrocious. The story is presented horribly; instead of big epic set pieces we get a fly-through camera with a voice-over, then escort an NPC through 30 trash packs of 3 mobs each, followed by a boss no-one's ever heard of which might get a one-liner out before you utterly destroy his face without a care for what he can do because not a single ability even hurts you.

    Daily quests and daily "hubs" can fucking do one. I didn't enjoy Quel'danas for the quests; I enjoyed it for the grouping up with my guild-mates, the PvP and the banter. That existed somewhat in Isle of Thunder, but it took them so long to refine dailies in this expansion that it left a bit of a sour taste in my mouth and I stopped going to the island altogether.. I also don't like dailies having an effect on my raiding. Dailies should be self-contained and optional - purely for gold and a bit of JP/VP like it was in TBC.. NOT "encouraged" via extra raid drop tokens.

    I'm all for more game-modes and I don't think there's anything inherently wrong with the concept of scenarios. What I don't like is that they're taking the option of making this brainless, soul-less content that requires no balancing whatsoever, since there's not supposed to be an element of challenge, instead of creating a couple of good solid 5mans that I can enjoy tanking or healing with my guildies.

    I unsubbed a few months ago but was looking at the new patch and re-evaluating my account status... heroic scenarios make me laugh honestly... Yes, please let me pay you more money Blizzard so I can redo the same shit trash-grinder content but have it take 8x as long because you scaled the HP up. SOUNDS REAL FUN *eyeroll*

    ---------- Post added 2013-06-02 at 04:49 AM ----------

    Quote Originally Posted by LTCrystallite View Post
    I'd rather have the big slew of Wrath dungeons we had rather than scenarios, to be honest. To each his own, though I guess.
    I'm with you. Honestly if the dungeon selection at the start of next expac looks as dire as MoP's I doubt I'll even bother buying it.

  13. #1353
    Quote Originally Posted by Valarius View Post
    Scenarios are fucking atrocious. The story is presented horribly; instead of big epic set pieces we get a fly-through camera with a voice-over, then escort an NPC through 30 trash packs of 3 mobs each, followed by a boss no-one's ever heard of which might get a one-liner out before you utterly destroy his face without a care for what he can do because not a single ability even hurts you.


    Daily quests and daily "hubs" can fucking do one. I didn't enjoy Quel'danas for the quests; I enjoyed it for the grouping up with my guild-mates, the PvP and the banter. That existed somewhat in Isle of Thunder, but it took them so long to refine dailies in this expansion that it left a bit of a sour taste in my mouth and I stopped going to the island altogether.. I also don't like dailies having an effect on my raiding. Dailies should be self-contained and optional - purely for gold and a bit of JP/VP like it was in TBC.. NOT "encouraged" via extra raid drop tokens.


    I'm all for more game-modes and I don't think there's anything inherently wrong with the concept of scenarios. What I don't like is that they're taking the option of making this brainless, soul-less content that requires no balancing whatsoever, since there's not supposed to be an element of challenge, instead of creating a couple of good solid 5mans that I can enjoy tanking or healing with my guildies.

    I unsubbed a few months ago but was looking at the new patch and re-evaluating my account status... heroic scenarios make me laugh honestly... Yes, please let me pay you more money Blizzard so I can redo the same shit trash-grinder content but have it take 8x as long because you scaled the HP up. SOUNDS REAL FUN *eyeroll*
    You are right about Scenarios. Blizzard just needs to have a 1, 2, 3, 5, 10, and 25 man versions of each instance/dungeon/raid. Maybe even a 40 man. All bosses drop trophies (automatically obtained and number is adjusted for each version) which can be turned in with Justice or Valor to purcahse loot from that boss. I would also like to see 3 difficulties.

    I don't think you like to even quest. I wish that Blizzard would figure out a way to do a random daily quest where it picks from a long list of possibilities so it is not as repetative. If dailies gave Justice or Valor they would not really be optional but mandatory for end game content.

    Scenarios are meant for players who want to run dungeons but no one is on and they don't want to do randoms. Or they don't have any friends.

    My account will be deactivated in a week and do not know if I'll open it again. I would come back if they do a lot of changes or DayZ gets to the point that glitches are not fixed in the next patch (disconnecting every half hour and vehicles doing flips randomly).

  14. #1354
    That's too bad..

    I kind of liked the 3 dungeons given during the last patch of Cataclysm. It was a nice way to get caught up on gear rather quickly if you'd been gone for awhile and they were fun. The only exception was Hour of Twilight.. Didn't like that one so much, but the other two were interesting.

    I wonder how they are handling gearing? If Cataclysm wouldn't have added new dungeons people would have been stuck in 346 heroic gear unless they were doing normal raids.

    Edit: Do scenarios drop gear as well? I always thought they were cosmetic... or is that challenge modes?

  15. #1355
    Legendary! Vargur's Avatar
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    It's OK, I hate dungeons anyway.
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  16. #1356
    Quote Originally Posted by Frolk View Post
    Cant they just use more or less the same mechanics from some of the bosses in ToT and SoO for dungeons in 5.4, im sick of doing LFR and HC scenario where i MAY get an item and most likely i already got better if i even get an item either LFR or hc scenario
    Do you really think that when they do some dungeons that you will get an item? Sure, you'll see that items dropped but getting one is another story. In addition do you really think that if they make new dungeons that they will offer better loot than LFR or HC scenarios? If they offer better loot, then LFR and HC scenarios aren't worth anymore to be done. So you'd be back where all previous content isn't interesting anymore for anyone because all you need to do is run the new dungeons and after that normal raids.

    Also dungeons are different from scenarios most of the time. Most scenarios use levels that are already there (I know that ragefire and vale of eternal blossom have new levels). In dungeons on the other hand we have at least complete new levels that are only created for this one dungeon.

  17. #1357
    Quote Originally Posted by Evil Inside View Post
    Not like dungeons are remotely useful anyway. People level to 90, farm dungeons for gear and from then the dungeons just sorta sit there cause no-one besides new players need gear from them.
    That's unfortunate, but true nowadays. Back in WotLK you had a sense of dungeon progression. There were quests and/or achievements that were really hard to do when it was first released. As more patches came out the content gradually got easier, but they kept adding newer and harder dungeons with rewards equivalent to the previous tier's raid so you still wanted to try them out.

    In Cataclysm they started out making them really hard without having them drop anything worthwhile and then at the end they swung to the opposite end of the spectrum and made them super easy while dropping Firelands-level equipment.

    Now they just gave up completely. They're super easy and they don't drop anything decent. They don't even give JP and the amount of valor you get isn't worthwhile when you consider that 30 minutes of daily quests will gain you far more.

    Blizzard will argue that LFR is the new end game progression path for casuals but they don't seem to understand that some players just don't like to raid, period. Not even if it's an easy raid. I would rather spend 45 minutes in a difficult 5-man because it's easy to see where we're failing (if we're failing). Adjustments can be easily made. It's much harder to explain the fight to 19 DPS with different classes than it is to explain the fight to one or two. I unsubscribed and do not intend to resubscribe unless they start putting in something besides raids and grinds.
    Last edited by Ronduwil; 2013-06-02 at 07:57 AM.

  18. #1358
    Scarab Lord Razorice's Avatar
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    I don't care. Dungeons are boring. I've been doing Scenarios for Valor for ever now.

  19. #1359
    I prefer heroic scenarios to LFD, so whatever. Too bad for the people who like dungeons I guess.
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  20. #1360
    Patch 4.2: THESE 5 MANS SUCK
    Patch 4.3: THESE 5 MANS SUCK
    MoP: WHY ARE THERE NO NEW 5 MANS!?

    People will complain about anything they don't have, even if they really don't want it. Doesn't matter to me anyway, I feel they finally got small group content right with Heroic Scenarios. They're great fun.

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