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  1. #161
    Deleted
    Night-Elf.

  2. #162
    Male troll. Can't see transmogs well.

  3. #163
    All old models needs updating.

    /thread

  4. #164
    Brewmaster Spichora's Avatar
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    Quote Originally Posted by Ariakan View Post
    How Draenei should look like:



    Leaner, better proportions.
    It looks more like Demon not draenei ! Imo draenei looks just perfect! With in-game models (how they look now), they show their wisdom and strength and devotion to Light.

  5. #165
    Quote Originally Posted by Spichora View Post
    It looks more like Demon not draenei ! Imo draenei looks just perfect! With in-game models (how they look now), they show their wisdom and strength and devotion to Light.
    The major problem with the Draenei isn't with the way they look; it's that they haven't been given anything interesting to do as a race since TBC.

  6. #166
    Herald of the Titans RicardoZ's Avatar
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    Draenai and night elf are the two that I've never been able to bring myself to play for longer than a starting zone.

  7. #167
    Mechagnome
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    Tauren, Orc, and Troll females I can't stand. Worgen females, too.

  8. #168
    Merely a Setback Trassk's Avatar
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    Quote Originally Posted by Ariakan View Post
    How Draenei should look like:


    Leaner, better proportions.
    thats... kinda disturbing.

    I always think of draenei as being more chummy and happy clappy.

  9. #169
    Human definitely. I see a lot of hate for the Night Elf men, I haven't paid too much attention to them to really notice how bad they might look. I guess when I get into WoW I will look at their character creation.

  10. #170
    Humans, only time I've played as one though was Culling of Stratholme....Felt like I was playing Roblox.

  11. #171
    Deleted
    While I have huge problems with the NElf model, I have to disagree with those saying the melee attack animations are lacking. To me, they're the one redeeming feature - fluid like they should be, as opposed to the frankly clumsy attacks human models have.

    Casting and out-of-combat animations need a revamp though. As I've previously stated, increasing the model size by 20% does a lot to resolve this - simply by slowing the animations down. Turns that waddle into a stride.

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