Originally Posted by
Synstir
It is not about stopping to play when the game is not rewarding in a certain timeframe........ the issue is something else for a lot of players.
You see a lot of players started in WotLK, went through Cata and are now in MoP.
Wotlk opened gates for players to progress their chars where they wheren't earlier to progress; it opened the gates to level alts and gear them.
Cata took this even a little further.
So a lot of players where attracted to wow, as subs where at a all time high during wotlk. Cata did loose subs because of the difficulty-level of the dungeons. Patch 4.3 changed that back to WotLK difficulty and the losses stopped. Blizzard maintained the diff. lvl in MoP but now brought something else, grind. And In my opinion too much of it.
The thing is if you have 2 expansions, 4 years of gameplay, in which progression is quite achieveble for casual players, even for players with not time to play and you turn that around, what will happen? What will it do to a player who could maintain 5 chars at the highest level of gear, who is struggeling to get only 1 char to the highest level of gear in MoP?
What will happen to you if you are fed with the best of foods and drinks for years... and suddenly, without any real announcement, you are only getting bread and water? What will you do then?
The main issue is not to say to someone, just spend more time or be satisfied with less to no rewards! That won't cut it.
These kind of changes should come slow... in that way we can get used to it. This was just to fast..... it seems (to me anyway) as if they turned 180 degrees without warning.