All the abilities that reset some cooldowns.
Every AOE Fear. so anoying when my pet gets ccd in frear thats not meant for it ......
From top to bottom.
Death grip
Chains of ice
Charge
Solar Beam OR vortex
Druids ability to shift out of roots
WHAT? Deterrence has 2 min CD.. lasts 5 seconds and reduces damage by 30%. if that's a problem to you, then. uhm....... you doing something very wrong..
You see the hunter popping deterrence, perfect chance to heal yourself up, for example.When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec.
Last edited by Wildtree; 2013-03-16 at 04:50 PM.
Hmm... Tough one.. Armor reducing abilities / Healing reducing (But only if instant instant CC's or immunity were removed).
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Being able to heal others.
Diablo did and does work without this. Removing healing (not self-healing) increases the pace and the dynamics of the game, healing is only there to drag things to infinity.
Apart from that, the tank and healer concept is also responsible for very static and repetitive PvE gameplay and it also forces Mobs to be infinitely stupid, as they are not allowed to have artificial intelligence (if they would have it, they wouldn't go for the tank, never). They are aggro controlled, and the aggro concept automatically excludes the existence of AI.
Last edited by mmocc9639e0326; 2013-03-16 at 04:53 PM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Pondering between fears and stealth effects.
Solar beam and Ring of Skill. Can't have things like that in a game that has such huge delay on the server
Blood fear would've been the clear choice for me, but that ship's already sailed. I'm not a big fan of deterrence or bladestorm, but the worst abilities currently in the game are the untrinketable CCs--it's really a tossup between solar beam, fists of fury, and ring of peace. I'd probably remove monks and kill two birds with one stone.
Player skill.
Deathgrip.
I am tired of getting a healer down to 10% then every idiot DK in the western hemisphere death grips it to add another kill to his Sik Awezome 360N0ScOpE montage, doesn't interrupt the heal and I try and catch the healer as he runs away to safety.
SO does ring of skill mean ring of frost or ring of peace now?
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Not a skill necessarily, but I'd remove unshared DR in the same class of skill. So in my perfect world, every fear (aoe or not), every stun (aoe, channeled, whatever), every incapacitate (Poly and Cyclone fit here) would share DR with each other. I don't really buy the philosophy "Well, you can't be hit while this CC is active, which is relevant". The point of CC is to prevent damage on one person or another, with the possible exception of Cyclone, which is sometimes used to prevent healing on a target while waiting for DR or whatever. The point is, CC is CC, regardless of the after/side effects.
Mana breaks,
Your in an arena fighting for life (RP moment ) lets face it, its based on the Colosseum, you dont stop to have a drink and lick your wounds,
but if your being picky and it has to be a skill,
Then Bubble or Cyclone, cant decide which is worse
but im speaking from someone who did arena in cataclysm no idea which is more annoying now