Rings true, to me.
I remember when I first started WoW, a few months before TBC went live, and people were complaining about the time-sink of consumables - because they weren't limited to just two pots per toon during a raid - and how the move to only having one 'battle' and one 'guardian' pot was met with howls of outrage even though it was an attempt by Blizz to improve the quality of life for raiders.
My biggest reason for never joining a raiding guild was that I had no interest in putting content "on farm" so that people could gear-up. It was bad enough that I would be expected to spend hours learning how to defeat a boss, but then I would be expected to continue to defeat that -same- boss [or series of bosses] while people in the guild waited for the drops they needed to help defeat the next dps/mechanics-check boss. Lather - rinse - repeat.
LFR eliminates the need to farm a boss
for other people's drops.
You can run an event just enough times to get the upgrades that are available for your toon, and then move on to the next set of upgrades.
I think it is the skipping of the Later-rinse-repeat cycle
for other people's gear that is the attraction for many people in LFR.
And why wouldn't people be jerks on LFR, when it caters to the "every man for himself" mentality?
---------- Post added 2013-03-30 at 02:06 AM ----------
Who said anything about "need"?
Just sayin...
---------- Post added 2013-03-30 at 02:12 AM ----------
Exactly what I've been thinking.
Being a long time solo player, I've been surprised by how much the MoP quests and Dailies are forcing to learn to play my class, in ways the game hasn't previously required me to.
e.g. the recent daily that required me to interrupt the NPC's self-heal if I was to ever finish killing it.
Interrupt?
Heck, I had to google what interrupts a BM Hunter has to find out I needed to talent Silencing Shot instead of Binding Shot, and that the Intimidate skill on my pet was also an interrupt.
Who knew?