"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I know what your point was, but it did not apply to what I was trying to say. I was just interpreting Pann's comment as he thought that someone "ought" to have been fired. He clarified that he did not think that. Instead, he was neutral on the subject, and just knew that many companies would blindly fire people when large losses happened.
It was a minsinterpretation on my part.
In the past JP served as a pretty good way for the CASUAL PLAYER to catch up but more importantly as a way to reward him for the limited time he could invest. It is totally relevant.
Difficulty isn't the issue. Time consumption is the issue. While normal raiding is skewed in terms of the difficulty, the rest of the game is equally as daunting for the casual player in terms of TIME TO ACCOMPLISH ANYTHING. While that may not equal difficulty in the traditional sense of the word it does equal frustration and in the same fashion it does lock casual players out of alot of content in favor of hard cores who both have the skill, the time, and the actual care.
WoW calling itself an MMO is a meaningless title to be honest. They could themselves adventure game for all I care. The fact is this expansion is potentially the least casual friendly expansion since TBC maybe even vanilla and more over it marks a signifcant departure from increasing casual accessibility to punitive and grindy playstyle that is imposing and presents a wall for the casual player.
Lvling this expansion isn't difficult, but it is a pain in the fucking asshole. Mobs have to much hp, their aren't enough dungeons to break up the experience, their aren't enough different style quests to break up the experience, and on the whole it just takes to much time. Being bored is a pretty big challenge to overcome.
Their isn't. Cataclysm had far more variety. The only quest that stood out I can remember from mists is the quest where you snipe as the orc chick. The rest were all either follow the stupid panda, collect this, or kill that. And all of them took far to long to accomplish. In part beacuse mobs have to much hp but also because theirs to much god damn mob density. In Cataclysm I was rescuing bears out of trees, I was a gunner in a plane, I tamed a seahorse... I did a whole bunch of crap.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It's wasted time if you're doing those other things merely to find something useful to do while you wait to do the real thing you actively want to do.
I can read War and Peace or do a lot of productive things while in a line. It doesn't mean that time couldn't be better spent doing something else entirely and that I should appreciate the line instead of being annoyed by it.
If the only time waster in game was LFR queues, it might be okay but it's not. But then again every minute of someone's time that is wasted in China is more money for Blizzard so I guess we better get used to it.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Well blizzards change in lockout and bringing 10 man up to the difficulty of 25 man, of course lead to fewer being able to do the content. And of course this leads to the community only recruiting fit raiders. So yea they did take them with them anymore because it wasn't possible anymore because of the changes that blizzard had done.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
The problem is that gear >>>> skill A FREAKING LOT nowadays. And in the end of tier he would have something like 515-520 iLvl with crappy lfr weapon; and while on a test run with at least full normal + tf geared + some heroic + some tf heroic geared 530+ players his skill would be invisible. Also, him being a Ret paladin makes things even worse, since Ret atm is the worst plate dps class for 10m at least.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Yea I doubt that. To be honest I would probably unsub if they did that. Lfr represents a pretty good way to get some gear outside of the raid and it's not likely I can ge the 9 other players in my guild to go back and do heroic toes or heroic anything that isn't current tier.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."