First, your assumption is wrong. I did read the scrolls and I read almost all quest texts. For me the problem is it is "new lore" as you stated; there is no background to these stories, we have had no exposure and it doesn't really effect our traditional Azeroth. The original villains were not "Mary Sues" which is a ridiculous term that is laced with ignorant connotations if you really want to get into this argument the Thunder so-called-King is the worst example. I really don't understand why he is even worthy of a raid: We have felled demon commanders, cowed the master of death, conquered Old Gods, and stopped the Aspect of Death from destroying the very planet. Now, we need to kill this dude who managed to enslave pudding eating panda's, slobbering sauroks, and hilariously inept hozen. Awesome. Really epic.
Had some great fun running Black Temple, Ulduar and ICC. Sadly we never got to clear Ulduar before ToC came
My vote will be for ICC, loved fighting my favorite faction in the Warcraft series.
somethingI cant figure out about blizzard is Ulduar has been hailed as the pinnacle of raids/teir content yet they deviated so far from it. There is not a single person that I have met on wow that did not love ulduar. The scale, the fights, the music and yet blizzard alaways seems to undershoot it and not return to what the commuinty enjoyed.
"So I hear you like this raid design and these mechanics? Well we wont be doing that anymore so enjoy everything you dont like."
Yeah. I mean, why go for immersion in an RPG when you can just take the easy way out?
Edit: Hard modes AND heroics? You do realize that "heroic" in Ulduar meant 25-man, and that the Hard Modes of Ulduar became what we now call heroics, right? The only meaningful difference between heroics now and hard modes of Ulduar is that you activated the hard modes of Ulduar by doing or not doing something in the fight, instead of using an interface toggle.
Last edited by darkwarrior42; 2013-03-17 at 10:04 PM.
Hated Ulduar with a passion bordering on maniacal. It was an absolute nightmare for us, really, really awful. Was better on 10m (overgearing the hell out of the heroics :P). Simply put, there are raids out there who raid with friends who aren't very good. Blizzard supported them in Naxx; and rejected them in Ulduar; then supported them the rest of the expansion.
Maybe it was shit on your server but not mine.
You scrubs that scream this 'nostalgia' and 'rose tinted goggle' crap are becoming outdated and boring....its like saying to someone 'Remember all the good times you had when you was a child?....well you should forget about it.' There is alot of people that come to these forums that like to remember the past as well as the present,then people like 'you' try to bring them down.
P.s i hope you have seen the whole of what tot has to offer before making assumptions on how better you think it is.
Last edited by Suggs; 2013-03-17 at 10:28 PM.
I think TOT is certainly the best raid since Ulduar but not sure if it's actually better or not. I like it and I liked Ulduar and that's all I can say.
The bosses are good. the lore is good. the whole "Storming (C whut i did here) the Thunder kings Citadel is good. Getting in to his palace to fall down into the sewers and spend the time there from 4th boss - 10nth...Not that fun. I expected to see more of his actual place. Not his basement.
No option for t11?
I think as a raid it will be ToT over Ulduar. Yes Ulduar was an epic, raid and stuff. But when I look at the fact that a lot of people didn't even see normal Yogg-saron let alone do Heroic, then my vote definitely goes to ToT for the sole fact that while still being accessible to a lot of guilds it delivers a good punch of difficulty past Jin'rokh (Except for Twins, which feels like a breeze of hot air after Iron Qon).
Im not that far in, but this raid seems to consist of more staring at the ground looking for cirlces of bad than any raid Ive ever done. Its really annoying and Im feeling a burnout coming real soon.