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Yes, and when I was a newb I didn't realise raids = less xp so I used to just keep inviting people till no more could enter so we could finish it.
#memories
5 man scholo (b4 nerf) was a pain in the arse and yeah ppl wiped on rivendare even with a 10man raid!
Let us see, nothing special about Tharan zhu at all. You don't really need to monitor your hatred, since it is right infront of your phase. Walking out of a ring of blackness came from Vanilla and TBC. So thats an old mechanic so not really any evolved mechanics at all.
Let us see, sunken temple the troll bosses. Where the tank had to keep check on two bosses plus be aware that the team could transform into a hulking dire troll was more to think on then anything else. Plus back then healers had to monitor their mana use, check their items that they had a good mana regen and over all dps had to be good. So in that aspect in comparison to Pandaria boss, there was a lot more to think about as your class knowledge. Now it isn't much things to think about? More tank and spank. Hell I can have a 30 min fight with a boss without healer having any problem keeping up. ( Even thought I think boss goes berserk before that. )
You get all items with armour and so on through simple quests among other things, all loots are specified to your class and it is not hard to choose right items. And as many said before, back then. Everything was new and that increased the level of difficulty. Now wow has gone for the more casual look which allows new players to easily get into it without any struggle.
Rivendare was in Stratholme :P
Do you mean Darkmaster Gandling?
But yeah classic dungeons were challenging, they may not have had the most exciting boss mechanics in the game, but remained challenging none the less. Players who never got to experience older dungeons when they were relevant really have no idea how easy they have it nowadays. It's like a completely different game.
Also I think the reasons they were as hard as they were was because player health/damage/mana was in proportion back then, you couldn't just stand there and laugh it off as a boss chips away at your hp 1% at a time. Healers couldn't indefinitely heal you without ever having to worry about mana, if you pulled aggro you died etc.
Last edited by mmoc3784f78918; 2013-03-18 at 08:17 AM.
hmm during my time in tbc i went with my guild in RFC with 10 peeps.
it was a very nice officer meeting back then lol.
yes some of thos eplayers cleared the cleared the place cuz it was fun.
good ol days
My first dungeon was Blackfathom Deeps with 9guildies after only playing a week or two.
It was more confusing than having sex for the first time.
As far as I can ever remember old dungeons with the exception of Stratholme, Scholomance, LBRS and UBRS, you could only ever have 5 people in it. The ones I named were non tier raids that pretty much required you to have 10-15 players in it to succeed. Allowing raid groups in those were removed in 2.0 IIRC or later. We tried to to bring additional people to a full BRD clear and only 5 could enter and this was just as people were starting to raid MC and people still had white gear.
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---------- Post added 2013-03-18 at 08:18 AM ----------
In December of 2004 and early 2005, most people could not handle those places in a 5 man. They were significantly nerfed as well as player cappped. It wasn't really an issue of zerging Stratholme, most of the community needed that many people to actually do it. Scholo and Stratholme mind you I am saying, not all Vanilla 5 mans.
Nobody was raiding any of the other 5 mans except for mindless fun back then. Scholo and Strat however were a different story when this game was less than a year old.
Last edited by Yig; 2013-03-18 at 01:21 PM.
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I'm just curious here, but to whom are you aiming the last (underlined) sentence? He never said anything you could even implicitly read as "normal dungeons today are challenging", which is what you're building your entire response on. He's literally made two claims in the entire thread up to your reply, those being: "I am happy they patched out the 5-man zerg raiding" and "The dungeons in vanilla were only challenging due to a lack of skill from players".
If the question is aimed at him, why would you feel a need to twist his claims into a strawman? Completely unnecessary.
1 wrong pull or fear/bodypull and u wiped, even with 10 man in strathholme
2 Grps of the elite packs next to the room of The Beast and wipe, also there was a reason for 1 hunter kiting the guards from General Drakkisath in 15man UBRS
yes it was fun
Amazing how the truth gets twisted when time passes by...
There was no such thing as a Deadmines raid, Scarlet Monastery, Scholomance, Stratholme, LBRS, or BRD raid. That did not exist as such, at no point in time.
The only thing that DID exist was that there was no gating block. You could form a raid and enter any 5 man dungeon in the game with it.
I honestly don't know if that has been fixed nowadays, or if you could still do it. I haven't tried.
As for the difficulty.... I call BS on that as well. They weren't that much more difficult. They just required more patience and discipline from a 5 man group.
Discipline because it was impossible to zerg, with the games mechanics in place. And almost all of them required a time commitment that was in raid range.
4 - 5 hours for BRD, not an exception. Deadmines.. Well there, you spent a good half hour to fight your way to the instance portal. Similar for Black Fathom Deeps, Mara, same thing.. There was a large portion of mobs to be killed before you've been rewarded with the actual instance entrance.
In short, any raid on 5 man dungeons was just trivializing the content for fun. Much like walking alone in any of these dungeons now with a level 80+
I remember deadmines raids too.
I was a total noob, when I first heard of this thing called "raid" I had to search what a raid was.
God this topic was just a magnet for pretending you played during early vanilla.
He said that people who played Vanilla was mouse clicking noobs and needed that many people to do instances among other things. I simply stated that vanilla was less Faceroll in comparison to the expansions we see today on WoW in form of dungeon content. I responded to his words, " Faceroll, mouseclicking noobs, dungeons", where he hinted that Vanilla content was faceroll material etc. I was wondering what he compared the Vanilla dungeons with? If he compared them with today, I do not see any difference.
The mechanics, sure some are new and some are old. But they aren't really any difficulty that requires attention. Healer can usually heal over any damage given from bosses in instances such as Normal/heroic Jade serpent temple. And the whole Underlined sentence and that paragraph was in response to him seeing he was the one I quoted from above. And it was not a question it was a statement. I do not see much change in the bosses in comparison to Vanilla. And for being a such old games it is given that it is hard to introduce new functions into fights. Since you got design/code frames to stick within.
And those posts you quoted wasn't posted by that person. He wrote following, " I am happy they patched it to 5 man, what an error" and something else. Since there wasn't a lack of skill from players back then, it was lack of knowledge. Do remember that the internet was young and the amount of tutorials and such wasn't around back then. You relied on helping each other out.
So, not sure where you understood that I was twisting his claims? I simply told him that much has changed, I responded directly and also derailed to a small extent.
Lol, I remember doing just that in a way. This was back in TBC. A large portion of our guild (I can't remember how many) grouped up in a raid, took off all our armor, and ran through VC(yeah remember that name for Deadmines?) for shits and giggles. Raised our unarmed skills up by quite a bit too. I know my guild master recorded it, but I don't know if it ever got posted on youtube or anything. So yes, back then, it was possible, and quite amusing.