Today i saw the gameplay (the duel warlock vs druid) and i loved it, so YES, i'm going to play it
Today i saw the gameplay (the duel warlock vs druid) and i loved it, so YES, i'm going to play it
I have never played card games This will be my first one. I just wonder how much insight you have on the game since you already "know" that it is crap.
EDIT: Ofcourse you are allowed to think whatever about the game. Just sounded pretty harsh since there isnt even a beta yet.
Last edited by mmocaf2cfee3ee; 2013-03-25 at 12:01 AM.
Never played a card game yet and don't plan on starting with this one.
I will give it a shot. I have played many Card games throughout the years. Spellfire, MTG, Star Wars, Pokemon, WoWTCG, and others. I hope it becomes at least mildly entertaining, though I doubt I'll spend money on it.
"There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. Only the enemy tells you where he is strong. And the rules of the game are what you can do to him and what you can stop him from doing to you." -Mazer Rackham - Ender's Game Orson Scott Card
Yes, however. Biggest reason is that it's free, not so sure I would even try it out if it cost money to buy it.
It's free so why not at least try? I'm def gonna give it a few rounds and see if it's worth sticking with.
"Complex" does not mean "deep". Depths is satisfying. Complexity for complexity's sake is not; it's just confusing. I'll admit I haven't kept up with MTG, since I quit back in '95 or so, but even then it was starting to trend towards being overly complex.
Depth is what you should be aiming for in a card game. As an example; Go is a game that is deep. Similarly, chess, though chess is admittedly more complex than go. Both games have reams and reams of strategization, though their rules aren't that complicated.
For a TCG type game like this, the bread and butter on depth is going to be how many valid builds there are for competition. A well-balanced and deep game will have thousands of potential decks. An overly complex but shallow game will have tons of rules, but most of them are suboptimal options, leaving a handful of decks being "good".
"There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. Only the enemy tells you where he is strong. And the rules of the game are what you can do to him and what you can stop him from doing to you." -Mazer Rackham - Ender's Game Orson Scott Card
Like I said, MTG was trending that way even when I quit. Each new expansion layered on new rules, for the sake of adding new mechanics, not increasing depth.
if you've got like 6.5 minutes to watch a video on this stuff, this one's a good breakdown of the concept; http://www.penny-arcade.com/patv/epi...vs.-complexity
Yeah, they have so many rules now it is daunting to even try to start playing again. I looked into it and just cringed and decide against it.
There was a player-made, random rule set called Chaos Magic, which I loved, but it just added some excitement to the otherwise staling game that MTG had become.
"There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. Only the enemy tells you where he is strong. And the rules of the game are what you can do to him and what you can stop him from doing to you." -Mazer Rackham - Ender's Game Orson Scott Card
Things being free doesn't force people to try, it allows them to with no commitment. No commitment (like outlaid funds) gives people a chance to try it and see if they like it. If they do, great, they've found a new activity. If not, fine, they can walk away no poorer.
Seems like common sense, tbh.
Last edited by shanthi; 2013-03-25 at 02:33 AM.
That is not dead which can eternal lie.
And with strange aeons even death may die.
Last edited by Duncanîdaho; 2013-03-25 at 02:28 AM.
The generalist looks outward; he looks for living principles, knowing full well that such principles change, that they develop. It is to the characteristics of change itself that the mentat-generalist must look. There can be no permanent catalogue of such change, no handbook or manual. You must look at it with as few preconceptions as possible, asking yourself, "Now what is this thing doing?" -Children of Dune
They are wasting something: an opportunity to try something at no cost. Unless it's obvious to them that they're not going to like it, most people don't want to waste such opportunities.
If you're saying most people feel compelled to try free things that they know ahead of time that they won't like, we'll have to agree to disagree. I haven't seen that.
That is not dead which can eternal lie.
And with strange aeons even death may die.
Doubtfully... I generally don't like card games.
Main & raiding character: Elchali, Holy Paladin