Firstly, i'd like to say that i completely understand that blizzard are trying to aim WOW in MOP towards the more casual player and have seen the positive. However, i would like to voice my concerns and disappointment to the direction that wow is going.
It seems to me that Blizzard are totally ruining the hard work that they have done in the past, and merely down tuning it to make this game casual friendly, making the game feel very lazy
Some examples:
Professions-
These used to be skills that players would put time and effort into in order to reap in the rewards. Cooking- farming animals from different zones to level up. Fishing-moving from zone to zone and putting in effort to reach max fishing cap. Herbalism- visiting zones to pick different flowers. Now, in this current patch and looking at patch 5.3, it makes all these professions pretty meaningless. You can level max cooking at Halfhill very easily. Herbalism in the next patch means that herbs can be picked anywhere in Pandaria and so you can level it up without going to Kalimdor/Outland or Eastern Kingdoms. You can also do the same with Blacksmithing and ghost iron ore to level up
Not only does this damage the auction house economy via low level mats now but it makes these professions stupidly easy to level up at max level, making them feel quite worthless and unrewarding.
Raids-
I wont get much into LFR as i know that there are so many different views on it. I like the fact that it gives casual players to visit new content but it just gives an easy mindless gearing up route for the lazy wow player.
PVP-
It feels like blizzard have dug a huge hole, adding pvp power and now in patch 5.3, they want to change pvp and give resilience to every single player. While i see this is another good change for casual players as well as the removal of the 2.2k boundary on gear. It kind of ruins the whole "special" feeling of pvp.
TBC and WOTLK had a great pvp system i thought- rewarding players with gear when they reach a certain level for each set piece. This gave players who wanted to pvp something to aim for, something to achieve and feel proud of themselves. With a little time and effort put in on learning how to play, a lot of players would reach it. Now, i feel as though there is nothing to really aim for in pvp. It feels like daily quests- you have to cap every week to get to conquest point boundary where you can then buy the elite tyrannical gear( even this is being thrown away in patch 5.3).
From these points, while nice for the casual player which i understand, it really makes this game feel a lot less rewarding, a lot less special and kinda disappointing
Anybody else agree?