Trinkets already had their PPM reduced in PvP. Trinkets are the least problem regarding FC's in PvP.
Trinkets already had their PPM reduced in PvP. Trinkets are the least problem regarding FC's in PvP.
But soon after Mr Xi secured a third term, Apple released a new version of the feature in China, limiting its scope. Now Chinese users of iPhones and other Apple devices are restricted to a 10-minute window when receiving files from people who are not listed as a contact. After 10 minutes, users can only receive files from contacts.
Apple did not explain why the update was first introduced in China, but over the years, the tech giant has been criticised for appeasing Beijing.
and http://www.wowhead.com/item=95811
and http://www.wowhead.com/item=89079
doesn't have a ppm.
But soon after Mr Xi secured a third term, Apple released a new version of the feature in China, limiting its scope. Now Chinese users of iPhones and other Apple devices are restricted to a 10-minute window when receiving files from people who are not listed as a contact. After 10 minutes, users can only receive files from contacts.
Apple did not explain why the update was first introduced in China, but over the years, the tech giant has been criticised for appeasing Beijing.
The gear out now, before ToT is, how do I say this nicely.
Crap.
There are constants in this game that will never change and they are tanks scaling better with gear than any other spec/class and warriors scaling better with superior gear.
Never played a paladin or a blood DK but we shall see how long tanks last vs rogues once gear after ToT is obtained. You already have 600kHP tanks running around now before full ToT gear is obtained and all the tank needs to do is have a few PVP pieces, possibly the weapon and shield.
I'm talking about good players here, not idiots who cannot for the life of them deal with a rogue who likes to play around with his victims.
Blood DKs are garbage vs melee since our mastery got neutered in PvP with the multiple DS nerfs.
Most pvp pieces will have their pvp resil removed, not all. So at best tanks will do PvE for the main sets for bonuses that increase their defensives. Besides that they will also most likely go for item pieces which have no pvp resil on them, but with the most sockets.
They have to make pvp power attractive for tanks.
Considering a socket is 320 resilience, and pve rings, cloak, belt, boots got 1+ socket compared to their pvp counterparts, hell, neck got 2+ sockets, all those pvp pieces will need atleast 320+ resilience to make pvp gear worth using above pve for a tank who doesnt need pvp power.
Then we have the 5 set pieces, 4p bonus is 1000 resilience, now whatever its worth using the 1000+ resilience bonus or the 2p or 4p pve bonus is probably dependant on what tanking class you are.
The trinkets will also need resilience, else the pve ones will be better.
Yes, I think most are over estimating the health part a bit(if they do no use pve trinkets) but you also have to remember that Some of the set bonuses give stam, which in turn would make your health a bit more than in pvp gear which should be a concern at the least. I would like them just to give the stats of craft able pvp gear if you decide to use any pve gear and disable the gem slots if there is no slot applicable for it to reside.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Please tell me were our damage is gonna come from? If you don't suck you don't need to worry.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose