I don't think the classes are too complex. I do think the levelling path and then breaking into the endgame is too complex though.
I don't think the classes are too complex. I do think the levelling path and then breaking into the endgame is too complex though.
Just, no. Tanking isn't simply holding threat and being hit in the face. Try tanking something like Tortos without using active mitigation for the massive amounts of snapping bites you'll have to have it up for. If you manage to kill bosses without using active mitigation then you are totally being carried by healers, or are doing LFR.
That is one of the major causes for complaints, in my opinion. People expect to get to grips with a class and release its full potential in no time at all, but when a couple of days play goes by and they aren't hitting simcrafted numbers shown on websites, they declare the game to be too hard. It's simply a total lack of determination.
Last edited by Theodon; 2013-03-24 at 10:14 AM.
I'd quit along time ago if things didn't catch up.
Don't get my wrong, I can talk for hours and days, maybe even weeks about how awesome molten core, bwl, aq and naxx were, and how tbc was super awesome too.
But it'll only last so long. Frostbolt was the only ability used for dps back then, until you could afford to go fire in late aq/naxx, then it was mostly fireballs with the odd pyro.
Boss fights were mostly one trick ponies and fairly easy to learn.
These days there's always room to improve, thing to work on and get better at, you have tresholds to meet and numbers meassure yourself against. The game has simply grown. I doubt many people would've been around if all it was to the class was bolt and ball spams, and just taking in the scenery, that part gets old really fast.
I think people are jumping on the OPs words, not the idea/concept they are trying to get across.
Difficult could mean various things.
Could just mean tedious and/or becoming less forgiving of mistakes.
Would you call the overload of trash difficult or tedious (trash can be fun if designed right)? or sometimes the tedious and necessity to be perfect over many continuous hours can become difficult for some?
Perfect pulls every time. 25 people performing flawlessly. Fights that have you jumping through hoops (sometimes literally) for 10-20 minutes. Priorities/rotations that need precision execution to perform at the top, with a game with variable latency. Fights designed around the assumption you'll have boss mods, even if top end players don't need them; hell, even class buffs/debuffs/priorities/procs nearly needing addons to be at your best. Macros and many, many keybinds.
None of it is truly difficult ... compared to real life stuff ... but it adds up to a large intertwined set of complexities that is actually against the roots of WoW. It was the simpler, less grindy EverQuest. Now, it is becoming very complex, and very grindy. Some love it, some hate it ... each are right for their own opinion.
Comes down to, if you are having fun, then great, if not, you unsub. The OP is theorizing that the ones leaving, a decent % is because of the increase in intensity and dedication required to perform even menial tasks.
I agree challenge should be there. Things shouldn't necessarily be as simple as arcane mages were somewhere in wrath and BC locks; 1-2 button heroes. The fights shouldn't be patchwerk either ... Maybe it is some just getting tired and worn out from the intensity, and need to take a step back, let new blood take over.
I know I burned myself out on dailies. Probably around the 6 week mark. None of the rares I encountered were hard, though soloing the one in Dread Wastes with all the adds by the water at 89 was both fun and challenging. But I was also tired of the changes to classes, even some for the better. Two of my favorite classes and the specific specs I loved to play were redesigned, one from the healing homogenization in cata, and another, just because the other two specs were getting love, I guess they figured they screw with it. That killed the love for my main ... and my main alt. With that, my love for the game.
I'm happy others are enjoying all the changes ... but it isn't the complexity that drove me away, it was the narrow paths, all the limitations, restrictions, my freedom of choice to have fun how I want, in the xpac touted for being about choice, was it. Once they switched to LFD and farmable tokens ... I can't go back to these artificial caps. If I want to play the hell out of the game this week, and not play next, then I should be able to farm 10k VP this week if I want. If I want to grind out a single rep in a few days, I should have that choice ... not have a gated, Ogri'la style rep system. If I want to kite a world boss somewhere, like in tanaris, it shouldn't be tethered ... let us create a dynamic environment, even if they don't have the passion to any longer. GMs should be in game, dropping bosses on capitals wiping out people. Don't take away group quests and class quests. Class quests are perfect for those wanting to go deeper into the lore, and gives you more attachment to your toon, especially if done at proper levels. All that stuff gives the game character and personalization.
The current game isn't bad ... but it has lots its flavor for me ... not because it is hard or complex ... but because it is tedious and simple with other systems over done (like tons of trash) just to make it appear there is more there than it is.
What? People have been complaining for years that Wow is too simple and dumbed down.
---------- Post added 2013-03-24 at 06:31 AM ----------
How on earth does a complex rotation make Wow a single player game? The amount of stupidity in this thread is astounding.
Well back then there was no HC, so if you want the same pizza + relax raiding night with friends, why not just run normal modes ?
My guild is having a (kinda casual) progression, but it's more work than fun. When we really want to party, we invite *everyone* we know, even the fresh 90 parents with a baby on their knee, and queue the new LFR while chatting on ventrilo and having a drink (LFR is way more cool when 3/4 of the raid are friends ) .
Last edited by mmoc130c3465fa; 2013-03-24 at 10:42 AM.
But you have to move too! Little at least! Plus you can get like lets say 500 apm just by spam clicking boss for targetting.
Only things that were complex was when you had to keep DoTs with 100% uptime BUT at same time you couldnt just refresh them at random times..you had to wait last ticks etc. Like warlocks had to take account haunts travel time, lag and unstable affli's cast, last tick of curse. Thankfully corruption refreshed itself with haunt. With some fights this was bit painful - if you wanted 100% uptime on 2+ targets it was craaazyeh. But damn satisfying.
Now dots dont really have that so meh.
Well good thing new players have 90 levels to figure things out. There is a reason why new characters don't start out with all their abilities and talents at lvl 1. Blizzard has made learning how to play the game simpler than ever and the only way for someone to have a difficult time is to be brain dead. New doesn't mean stupid.
---------- Post added 2013-03-24 at 06:47 AM ----------
An opinion based on facts has more merit than an opinion alone. He backed up his opinion with facts whereas you have yet to do so. I'm sorry but facts have everything to do with this thread whether you like it or not. Just because you have a weak argument with nothing to back it up doesn't mean you can demand that others not bring up facts.
I can agree with the OP to a certain extent. I personally find my Muti Rogue the most fun to play because it doesn't have a lot of tedious things going on with it. I've found that I like my Affliction lock the least, not because its hard or even really complex, its just feels tedious and has for a while.
Healing is one of those things that is probably more complicated, but then again in Vanilla and TBC you had lots of downranking, much more mana management other things going on ( for most specs). It was much more of mind game than a reflex game.
Tanking is definitely easier, although I think its probably more complex due to the nature of boss fights these days + ablities. Its less tedious but there is more going on at times.
I tend to think that most specs at this point and time aren't overly complex, however that doesn't mean there aren't some things that are still tedious and not a ton of fun.
I think the OP has a point tho. I miss the days that you could do this...
Sorry but considering the topic of the thread is whether the game is too complicated or not, perceived skill lvl has everything to do with it. Bringing it up isn't insulting and shutting down a valid argument because some people choose to be insulting is complete bullshit but sadly very typical of these forums.
---------- Post added 2013-03-24 at 06:55 AM ----------
You don't need to push them all. In fact the game can be played without doing so. Players have the ability to make their game play as complicated as they want which is why the game in its current state is perfectly fine as is.
I don't think dps rotations in wow could be considered difficult, they are all fairly easy to learn. They are however boring and tedious, largely due to the stupid amount of ability cool downs in place.
It simply isn't fun spending a large portion of your time auto attacking because all your abilities are still on cool down. There needs to be a better mix of heavy hitting abilities with a cool down, and spam-able filler attacks so that it feels as if you are actually doing something all of the time. Of course this varies from class to class, but pretty much all classes could do with a rework along with removal of some of the ability bloat.
And that's why we have 3 difficulties for raiding
If you want to mash your buttons, eat pizza, chat with friends, go take a bio-break in the middle of the fight you have LFR.
If you want to mash your buttons in right order but not perfectly, if you want to stand in wrong shit on the floor but no too long, if you generally want to screw something up but know what you screwed and get it correct you go normal.
If you want everything done perfectly you go raid hc mode (well, ofc, you can fuck up too :P).
If you don't want to raid, rotations are worthless. Just spam what spell name you like.
*Edit
Ah ye, lol at the arcane mage guy in video
Last edited by mmoc9ff7ae5337; 2013-03-24 at 11:26 AM.
Raiding in WoW is like racing down a busy highway, trying to escape the cops while avoiding crashing into every car and obstacle in your path. You might notice the road ahead of you and any obstacles you have to avoid, but how often do you get a chance to look out at the sky overhead or the mountains to the side? Can you spend much time glancing at the trees or lakes you're passing by while you're busy trying to avoid a fiery and horrible death?
The OP isn't saying that the game is too "difficult" for him to play it well; he's saying it's too "micro managey" for him to enjoy it. People replying with comments like "probably because you're bad at the game" or "and you consider yourself intelligent" are either ignorant or full of themselves. There's a huge difference between fun and skill. It is certainly possible to be very good at something and yet hate it immensely.
I don't agree that the complexity of this game is what's driving away most subs, but I do agree that this game is becoming too complex. I think I would have much more fun hitting only 10-20 buttons a minute, where my success is boosted by intelligent use and proper timing of abilities, while actually be able to engage my focus on the combat and the visuals than to have to manage hitting 40-60 in a heavily micro-managed rotation that requires a large amount of focus, where I'm then being taxed to also pay attention to my surroundings. Many players, myself included, pride themselves on being able to manage their role while also paying attention to their surroundings -- they consider that skill, and will happily lambast other players who appear to lack that ability. But that "skill" isn't fun. And it can be quite taxing.
A little adorable girl-playing arena:
http://www.warcraftmovies.com/movieview.php?id=226831
3-year-old boy-playing wow:
http://www.youtube.com/watch?v=Pk-bGSvres0
you can find lots more on YouTube.
I do agree that some parts of wow like hardcore raiding and other stuff like high rated arena can be complex but for most part I don't think so.
p.s. oh and if you still think it’s complex I’ll upload a video of my 3 year old farming, she loves to do it.