Originally Posted by
Kurzior
It's going to sound harsh, but if he can't be bothered to put that minimal amount of effort into his character, you may want to consider replacing him....
For the second door, try to impress on your dps the importance of getting interrupts off on the venom bolts. The longer those are delayed, the easier it is to get through that phase. Healing requirements, as I'm sure you've noticed, go way up once those start. As a way to conserve mana, don't start dispelling until all the effusions and priests are dead. Just blow some healing cd's like tranquility, spirit shell or avenger to get through so you aren't draining yourself too badly.
For you as a paladin, a few suggestions you might try.
- run clemency instead of unbreakable spirit for this one. First, you can double hand of salvation which can be a huge help for the tanks picking up adds off healers and dps, which will also save a lot of unnecessary damage. Also, you can clear triple puncture off of the tanks at least twice and up to 4 times during the fight. (You can do this during double-swipe without the boss hitting someone else if you immediately clear HoP with freedom or tell the tank its coming so he can cancel it right away). 2x hand of sacrifice is nice too, but be careful when you use it because triple puncture can leave you hurting pretty bad.
- I actually like Holy Prism over LH on this fight. Most of the time people are just too spread out and moving too often for LH to really be effective. Prism is grea burst healing on multiple targets, range is not generally an issue, and you have the bonus of being able to use it as an instant single-heal if you need to burst a tank up quickly.
- Fist of justice is nice on this fight since a lot of the minor adds can be stunned, reducing incoming damage