I'm going to make maybe a couple of more posts and then leave this thread alone; it seems people can't look past their own experiences.
People on the Internet lie. Wowprogress said differently. In that first week,
practically nobody with gear below item level 503 defeated Horridon on 10-man.
And this is why people like yourself aren't worth speaking to. Nobody (least of all me) is "whining"; simply sharing an opinion on why people have found Horridon so challenging. Comparing Onyxia is a deliberate straw man, because Onyxia is a single target that doesn't appear staggered when you're potentially trying to pick up other things.
At what point did I suggest I wanted to ignore them? A mechanic you ignore isn't a mechanic at all; the developers may as well call it "unavoidable raid wide damage to make sure you have something to heal". In fact, in a previous post, I even stated that missing interrupts and the like should be painful, but not overwhelming. And for all your arguing that such things aren't overwhelming, a large number of people are saying that their healers are struggling.
Stop looking at your own experience and assuming its universal.
Stop, take a breath, and
read what people are saying instead of dismissing it.
You don't have "plenty of leeway" in 496-498 gear, which is what a normal mode raider would have first pulled the boss on. And like I said, people in that gear,
weren't killing Horridon on the fist week. They just weren't.
As for "picking up a mob and facing it away", you're being deliberately dismissive. You know, full well, it's not just picking up a mob and facing it away.
So tanks can blow cooldowns and not need any heals throughout the Gurubashi and Drakkari stages? Wow, I've yet to see that be the case.
Look; you can either accept that people have trouble with this fight, as they're trying to tell you, and that there ARE reasons for it. If you can't accept that, perhaps forums aren't the place for you.
The adds on Ignis needed a 5k hit to shatter,
this had nothing whatsoever to do with player skill; Riplimb and Rageface responded to accumulated damage, so the mechanics are totally different. If you're going to be so dismissive, at least try to be accurate.
To you.
There are other players out there.
You're talking as if interrupting is the only thing people have to do. People take a tick or two of damage from puddles when they first spawn under them. Adds might be on random raiders because they spread out for puddles in different directions.
Okay, this is where you just start spouting the usual elitist claptrap we've all heard 1,000 times. "Barely doing any heroic bosses in T14" should have no impact on what you do in the Throne of Thunder
normal mode, assuming you geared up in and cleared T14 normal. That's how the progression is meant to work. Also, a blue post very heavily implied that Horridon was designed around players in 502 gear, an unbelievable hard average to achieve if you weren't doing heroic raiding in the previous tier.
But your last part is pure gold. I'm telling you that according to wowprogress, an absolutely tiny number of guilds killed Horridon in the mid to high 490's; close to none. My raid leader went through nigh on every kill when we started work on it to see if we were just being poor or there was another problem.
Can I politely request you drop the "you people" talk? Don't dehumanize me because I chose to drop my commitment to raiding for more important things. Take a look at my history pre-MoP to see the standard I used to raid at.
This is my latest kill of Horridon; I'm Zellviren, was barely ranked item level 500 when we did it, and I'm in the world's top 20.
Tell me what to improve.