I feel the heirloom boost they put in was dumb, 80-85 is a breeze, they should have just made the JP purchase bump them all to 90 instead. 85-87 isn't too bad, but 88-90 is just ugh.
I feel the heirloom boost they put in was dumb, 80-85 is a breeze, they should have just made the JP purchase bump them all to 90 instead. 85-87 isn't too bad, but 88-90 is just ugh.
No, but it does mean you are missing out on the majority of content. It is a fact that the vast majority of the game revolves around max level; which is a problem in design since Blizzard is unwilling to introduce features to make dicking around with lower level content more attractive.
Originally Posted by Marjane Satrapi
There is a multiple path you can take in Jade Forest and in order to see it you have to play both factions. There is a horde quest chain and an alliance quest chain that eventually tie together by the end of Jade Forest. So if you want a new path to reduce the redundancy then try a different faction.
I made no assumption about how you or your daughter play WOW I simply asked what was the point of levelling from level one when an experienced WOW player would be able teach someone more in an hour than three or four days of levelling ever could. If she enjoys the levelling experience and enjoy teaching her about the game good for both of you but let's not pretend that the levelling process actually teaches much that is relevant to end game play.
I made no mention of new players other than to say that the levelling experience is not very good at teaching them how to play the game. The point of this thread is not about new players experience of levelling but players who have experienced levelling a number of times and are now bored of having to go through it all again.
I recently started leveling a toon of mine through Cataclysm content, for the first time since Mists of Pandaria came out. From what I've experienced so far, they really cut experience requirements. It's taken me significantly less time to go from 84-85, a gap I used to dread.
So, I'd have to disagree. There's been more levels to go through, but the time to get them has been decreased enough each expansion to not make it overwhelming.
One annoyance I'm experiencing, is the return of discovering flight paths. I know that's the way it used to be and having all FPs was a "bug" for awhile, but I notice now it does take up a lot of time during the leveling process.
85-90 can be done in about a week playing for just a couple hours a night. It honestly does not take as long as people think it does. As it was said earlyer, time invested from 1-90 now is a fraction of the time it used to take from 1-60 even 1-70. As they have said in many blue posts, you get out of wow what you put into it, you want to reach the end fast? put in the time and effort to do it. If you cant then dont worry about it, the content will still be there when you reach level cap. However if you complain about it and dwell on how tedious you may think it is, then the game will feel tedious and leveling will seem long.
The only content that matters to a player is the content that they are currently involved in. It does not matter how many other people are involved in the end game. Ones enjoyment of the game is not based only on the last level of the game. Your comment would only apply if it was impossible for you to enjoy the 1-89 game because there was no one to dungeon run with and no one wanted crafting goods from that content. If no one doing early content stopped you from getting to end game then this complaint would hold water, believe me I played FFXI where everyone played a main job to end game and all other jobs they leveled only to level 37, which meant that between 37-70 you had a hard as hell time finding a group to level with and you could only level with a group of 5 players in FFXI. If you had a low pop server you were just SOL.
In wow you can always find players to go through previous content with, all you have to do is flip a switch and the game finds you a group. Theres always going to be a demand for early mats so you can make money to get to end game. The majority of players may be active at end game but that doesn't stop you personally from getting to end game.
If there was a hurdle that couldnt get passed in midgame to get to end game then this argument would be viable, but its not. This all boils down to people not wanting to invest any kind of time or effort in anything but the end game, they want a slingshot to throw them to the end so they can get bored quickly and bitch on forums that the xpac sucks because there is nothing for them and their 11 level 90 alts to do.
Levelling is a lot faster but every time I reach Northrend I lose all will to keep playing. I just hate that continent so much.
I don't think cutting exp will solve it. For me, levelling is annoying because it takes too long and for the most part feels meaningless. You breeze through zones really quick and none of it's challenging which makes you feel that you want to just get it done quickly. However, it takes quite a while to do 1-90. I kind of think they should allow all classes to start at a higher level, like a Death Knight does. Obviously, there would have to be certain costs and restrictions to it, but something along those lines.
The real damned problem with Blizzard is they don't understand how to slightly do anything. They either make something extremely one thing or extremely another. "This can't be too good for leveling" means they'll make it no good at all.
The XP per hour for everything non-questing should be like... 5% worse. Not like.. 500% worse.
They do this in other aspects of the game, too. "While you can do so and so for so and so, doing this so and so will be more effective" (Makes former so and so not effective AT ALL.)
I really like this idea, but what I'd like is like... what's a DK called? A hero class? I'd like "hero" versions of all classes, and doing so will start them all at level 70 or 80, and the requirement will be to have a max level character. You could even do cute things with them, like give them flavorful names, like a certain "type" of Paladin (Same as a normal paladin, just with a flavorful name), or give them flavorful, faction dependent class names.
Leveling does not take longer than it used to, because of succesive experience nerfs.
Heck Vanilla 1-60 leveling was a lot grindier than 1-90 now, if anyone remembers how clunky vanilla quests were. You have idea of it doing TBC areas - kill 30 (!) high HP, slow respawning ogres, reward: 2 gold and 10.000 experience. GG. It was like that in Van, except players did a lot less damage and didn't had 4 digit health until mid 50's at least. 6000 life was absolute god tank in T2.5-3 gear, now characters at level 60 with heirlooms have more health in DPS specs.
You can go from 1-90 now without heirlooms much much faster than you could go from 1-60 in vanilla.
The requirement should be at least five 90s.
I mean seriously, one level 90 character? Even casually leveling as a brand new player that can't possibly be more than two months. Why the hell would people deserve to get a bunch of easy-mode premade characters for playing the game for such a brief period of time?
Honestly, I don't understand how people can complain about leveling being too much these days, you already get nerfed exp amounts for 1-85. And you get bonuses for being a 25 guild, and even more bonuses for BoA armor that makes killing things super easy. Plus the ability to queue for random dungeons and battlegrounds when you get bored of questing. Frankly, asking for easier leveling is a bit whiny.
I think blizzard always makes things bad. Like example the following.
1) Flying at start ruined CATA, In MoP no flying suck,what they need to do is for flying is what they did in WoTLK
2) Leveling in WoTLK and CATA interms of exp is best because once you get to max level you were able to buy Heirlooms that increase leveling exp, in MoP there is nothing.
What I think they need to do.
1) Make PVP/pet battle/farming/instances as fast as Questing : this way each time you level an alt you can try a different path, instead of just questing.
PS: no one is complainging about 1-85, its 85-90 thats the pain.
the speed of levelling would be a non-issue if levelling were challenging or fun. or best of all, both.
levelling in vanilla was done in a world that was dangerous. you always felt threatened. you needed to learn how to use your skills to survive. over the last couple of expansions Blizzard have castrated the outside world, removing any sense of danger and making the whole levelling experience boring. it is no suprise people now want it to be faster and faster.
the fact is, if levelling still contained meaningful gameplay, you would probably get a lot fewer complaints about a lack of end-game content. because people would be happy spending some of their time levelling alts.
Blizzard to need to remember, all the people that were originally sucked in to their game were sucked in by the gameplay that started at level 1. the sense of progression for their character. the sense of danger. the satisfaction of a tough challenge well done. none of this exists any more. is it any wonder they are struggling to bring in new players?
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
What the heck are you talking about? There is a tiny number of dungeons and even fewer level dungeons in Pandaria, gathering professions give miniscule ammounts of exp and so do battlegrounds for that matter. There is no way to skip or choose where to level in Pandaria either since there is ONE zone for each level and the stories are completly linear forcing you to do them from start to end.
I have by now level 7 chars to 90 and I can tell you that Pandaria is the worst, most tedious and annoying leveling I have experienced since I started back in TBC. It is plain and simple not fun and takes too long and that is with rested bonus.