Still seems like a lot of people are downlplaying it, but dailies are a GIGANTIC portion of MoP content. They spent a ton of dev time setting each zone up to be a daily quest hub.
Can you progress into LFR w/o dailies? Sure, just be willing to spend a ton of time grinding heroics, spending a ton of gold on the AH or doing a lot of PvP. I came back in MoP at 5.1 and leveled pretty fast, I found myself completely road blocked from getting the ilvl to LFR w/o finishing some daily rep grinds as I hate PvP and was unwilling to spend 10k per piece of gear on the AH.
W/o dailies, you wont be getting any rep mounts, certain profession patterns, etc.
w/o dailies, you have an extremely slow rep grind.
W/o dailies, 90% of valor gear is off limits to you.
w/o dailies, several chunks of the story is off limits to you.
w/o dailies, you have a tougher time getting lesser charms to accumulate extra LFR/Raid rolls.
Once you go through the initial story lines, pretty much every new MoP zone is designed as a daily quest hub. Vale of Eternal Blossoms and Isle of Thunder are two zones that have very little besides dailies in them. These zones were solely designed as huge daily hubs.
People can candy coat it all they want, but, truthfully, mop is dailies.
Last edited by spectrefax; 2013-03-29 at 08:57 AM.
I recently dinged 90 with my shammy. "Had" to grind Klaxxi rep to exalted to get HC dungeon level weapons for him. Instead of the month of dailies it took around MoP launch, all it needed was for me to clear the zone from quests. And kill few warscouts/warbringers what drops the rep insignias(1k'ish rep to faction X, more if you bought the bonus rep item at revered). Not to mention the first of the day dungeon/scenario rep. So there is an alternative way to grind rep now, and it's not that slow as you make it seem.
Also you can get the elder charms of good fortune for the older LFR's by going to the new daily island, maybe do few solo scenarios to be up to date with the zone, kill rares/loot the box to get the treasure trove key. Then do the solo scenario and stay in the first/second room looting the boxes the whole time. This thing netted me 11 elder charms. More than enough for my weekly LFR needs.
Last edited by mmocba08ea396d; 2013-03-29 at 09:50 AM.
Hey, did you know that there's a rare/elite mob on the boat near Isle of Giants that drops a crapton of rep tokens that give 1k rep to each faction? Did you also know that this mob re-spawns approximately every 30 minutes? A hell of a lot faster than dailies.
---------- Post added 2013-03-29 at 03:32 AM ----------
To add onto that, you can actually down the same boss multiple times in the week and still use up your charms to get however many bonus rolls you want. You won't get the initial loot, but the bonus rolls will always have a chance to give you a drop provided that you have the charm.
Also, many people overlook this, but I'd recommend getting exalted with the tillers. The work orders you get once you own the farm are pretty nice for extra rep with whatever faction you need it with.
I'm not saying there's not alternate ways to do things, but the OP asked specifically about dailies and dailies have been MoPs main focus since day 1. As an example, the latest patch, 5.2, aside from the raid, is nothing but a giant daily quest hub. 5.0 and 5.1 were hugely centered around the daily grind to get valor gear and what-not. Just trying to give him a different, honest perspective. Am I a little biased against dailies? Sure, simply because the expansion is so overwhelmingly centered around them as content. And, if he truly detests dailies, it's my opinion that this expansion probably won't be very enjoyable for him because of this.
I haven't played a lot of MoP. (I didn't find it personally appealing after getting to 90.) With that disclaimer, here's my two cents:
1. From what I understand, dailies are by far the fastest and most efficient way to gear up for raiding. There are alternative though.
2. I don't think so - your mention is the first I've heard of intellect being capped.
3. Scenarios are basically easy, instanced group quests, if you remember those from Wrath or earlier. There are now apparently Heroic Scenarios which provide valor points.
4. Find a guild with people you like to run with. Otherwise LFD becomes a nightmare this late into the expansion, in my experience.
5. Mists felt like it had a better, more coherent story than Cata. The zones looked better in terms of both graphics and overall design. A lot of the time, it felt like MoP was shooting for a balance between some of the better parts of classic/bc-style play and that of more recent xpacs. Gearing a character up is more work than it was in Wrath or Cata. PvP isn't working at all well in my opinion. (I understand they're making some effort to change that.) Questing still reminded me heavily of Cata.
6. A decently geared lock played well can solo everything up to and including ICC. (Maybe Heroic ICC?) Priests are going to be a little less able that that.
7. Profs were laughably easy to max. Specific recipes may require dailies.
Personally, I wish I hadn't bought it. Among other things, I dislike MoP's approach to questing, found some zones and races to be overly silly (not Pandaren), hated the new talent system with a passion, didn't like what I saw about the 'gating' and daily log-on mentality encouraged by daily quests, saw way too many bots, found the instances stupidly easy, and found the grind to get geared enough to matter in pvp to be intimidating (yes, bought full pvp gear off the AH at 90, it didn't help). While there was a lot of good work, it did still sometimes feel like Blizz was cutting corners.
All that being said, MoP isn't a bad game in many ways - just different enough from classic WoW that it wasn't fun for me. I do think they pushed the Skinner-box model a little hard though.
While I agree that in 5.0 dailies definitely felt mandatory, Blizzard's taken steps around it since then. If you or the OP truly detest them so much, you aren't required to do them anymore. If you take away the dailies, this xpac still has more content than Cataclysm, and we're only on the second major content patch.
1. you can grind rare zandalari mobs for 1100 rep each token, 100% and 300% drop rate on them, no dailies req.
2. all casters are capped at 300,000 mana.
3. scenario are easy 3man dungeons no need for specific specs.
4. hc dungeons are hilariously easy, my ilvl 518 ele shaman can solo them....blood dk would fall asleep doing them wipes are near impossible.
5. no idea about blizz offers.
6. my ele shaman can solo ulduar 25 cept yogg, i'm damn sure a warlock and priest can, also 3manned lk 25 hc.
7. professions are really really easy this time around you can do blacksmithing like 560-600 crafting the same green items, same for LW and tailoring, my lvl 80 has 600 blacksmith, my 80 has 600 leatherworking my 85 has 600 tailoring.
Dailies are not required by any means, they are, however, recommended, but you can go through LFR and start raiding without doing dailies, however your gear progress might be slower since you cannot get the rep gear.
I didn't do any dailies 5.0->5.1 and was still doing heroic raiding for the first 3 raids, so they won't cockblock you if you don't do them.
LFD wise, it is just silence usually. You can do Scenarios as well (3 man dungeons essentially) that are faster. However there are rarely any assholes or nice people in LFD, it is just quiet.
All except the charm
Unless your in a guild what you states about "5.0->5.1" is water down, if you are not in a guild it can take you close to 1-2 months of casual Heroic Farming (unless you hardcore Heroics, then depends on RNG: My main took me 3 weeks of Heoic (10 day, because the RNG sucks)) to get Raid finder ready (without dailys) not to mention how much wasted Valor you would have because you are cap.
1. It's not mandatory but it helps (LFR)
2. int is not capped, mana is (300k, 345k for monks)
3. It's like a dungeon but with more story and objectives, it requires 3 players, you can find plenty of YT vids about these.
4. There are barely annoying people.
5. scenarios, dungeons, OP classes, 2 new bgs, monks, etc etc etc
6. wotlk might be possible, cata is a no.
7. still long.
That's fine, but trying to say they aren't a huge focus of this expac is simply wrong.
And, speaking of the "second major content patch," aside from the raid, it was nothing but another giant daily quest hub which only further illustrates how daily-focused MoP was and still is.
Last edited by spectrefax; 2013-03-29 at 10:22 PM.
I did grind the launch dailies mindlessly bit over an month with my priest. And after that quickly followed a burnout break. Im pretty sure that the Golden Lotus dailies melted part of my brain. xD
I talked with a friend while back about the 5.2, and we both agreed that 5.2 should have been the MoP launch patch. With the alternative ways to grind rep etc. Things feel much less mandatory now.
The same friend hasn't done any other dailies than the new island, and even then we team up on them so clearing them all takes like 20min, and we are griding his regular panda rep up with the Warbringers/scouts. Seems to be quick and painless with extra chance on a mount. :P
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We dont need more people like you in WoW so please just stay away.
it IS possible, but you can't stand still and cast, you have to use some skill ... which is part of the fun of soloing content.
My wife and I tried to enjoy Mists twice; but it wasn't for us. Some love it. You really have to either try it for yourself, or not. It is a personal feeling you get about the game. If you are tight on money, save the $40 for something else ... if that isn't much money to you, and your willing to piss away $60 (you need to buy time too, tax), then go for it ... you will only be out the 55/60 bucks, and will be able to be done with the game until the itch next xpac, done for good, or love the hell out of it and enjoy the game again.
Intel Core i5 2500k @ 4.7GHz | MSI GTX 980 Gaming 4G x2 in SLI | ASRock Extreme3 Gen3 Motherboard
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2x Samsung 840 Pro 128 GB + Corsair Force 3 120 GB SSDs (three-way raid 0)
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