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  1. #41
    Quote Originally Posted by hasslehoof View Post
    Boss only takes 25% reduced damage, many guilds completely ignore mechanics on the boss and just burn him down on hc without becoming mutated.

    friends guild did it today as a matter of a fact:
    thank you for ignoring the entire thread and just reading op.

  2. #42
    There any video of this on hc?

  3. #43
    Quote Originally Posted by Nuckels View Post
    There any video of this on hc?

  4. #44
    Quote Originally Posted by Draigars View Post
    Well that wasnt close rofl.

  5. #45
    Last week we tried the primordius achievement on 25man. We oneshotted it. Even though the encounter is quite easy for us we found doing it the achievement way is actually even easier so we'll probably end up doing that tactic every week from now on until we start doing heroic progression

  6. #46
    even for heroic, this seems like the optimal strat. I mean, zerg boss, be spread, dot big adds, collect loot.

  7. #47
    Quote Originally Posted by Destroyed View Post
    even for heroic, this seems like the optimal strat. I mean, zerg boss, be spread, dot big adds, collect loot.
    Except that you see Apex almost wiping to the enrage (only the mage is alive). When my guild did it the same way it was cleaner (8 sec before enrage) but the dps check if you do it this way is absolutely insane and only viable for 25 man guilds who is in the top 30 (currently anyways). The dps check and healing check is much higher than Dark Animus heroic but yes it is stupid easy to execute the tactic provided you have the dps.

  8. #48
    Herald of the Titans
    Join Date
    Oct 2012
    The tooltip on the boss is wrong, your damage isn't reduced by 75%, it's reduced TO 75%. That means you lose 25% of your DPS. Eg. you do 100k patchwerky style fight, now you will do 75k.

    This dps loss + lack of mutation buffs can make the dps check bit harsh but completely doable by heroic guilds. This is just meta achievement, nobody is going to go for that on progression. By the time you're attempting achievement, you are propably decked out in gear and have tactics in your memory so boss dies on first pull 3 min before enrage. Achievements are for people like this, to make farm content interesting too.

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