I originally posted this on Reddit. Hivemind took no interest. I try again here.
IMPORTANT: No, Ranked BG and Arena teams, the following suggestion does not necessarily include you. You can keep your precious PvP related gear and stats. You would not be affected. Read more for details.
Let's face it. Non-competitive PvP (emphasis on this phrase, as it is the crux of my argument; remember that) needs much improvement. Most veterans would say it has been broken for a long while now. At least since Resil (soon to be gone, sorta).
The casual player (average, majority of, etc.), probably doesn't care about competitive or Ranked PvP, but probably still wants to experience that side of the game once in a while. "That side of the game" meaning play against another human controlled entity.
The more serious players either raid (and treat the game like a job), or PvP on an Arena team/BG Premade (and treat the game like a sport).
What we need to do, is do away with the "serious" nature of un-Ranked BG PvP and WPvP. How do we accomplish this? Well, for starters, here are some ideas:
- Disable all PvP related stats, when in un-instanced (e.g. World) PvP, and un-Ranked BG.
- Reduce the BG respawn timer to 5/10/15/debatable seconds.
Again, the above would only apply to un-Ranked battles. Ranked battles (BG, Arena) would retain the current system (30 sec respawn, permanent death, etc.).
With this method, un-Ranked (aka FUN) PvP is fun and fast paced again. "Deathmatch style", if you will.
Can you get nuked/bursted/facerolled?
Sure.
Don't like nukes/bursts/facerolls?
Do one of the following
- Don't play PvP.
- Don't roll on a PvP server.
- Don't complain about it.
- Accept it.
Do nukes/bursts/facerolls happen in competitive PvP?
No. ... YES.
Will this break Twinking?
It wont. It will actually improve it. Faster re-spawn means more lulz, trolling and griefing. Blizzard loves twinks. Don't argue it.
What about non-competitive Arena?
Imagine this: No more perma-death. Short respawn, with 5/15/15/debatable minute battles.
Some issues:
How does this method keep organized groups separate from PuG queues? Is that really that much of an issue to begin with?
Certainly the vast majority of PvP at any given time is PuG vs PuG.