Assassin
Deception
Our goals with Deception for 2.0 are to improve upon their single target damage and sustained damage without adversely affecting their burst damage.
Surging Charge and Discharge: Prior to 2.0, Surging Charge, Static Charge, Discharge, and Recirculation had some conflicting goals. On the one hand, Recirculation let you use Discharge faster, but you usually couldn’t build up 5 Static Charges in that amount of time. In 2.0, these skills have been redesigned to work more gracefully and intuitively. Now Surging Charge has a longer rate limit and deals significantly more damage. When it deals damage, it builds a Static Charge (stacks up to 3 times). Static Charges enable the use of and increase the damage dealt by Discharge. As previously mentioned, Discharge now has no cooldown; its use is limited only by how quickly you can generate Static Charges. At 3 Static Charges, Discharge should hit for as hard or harder than ever before.
Induction: This skill now requires Surging Charge to be active and triggers from activating Thrash, Maul, Lacerate, Assassinate, and Voltaic Slash.
Chain Shock: This skill is now found in the first tier of the Deception skill tree.
Nerve Wracking: This skill has been moved from the Darkness tree into the Deception tree.
Impose Weakness: This new skill forces your Spike and Low Slash to proc Duplicity on a separate rate limit. Now after you Spike a target, you are guaranteed to be able to follow up with a powerful Maul.
Electric Ambush: With this new skill, while Surging Charge is active, Recklessness immediately builds 3 Static Charges to provide on demand burst. Additionally, exiting combat greatly reduces the active cooldown of Recklessness (60 seconds with max points) to make Recklessness available for almost every fight you engage in.
Sith Executioner: This new skill reduces the cost of Assassinate and increases all damage dealt to targets below 30% of max health.
Voltaic Slash: This ability has been slightly redesigned. Voltaic Slash still builds Voltage with each use, but Voltage no longer increases the damage dealt by Shock. Instead, Voltage now gives Shock a 50% chance per stack to automatically trigger your Surging Charge on a separate rate limit. Stacks up to 2 times. With this change, the damage boost to Shock has been effectively replaced by damage caused from triggering your Surging Charge, except that Surging Charge additionally builds 1 Static Charge every time it triggers. Therefore, Voltaic Slash and Shock will together help you quickly build 3 Static Charges to rapidly issue powerful Discharges.