for reference:
-'explorer' refers to what is in most mmo's the "levelling content". Going from one area to the next with your motivating drive being to see whats over the next hill, while remaining aware that it could quite easily be something that kills you. For this kind of player the journey is more important than the destination.
-'god killer' refers to what is most commonly the "endgame content". Your character is the top tier of the games progression, no longer questing but killing the huge big bads of the world because they are the only thing left that threatens you and therefore yields the greatest loot rewards. For this kind of player the Destination is always the focus and anything between you and it is just grinding.
Which do you lean towards more? The topic came up when talking with friends about our dream mmos. half of us wanted something with a huge unmapped world where players explore and do more things like town building and mining and such, the other half wanted no levels and huge epic battles where their character is a powerhouse in a sea of peon npcs.
-I guess in a way both seem to suggest "go back and play warcraft 3 then", but it is an interesting divide.
Personally in a game like WoW i reach max level, get very bored with endgame content and roll an alt and take a different levelling path to explore on foot as a weak newbie character again. But my brother for example on has one toon and no alts and races day one of an expansion to hit max level and then the game is all about best in slot gear and quest text and story be damned.
What about you? the journey or the destination, which is more important in an mmo for you?