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  1. #1

    Enhancement Quality of Life

    I had a long Thread typed out and alas...It was lost. Enhance should be more engaging, no, not like a Dk or Fury war. However having all these skills and being unable to use them is a huge burden. I list 4 simple fixes that, at least in my opinion, would improve Enhance for leveling and pvp.

    1) Remove shared Cds to Shocks for Enhancement Only. This would provide an actual "Rotation". Much of leveling an Enhancement Shammy is waiting for a Shock to come off CD; while the 6sec maybe fair the shared Cd is a burden. This also would provide a lil more relevance to pvp as well.

    2) (If 1 cannot be put in) Give Enhancement Only a passive that allows them to use 2 shocks of any tree before encountering the 6 sec lockout.

    3) Give Enhancement Only a passive or glyph that allows auto-attacks and pets/summons a chance to stun a target for 1 sec. This would be better as a glyph since leveling and stunning while a tank is trying to pull would be counter-productive. However, the idea is to give Enhancement more of an identity as well as more viability in arenas. I'm not suggesting that Enhance isn't viable in arena, I am saying that most of it's viability is based on many things that Elemental does better.

    4) This could be a talent or passive for ele, resto and enh. Give Critical hits from: heals, shocks and LB/CL, a chance to reduce the CD of Shamanistic Rage (up to 50% reduction).

    Leveling and pvp are my only concerns for this spec, which, atm is less engaging than a Paladin. Which in its own right can be dull.
    Last edited by Crossxout; 2013-04-07 at 06:14 AM.

  2. #2
    Bloodsail Admiral kosajk's Avatar
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    tbh enh is not really to good in pvp, there are some gimick comps that are working but seriously we dont have any survivability and really bad CC

    and also ele would pretty much love shocks on different cds to :P

    "Hope for the best and prepare for the worst"

  3. #3
    The Patient Starsinn's Avatar
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    1-- no, we dont need more buttons to press. The shared cd is fine.

    2-- maybe, i can see that being helpful.

    3-- i dont want to see MORE stuns in this game especially random ones like you descried here. Lots of people dislike cap totem the way it is. Maybe rework that instead?

    4-- maybe. Not a bad idea. We do need a bit of suvivability if rage is on cd.

    things that drive ME crazy about enh.These are pvp concerns as i feel in pve we are just fine.

    Weapon imbue swapping-- omg. Swapping to rockbiter in pvp is so annoying. Ties into our survivability issue.

    Dps loss when using frostbrand-- need the snare, so no flametongue. Sad pandas. Our damage outside of cds is already low.

    IMO unleashed fury is mandatory for pvp-- the rest of this tier feels really gimp in pvp situations. Make ele blast heal friendly targets like death coil maybe? I dunno. Primal and ele blast just seem weak to me in comparison. (Although i do admit, watching primal fire ele solo undergeared people, is hilarious)
    Being constructive feels good. You should try it.

  4. #4
    Thanks for insight. Honestly that talent should be made baseline or they should jut spread that buff into existing skills and replace it with something else.

    O almost forgot that Spirit Walk Cd needs to be lowered to 45sec.

    Maybe they could re-work Maelstrom Weapon to also Proc a Random Imbue that isn't currently on the MH/OH?

    Healing Rain Or Maybe Healing Surge could give a Buff that would Reduce Dmg taken for all inside the rain or healed directly by surge by 20% for 3sec and then it would decrease the longer you stayed in the Rain or If you were healed directly again, also it would decrease effective healing for enemies inside by the same amount with the same DR. So if you stood in rain it would go from 20% for 3sec and then refresh to 10% for 3sec and then refresh to 2% for 3sec. That's the only thing I could think of for a heal friendly thing. I think it would need some sort of DR or Debuff that would prevent ppl from just standing there but it also shares (and adds) a lil more synergy with some of the talents in the 75 tier. Holy priests use to have something like this with their crits so that is what I am thinking could be done. Also the CD of Healing rain for Enhance would be Increased to 30seconds.

  5. #5
    Pandaren Monk shokter's Avatar
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    Quote Originally Posted by Starsinn View Post
    Weapon imbue swapping
    I strongly agree that Weapon Imbues should be made to be more swap friendly...maybe a way to queue an imbue for each hand so that you could swap your mh or oh imbue at the click of a button to your desired backup imbue. Something...
    "Brevity is...wit"

  6. #6
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    Two charges on shock CD seems like a great idea! although i think each one should have an internal CD too, so as to prevent spamming.
    Effectively allowing two different shocks to be cast every 6/5 seconds

    also letting EB benefit from SS buff would go a long way to making the talent viable for Enhance

  7. #7
    The Patient Starsinn's Avatar
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    Quote Originally Posted by Ak1684 View Post

    also letting EB benefit from SS buff would go a long way to making the talent viable for Enhance
    Hey! I like that. it would be a natural fit for enhance.
    Being constructive feels good. You should try it.

  8. #8
    Increase fire nova cd and damage by a 100%, make also stormstrike spread flame shock, cap fire nova amount of rings to a reasonable number.

    Make flametongue and frostband a single weapon enchant, main hand for Elem and offhand for Enha.

    Improved self healing and defense for enha and elem.

  9. #9
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    Quote Originally Posted by Crossxout View Post

    3) Give Enhancement Only a passive or glyph that allows auto-attacks and pets/summons a chance to stun a target for 1 sec.
    They will 100% never, EVER do this. Like ever.

    The reason?
    Back in TBC, there was an issue. That issue had to do with the arms warrior talent "Mace Specialisation". Mace spec gave the warrior a chance to stun their target on white swing. This was combined with LOLHERALD / SKILLHERALD / STUNHERALD.

    This was one of the most hideous, evil, horrendous things that has ever happened to PvP. So Mace Spec was thrown into a fire by Blizzard. Then the ashes were shot into the sun. Not a single shit was given that day (Except by extremely butthurt warriors).

    Blizzard have said many times that stuns are not at all fun for the person on the receiving end of them, and they also said that random stun procs were never going to return.

    So yeah, you might wanna forget about that whole random stun chance on auto swing thing. Blizzard deciding to give Resto shaman a tool for spread heal + an equivalent of Divine aegis / illuminated healing would be more likely, and that's saying something.

  10. #10
    Bloodsail Admiral kosajk's Avatar
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    Quote Originally Posted by Cartho View Post
    They will 100% never, EVER do this. Like ever.

    The reason?
    Back in TBC, there was an issue. That issue had to do with the arms warrior talent "Mace Specialisation". Mace spec gave the warrior a chance to stun their target on white swing. This was combined with LOLHERALD / SKILLHERALD / STUNHERALD.

    This was one of the most hideous, evil, horrendous things that has ever happened to PvP. So Mace Spec was thrown into a fire by Blizzard. Then the ashes were shot into the sun. Not a single shit was given that day (Except by extremely butthurt warriors).

    Blizzard have said many times that stuns are not at all fun for the person on the receiving end of them, and they also said that random stun procs were never going to return.

    So yeah, you might wanna forget about that whole random stun chance on auto swing thing. Blizzard deciding to give Resto shaman a tool for spread heal + an equivalent of Divine aegis / illuminated healing would be more likely, and that's saying something.
    tell that to rogues, it seems that they forget what you sayed and did it again paralytic-poison

    "Hope for the best and prepare for the worst"

  11. #11
    Quote Originally Posted by caballitomalo View Post
    All #1 would accomplish is for everyone to make a macro to cast all shocks at once. Leaving the "rotation" gap open.
    And#2 is the same but with a slightly different macro.
    For #3 a random stun isn´t something PvPers would appreciate. PvPers like reliable spells and this random stun sounds too rng.
    At last for #4 have you seen the new lightning shield glyph? It give 10% dmg reduction! Its pretty much the same thing you are asking because have a 1 minute cooldown lowered by spell casting seems to average at around a permanent buff.
    #1 not possible, as there was no talk about them being of the gcd
    #2 not the same, you shock twice and have the shared 6 second cooldown then. it's similar to a warrior t1 talent allowing to charge twice before triggering the cd. while the suggestion isn't all thaaaaat helpful seeing how ele is pretty much in need of all three shocks at the same time all the time in pvp, and enh usually only really requiring FrS (and FS I guess to have ST attack the target).
    #3 random stuns aren't necessarily bad. random 1 second stuns are, because you cant utilize them. A random 5 sec stun would give enough reaction time to chain it with other cc or a cpt, a 1sec one isn't much more than a hiccup for the enemy, annoying but not lethal.
    #4 I guess his point was that SR isn't up enough (shamans being to squishy being the reason behind the suggestion I gather). The new glyph is a 100% uptime low effect passive, which does help, but more so sustained than in pinch-moments, what is what SR was designed for. Soooo, not the same. Not a good suggestion from him either though

    To OP:
    #1 removed shared cds I see as a maybe (and a definite no if enh only), but not because of your points.
    a) because simply spamming shocks as fillers feels wrong and makes enh to "castey" imo
    b) slow leveling isn't really a reason for endgame balance and last I heard enh was an awesome leveling spec, killing fast and being able to solo group quests easily
    c) it isn't enhances' every once in a while rotation gap that's bad, but elemental in pvp requiring two of them for his best bursts and one for kiting

    I can see (was discussed often enough) Frost Shock of the shared cooldown, with the damage aspect removed. It would allow more kiting for ele pvp and more damage for enh pvp, while keeping resto to the biggest part unaffected, and not affecting pve gameplay for enh/ele either.

    #2 shock cooldown only after two shocks casted:
    Not good. In pvp, you hardly ever cast two spells after each other, seeing as not only are the gaps not that often, it would be even more rare for both shock cooldowns to perfectly align at a time everything else where of cooldown.

    In pvp, having this effect every now and then is not enough for ele and not that important for enhance.

    #3 is to weak.
    Never again low duration stuns like shitty bash or Stoneclaw Totem.
    It's duration is even lower and it is less controlabe than old bash even.
    Unreliable and weak

    #4 bad
    a) resto probably shouldn't have SR
    b) SR is having an already rather low cd for a survivability cd already (1 minute isn't much) and it has a rather strong effect as well. It is a good ability that doesn't need further improval
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  12. #12
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    Quote Originally Posted by kosajk View Post
    tell that to rogues, it seems that they forget what you sayed and did it again paralytic-poison
    True but at least PP is dispellable. mace stun and lolherald weren't.

  13. #13
    I assure you, Enhance does not level nor quest fast. Even in full heirloom there is nothing fast about it. Weaker than a Warrior no burst till much later (60 for wolves), Your best skills are SS and Earth Shock and most of the time the long cds make it so you are just wacking away while waiting for your Lava lash to get some stacks. Not fast at all considering the cds and ramp time

    ok, as I suggested in a different thread. How about a 10-15% Agi Increase for Enhancement?

  14. #14
    I feel that a lot of Shaman abilities are really old-fashioned and not a lot of fun. I think Blizzard should consider them for a major makeover, Warlock style.

    The shocks are a good example. Boring, no visual impact, doesn't feel very "shamany" other than being associated with an element. The shared CD is just a nuisance. I'd just remove them and replace them with something a bit more exciting.
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  15. #15
    Quote Originally Posted by Mormolyce View Post
    I feel that a lot of Shaman abilities are really old-fashioned and not a lot of fun. I think Blizzard should consider them for a major makeover, Warlock style.

    The shocks are a good example. Boring, no visual impact, doesn't feel very "shamany" other than being associated with an element. The shared CD is just a nuisance. I'd just remove them and replace them with something a bit more exciting.
    Agreed! That was one of the reasons why I suggest some changes. Even if its a overhaul to the rotation it'd be a lot better. Maybe blizzard has plans or something for next xpac. Maybe they worked from newest class to oldest class? If so then here's to 6.0

  16. #16
    Pit Lord Protoman's Avatar
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    @ Enh Stun

    While they won't add any RNG stuns from melee or anything, I do think that when you summon Feral Spirits they should auto Stun for ~3 sec when they come out, which can be a ranged stun by doing that feral leap thing they do.

    Capacitor totem should be a 3 sec delay by default since its pretty lame at 5 sec delay.....if any delay at all. No one else has to bother with such a troublesome aoe stun, cept DK's but atleast theirs is mobile.....ours can be outranged or killed. It's just too hard to time properly and you basically need TP to place it cause of movement which is all the time in PVP, and even then you might not get the stun cause TP places the totem in a random spot not directly on the target reticle (as it should).

    Aside from that, I would have liked to see an ability like warriors Storm Hammer, a high damage ranged stun. They could have made a stronger version of ULE on a 1min CD, 40yd range, and like a 4 sec stun.


    @ Shocks

    I don't think they will remove the CD on shocks, but being able to use 2 shocks before triggering the CD is a good idea and one I have mentioned in the past....would allow you to use for more DPS with FLS+ES, or some control plus damage with FRS and ES.

    @ More controlled burst

    I would like to see a way to store some charges that you can release for extra burst whenever you want it, since LL is not something we can really save up, we have to use it right away and getting SF stacks in PVP is annoying cause of searing totem. One idea which I have seen before is to allow MW5 to keep stacking, so after 5 charges you store one full MW5 as a seperate buff and keep building charges......so you can have like 2 or even 3 MW5 stored up and can unleash for 2-3 Lb's in a row, or a heal and 2 LB's.

    Another idea is some ability that instantly gives you a full 5SF LL, on like a 30-45s CD, but doesn't trigger the LL cd.....this way you can use a full LL whenever you want and follow it up right away with another LL.... 2 LL back to back will give some nice on demand burst.


    @ Crits reduce SR

    I don't see the point of this since SR is already a 1min CD, but Enh's 4set tier bonus should be to reduce the CD of Ascendance and not Feral Spirits......FS is crappy DPS while Ascendance is actually useful, if Elem can reduce theirs then I don't see why we can't too.

  17. #17
    Quote Originally Posted by Protoman View Post
    I don't see the point of this since SR is already a 1min CD, but Enh's 4set tier bonus should be to reduce the CD of Ascendance and not Feral Spirits......FS is crappy DPS while Ascendance is actually useful, if Elem can reduce theirs then I don't see why we can't too.
    Notsureifserious.jpg

    Do you have any idea at all how OP that would be? We're in a VERY good spot in PvE atm so that would just be pure overkill.
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  18. #18
    Quote Originally Posted by Razecog View Post
    Notsureifserious.jpg

    Do you have any idea at all how OP that would be? We're in a VERY good spot in PvE atm so that would just be pure overkill.
    I don't know why this keeps being repeated, we're not in a "VERY good" place. Our single target is ok while our AE/cleave is about the worst in the game. Its not as bad in normal mode ToT because only the first half is add heavy. However, on heroic just about every fight except Jinrok is asking for cleave or AE and we're falling behind.

    Now I don't want to give the impression that we are bad because we're not, this is the probably the best Enhancement has ever been. However, there is definitely room for improvement at just about every level.
    Last edited by nazrakin; 2013-04-10 at 10:21 AM.

  19. #19
    Herald of the Titans Darksoldierr's Avatar
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    Quote Originally Posted by nazrakin View Post
    I don't know why this keeps being repeated, we're not in a "VERY good" place. Our single target is ok while our AE/cleave is about the worst in the game. Its not as bad in normal mode ToT because only the first half is add heavy. However, on heroic just about every fight except Jinrok is asking for cleave or AE and we're falling behind.

    Now I don't want to give the impression that we are bad because we're not, this is the probably the best Enhancement has ever been. However, there is definitely room for improvement at just about every level.
    Nah, early TBC was by far the best for enhance, in our guild on grull it was #1 #2 enhance spot on dps, and #2 #3 on aggro ^^)
    Time is on our side
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  20. #20
    Quote Originally Posted by Darksoldierr View Post
    Nah, early TBC was by far the best for enhance, in our guild on grull it was #1 #2 enhance spot on dps, and #2 #3 on aggro ^^)
    I remember having to wait at least 30 seconds for tank aggro in black temple as enh, all the while the other classes where long since doing dps.
    Even with that, I would catch up to the tank mid-way and having to dmg-stop :-p Blessing of Protection was just about useless.

    I remember karazhan, which was even worse. I ran with a crafted fel edged battle axe (2.4 speed) and a (?) jadefang orwhatsitsname dagger (1.8 speed) and was litterally destroying dps AND aggro due to the wf exploit. Ooooh the many wipes that caused .
    Quote Originally Posted by Angoth
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