Loved the fights of TOC and TOGC, got bored of the atmosphered and doing it four times a week per character.
Loved the fights of TOC and TOGC, got bored of the atmosphered and doing it four times a week per character.
Steve Irwin died the same way he lived. With animals in his heart.
It basically being the first raid I did in game means it has a special place in my heart. Some of the fights were fun and I kinda liked the whole concept of "here we will test your might before you go and raid the ice cream citadel!" What really killed it for me was the armor sets. They all looked alike depending on WHAT is was. I.E mage gears and lock gears looked similar. Also The Facebreaker was a thing. It made me want to go Enh on my main =D
It has been scientifically confirmed that if Eiffel was green; he would in fact die.
Actually, this is the first time I have ever heard of anyone liking ToC.
That was me that Tweeted that! I loved ToC but GC is right and the data shows that empyrically... ToC was unpopular for a handful of reasons. Personally I loved the fights and the theme and the way gear was handled and the Profession drops and the daily area and everything about that patch except for how soon it came out! I still didn't have Firefighter 25 or Algalon but we were damn close. Then ToC trivialized it.
For what it was, a filler raid that took very little time or effort to make so that we could get a better ICC without going mad from no content, it was a good enough job and I have a very soft spot for it largely for sentimental reasons but from a design review as well.
yup, the first thing i judge an encounter on is the gear looks that the boss drops, i totally ignore the mechanics and everything else /sarcasm
anyway to me ToC would be rated one of the most enjoyable raids, and i didnt have a problem doing it 4 times on my main, 3 times on my tank alt and 2 times on my healer per week, oh and also to me Ulduar was dreadfully annoying, long and i just couldn't bare raid nights at that time, by far my worst experience as a raid was in ulduar
figures why most people would hate ToC since either they are retarded and cant think for themselves, or they had to put up with a lot of ppl like that
Legionnaire Nazgrim yells: Thrall's balls! They're everywhere...
Thanks to Shyama for the lovely signature
I liked most of the TOC bosses, myself, but would have liked to see more of a true raid. 1 or 2 fights in the coliseum, sure, but then Arthas shatters the floor and you fall into a sprawling Azjol-Nerub type area where you fight the rest, culminating in Anub.
As for the gear, yeah, some of it was awful. I did like the plate sets, though, and some of the horde weapons were badass.
From what I remember, ToC was never supposed to be a raid, just a 5-man dungeon. The raid for that patch was supposed to be Azjol-Nerub, but got scrapped, and instead we got ToC as a raid. Also explains why there's some Azjol-Nerub stuff in ToC, and Why Anub'arak is the final boss (who was supposed to be the final boss in AN).
We probably should be happy we got a raid at all in that patch. In Cata, they just decided to remove the raid concept for one major patch completely
ToC is my second most hated raid, only next to Dragon Soul.
Where does he get the data? Well, on their official forums in patch 3.2 everyone and their grandma had made a "ToC sucks" thread.
Some encounters were cool, but for the most part it sucked. Jaraxxus was hilarious though, but for the wrong reasons, his encounter was very standard, but his voice always made me crack up for some reason.
This. The o-boards and MMO-Champion where full of threads bashing TOC for reusing the Trial of the Champion environment, the fact that tier sets looked the same across classes for the sake of differing by faction, the fact that most of the raid was only one arena, and the boss mechanics being less complex than Ulduar's, and other reasons all caused a huge outcry on the forums for what was basically a filler raid to give Blizz more time to work on ICC.
Be seeing you guys on Bloodsail Buccaneers NA!
EVERYONE I know and knew back then HATED ToC with fiery passion. They STILL do. It was an abomination and if you like it you are fucking weird.
Ah what a funny thread. "Where does he get his data?" lol
That is actually a huge part of how much I like a tier. If the instance makes me think of office buildings and cubicles then there is a big problem with the art. Not just the art of the gear, but the art of the instance. It was grey and brown, I can't think of two better colors to bore people with. I am a highly visual person, it has to look good for me to enjoy it when it comes to raiding.
I enjoyed it, although it didn't quite feel like a proper raid. Bosses were just bosses, but the lack of trash was pretty cool. I don't really consider item design to be part of the actual raid so that doesn't affect my opinion.
ToC blew so hard, my least favorite instance ever. Going for Immortality was one of the most frustrating raid achieves....
Pro
- No trash
Con
- Attempt system
- 4 lockouts
- Gated
- Lame bosses compared to Ulduar
- The arena looked like it was designed in 1 hour. If you make a raid w/o trash give us different rooms and design them better.
- Gear design
See...most of us would believe your data is incorrect. I know practically everyone on my realm that I have spoken with, threads I've read have always ranked ToC/ToGC one of the lowest raids in terms of favorability. I personally hated it. Being in the same room for an entire instance was just meh, even though we went to a different room at the end it was still the same thing.
There are two reasons that I hate ToGC, and three that I love it.
1. Faction Champs. This was the most frustrating fight that I've ever played. This was on par with M'uru.
2. Beasts. I raided the first part of ToGC with a guild that wasn't exactly... good. This fight was akin to slamming my head against a cinderblock wall for 12 hours a week until gear wasn't a factor anymore. It was awful.
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1. Lord Jarraxus was a really cool fight lore-wise. 'Nuff said.
2. Twins was a REALLY cool fight, mechanics wise. It was kind of basic in concept, but execution was organized chaos and I lahved it.
3. Anub in ToGC was just a really rewarding fight to down. One of my fondest memories in all of WoW was my guild's first Trib to Insanity. The baited silence the last 20% of Anub, followed by the nerd screaming... it was just... Man.