There are a lot of problems with rogues but by far the most annoying in my opinion is the energy regeneration. I play a sub rogue, and even with SnD rolling energy still seems really slow. I hate how just to be at our peak we have to have SnD up and rupture/garrote for the 20% damage increase. It just takes too long to get all of them up when you need them and keep track of them especially when switching targets. Also since all I do is pvp i have to keep recuperate up as well for healing purposes. In my opinion i think SnD should just be removed from the game and rogues passive energy regen should be increased and all rogue attacks should have a chance to give back some energy, haste should be increased to make up for loss of SnD. I know a lot of people will be against this because SnD has been in the game forever but since MoP has come out i feel energy starved all the time, and on the 5.3 ptr it seems even more slow even if its not i don't know. I'm just expressing my opinion, something should be done about combo point management and energy regeneration, it makes rogues frustrating to play and takes away from the fun i used to have on my rogue. I'm not saying that rogues need to be buffed a lot, I certainly don't want to faceroll over everything like rogues were in Cata, but I would like to feel on par with other classes without the frustrating difficulty of energy starvation.