Originally Posted by
Pann
Why so defensive?
Cata introduced hard heroics the players complained that they did not like them and in turn Blizzard responded with Ghostcrawler's, infamous, heroics are hard blog as a result they lost a roughly a million players.
Fast forward to the beginning of MOP, we have dailies here, there and everywhere and not only that gear, recipes and story lines are hidden behind them. Players complain that they do not like that dailies are mandatory, Blizzard rather than taking this feedback on board instead defended the dailies, MOP launched in China, 5.2 was released, the world celebrated the holidays and MOP lost almost half a million players.
Not long after this Blizzard admit that dailies "felt" too mandatory whilst releasing yet more... you guessed it... dailies. This time gear is not hidden behind rep that can only be gained from dailies, no this time the only way to gain rep is through killing raid bosses. Some players complain that gaining gear, especially on alts, feels like too much of a grind to which Ghostcrawler dismisses with "I'll counter that with "grind" is a word players use when they want the rewards but not the steps it takes to get them."
I do find it interesting that you think that MOP is a "different beast" now, we still have dailies that players dislike and good luck getting enough lesser charms from pet battles. I find it funny that you think that adding "heroic scenarios because players wanted more dungeons" is a positive, by your own admission they are "super fast" although I think a better word would be cheaper to make, since when is ignoring what players want and giving them something they don't a good thing?
I am not saying that they have to take every bit of feedback as gospel but when several hundred people are all telling you the same thing they should start to listen.