OK was wrong about the armour thing.
kaiadam you talk about overall healing by a pala or monk, im just talking about BH. Yes paladin selfheal and other tank heal with shield on Tank while not tanken or waiting for stacks to drop is really high, so is monk due to the fact they have absorbs, main problem with paladins if they have to many stuff imo and not do anything. Divine shield maybe a bit RNG too, but the rest for free like you said before. Im our RL and i wanted a paladin or monk( mainly pala due to beeing 10m and loot pov) i know how strong they both are, dont know that much about monks like i know about pala.
just to clarify my point on NV. Before 5.2 the NV heal procced of the Thrash DOT, which it shouldnt have making it very strong on hc fights with adds last tier, cant find the old logs, but the heal was insane. and it would heal the druid aswell. plus each dot tick could heal another target, in 10m 4th boss hc in HoF you could use NV with 1 thrash and i would have almost alone healed the aoe from him. p2 shekzeer. they took that part away casue the thrash dot normally doenst count as singletarget dmg. NV still got buffed and i still use it sometimes. Still i think BH is and was better than NV due to the fact NV is a cd BH not. My favourite in 25m would be that healwave you cast as a monk going straight into the melees, maybe not best suited for tanking if they didnt change any on the cant dodge block parry while casting stuff.
25m druids suck yes they need more cooldowns from healers or the other tanks to survive something that pala monk can easily take care of by themselves
in 10m i think druids are fine, still monks and paladins are better, but then its druid, on par with warrior(skullbanner still better dmg wise). not a big fan of DKs in 10m so far, but still they all do fine.
But the main problem is that our mastery is armour and why is there a ability thats ignores armour while still beeing physical dmg. The whole druid is very strong meleeattacks (and procs from meleesattacks), its like garajai hc for dks, have a friend that play 2 DKs they really hated that boss.
Oh almost forgott i didnt mean the other classes dont have magic cooldowns. Just wanted to point out all tank classes physical dmg mitigation ability that cost rage HP or whatever doenst help with magic dmg.