Originally Posted by
mjolnrir
Nature's guardian isnt useless at all. I tend to take it just because its a passive and its got a shorter cooldown of the 3. I found it very useful on a fight like garalon where right after a stomp theres often another tick from pheromones. Anyway I found that quite often I would get hit by the stomp and not have to worry about my health atall because nature's guardian would always save me, thus giving me time to heal everyone else up. And in most fights the same situation occurs. A hard hitting attack hits the raid, I can neglect my hp in order to heal others up first. Ofc in heroics astral shift would probably be better because of the damage reduction when you know a hard hitting attacks going to hit, but the op is talking about normals so natures guardian is perfectly fine.
As others have said, he isnt specced into healing tide which on a fight like garalon would probably give around 3 - 4m additional healing. Instead hes taken by far the weakest healing talent that tier, conductivity which not only requires a healing rain down, it also needs you to cast single target heals, so its not a great talent on an aoe fight or a single target healing fight.
3 healing also makes shamans much weaker than all other healers because of how our mastery works, increases healing depending on the hp of targets. 3 healing means people will usually be full hp most the time.
Anyway im just saying things i noticed on garalon, havent had the time to go through the other fights
He has a shocking uptime of earth shield - 40%, this should be atleast 90%. I mean its almost free healing and also gives 20% increased healing on the target.
On all the attempts he didnt cast ascendance once. Tbh shamans are ranked lowest of the healers atm but what makes them able to keep up if not beat the others is their cooldowns. Shamans have seriously powerful cooldowns so use them as often as possible in a fight. In a 7min fight you should be able to use all your cooldowns 2 or 3 times.
It also doesnt look like his healing stream uptime is that great, he SHOULD be using it on cooldown, every cooldown. It such a great smart heal and is usually one of my top 3 healing spells in a fight.
Not really a healing issue, but it looks like a lot of his deaths were from getting hit by ferocious swipe. No1 except the tanks should be getting hit by that. Its just unnecessary damage. Hm looks like he was also one of the kiters, this will also reduce healing by a bit, although not that much.
Just looking at his armory, looks like hes taken the riptide glyph. First I have no problem with what glyphs people take but riptide is one of those glyphs that make you run out of mana faster and by making 1 of your best instant spells a pure hot also reduces its effect when healing with multiple people healing people up instantly. Anyway I would say riptide has done very low healing since he has the glyph. If hes having even the slightest mana issues, I would also suggest going with glyph of totemic recall. returns an amazing amount of mana throughout a fight. All you need to do is set up a weakaura to track totems with less than 5 secs remaining and recall it for full mana back. It also works well with his totemic restoration talent which shaves a few seconds off a recalled totem.