Originally Posted by
kuku2
Not helpful? On the contrary -- my suggestion is probably the only solution to the OPs problem. You can't target the orb, after all, and his problem is that mobs are on top of the orb. Moving those mobs solves the problem 100% of the time.
Allow me to explain:
Have you ever tanked the fight? I have. Do you know what happens when you're tanking 3+ mobs at once (which you almost certainly are by the time the Dinomancer drops)? Those mobs tend to make obvious movements in response to tank movements. The more mobs you're tanking, the more exagerated their movements (because mobs, by design, do not like to occupy the same space).
In other words, the dinomancer won't be unresponsive, the tank won't have to move a long distance, and you won't get into any problems with orbs, totems, poisons or traps. Mobs on this fight, unless casting spells, are very responsive due to the fact that there are almost always several of them up at once.
I realize this post might come off as rude, but I'm kind of shocked that you would suggest that my post wasn't helpful. My suggestion is 100% effective and easy to accomplish. It's the most obvious piece of advice in the thread. I could've simply said, "I've never had any trouble grabbing the orb on my warlock, even when it's in the middle of a pile of mobs." I didn't say that. I offered a solution to the OP's problem. Quite probably the only working solution in this thread and certainly the "most effective way way possible," as you put it.