I think it's fair to assume it was mentioned a few times, possibly one of those things that just sits at the of meeting agendas. Someone finally said let's restore the achievement, no one objected so there we have it.
A much more plausible suggestion than it being the "The hot topic" for debate for the past six months. As for a refund it would only have taken several hours to level from 87-90, that's not even a Euro of game time. Anyway whether Fs got any form of compensation as either time or ingame reward is between them and Blizzard, it doesn't affect us in the slightest.
For the record I don't understand why the achievement was ever removed, if someone wants to go all out for something that means little to everyone else in the World (and of Warcraft) then let them. If they used clever mechanics which let's face it anyone chasing these firsts will do then so long as it isn't blatent exploitation or required use of a bot then it's legitimate.
Last edited by Blaiz; 2013-04-19 at 01:41 PM.
Hahahah. I bet that Fs dude has whined to Blizzard for months about it. Sad sad kid.
im just saying its not popular enough and i personally dont like how gear scales down, nothing more. Back in tbc everyone was like LFM daily heroic, just wanted that feeling back. Maybe the game has changed too much after all and it couldnt be like the way it was anymore
Seriously, it's not that hard to figure out why people don't run them.
You get dress up gear. Who cares about that stuff when you can go transmog anything esp when the sets are not even that cool.
People like to run hard shit and actually get a reward and a sense of accomplishment.
I loved running heroics in BC because they were difficult. I have zero desire to run a challenge made for no stat dress up gear.
I really wish Blizzard would get off this whole thing with 5-man dungeons competing for resources with raids. Nevermind the fact that they should have enough money to employ two fully staffed teams to create good content for both (which they should)... They don't even need to create totally new 5-mans, they just need to use what they've already created more effectively. Here's how:
1. Make all current heroic 5-mans normal mode (since they aren't heroic in difficulty anyways), keep the same current rewards, and keep them in the LFD system.
2. Create a tuned up version of all current 5-man dungeons to an actual Heroic mode (Challenge mode difficulty or higher), have it reward the same drops from LFR including Legendary quest items and more Valor, and remove from the LFD tool. Each patch bump up the difficulty in proportion to the increased ilevels of gear, and change loot to the next LFR tier level.
3. Keep Challenge modes in for people who aren't annoyed by timed runs and want the transmog/bragging rights.
Now you have made a ton more people happy who want challenging 5-man content, but don't like the race/timed aspect of Challenge modes. You have added back to the sense of server community since people actually have to speak to each other to form heroic groups, and you have given people who hate LFR a way to get the same items without having to run it. LFR is now purely a way to "experience the raid content" for people who don't like normal raids, which was the stated purpose of it in the first place. The above places almost no additional development stress on the team, is sustainable, and takes nothing away from players who already enjoy the current system.
For the "skipping out on entertainment" part: That is how it's always been.
I started playing sometime in 2006, but I didn't "get serious" until sometime around the Sunwell patch. I enjoyed raiding in Karazhan with my new guild, but I was unhappy, among other things, to lose out on the attunement titles because I'd been late to the party. When Wrath of the Lich King was announced, I promised myself that I would not lose out on content during that expansion like I had in classic WoW and TBC - and I kept it.
I was especially happy when tier-skipping was introduced in WotLK, as I personally felt it to be a huge QoL change. No more having to run outdated raid content just to get to the next one! And around that time I was also becoming an "altoholic", so it was a major plus for my other characters and not just my main.
But now... I don't see any "replay" value here. Sure, Blizzard is plenty guilty of stretching out content and who could blame them for that? It's just with Mists of Pandaria, there's no "icing" to dress up said stretched content. My goodness, it seems as if Diablo III bled over into World of Warcraft in some respects! (Those of you who have played both games should know what I'm talking about.)
With a final note to Taepsilum, I give you this old quote from no one else but Mr. Crab himself when he was responding to another post commenting on how tier-skipping was handled:
Darn shame Blizzard changed their mind in this regard.
I totally agree with you about the poor way this was handled, the damage was done months ago and doing this now kind of adds insult to injury. Hitting 90 legitimately so quickly didn't give Fs any advantage, they most likely just went to bed through tiredness along with the obvious lack of four other people to run heroics with. As stated it doesn't even look like Fs has played since it happened, certainly not on that character. Blizzard will be able to tell whether or not the account is inactive but reinstating an achievement on a frozen account would be utterly pointless. If they haven't been back for six months then I doubt you could pay them to come back, I hope that is the case since they've taken the moral high ground on this one.
As for compensation in general I'm fairly sure they do reward some once they admit to being at fault, most likely something cosmetic like a mount or pet along with any game time that may have been lost. So in reality it doesn't cost them a penny, the time was already paid for by the player and the pet/mount is just pixels that one would think they'd already have bought had they wanted it. There's no reason though for Blizzard to say how they deal with individual cases, it may be seen as good PR and applauded by some but it'll also draw criticism from other sections of the community.
aka exploits of code weaknesses, gaming the mechanics against their clear intentions, and in general playing against the spirit of the design and pace of the contentclever use of game mechanics
The race has and will always be who can find the most effective weaknesses in Blizzard's code before they patch them. It has NEVER and will never be able who can actually race through content the quickest.
Imagine if sports were like that. Each team trying to find ways around the rules so that at the end of the game (or season if they save the most damaging exploits for the championships) they have to change the rules for next season. This is why I ignore e-sports in general. It's always about trying to break the code instead of playing the fucking game. People want to see it legitimized and televised in more places besides Korea? QUIT. CHEATING.
Last edited by Eleveneleven; 2013-04-20 at 02:34 AM.