This is a thrown together demo we made for some of our HeroCloud developers who were asking how SWTOR did their space combat. We don't exactly have the in house art resources to make it look as good, so we used our old Heroes Journey assets. It's just 1 texture, some inverted heightmaps, 3 rocks, 2 crysals, a box, and a whole bunch of particle effects. Simple games like these can be made in the HeroEngine with only a couple of scripters and a world builder. And right out of the box, it's online, high scores are being shared between players, and you could easily put multiple players in the same areas, or let them all have their own instances
I think I would enjoyed swtor a lot more if I hadn't ventured into the Space Combat VII (continued) thread and realized how much more could have easily been done.BioWare's Star Wars The Old Republic is built using the HeroEngine [ http://www.heroengine.com/world-building ] which was also being used by a small game developer known as Colony Studios for their space MMO Universe Online.
This video is an early demo of what they had come up with. Clearly, the HeroEngine is capable of forging a space experience its just a matter of what BioWare chooses to do with it.