So what are peoples ideas about what we might see in SoO, number of bosses, raid lay out what kinda cool abliitys do you want to see.
my layout.
you start out at bladefist bay, fight up the road till you reach the gate and encounter the first boss.
Boss 1
a massive orc with a tower shield and sword, main fight mechanics have to do with different archers and bombers attacking you from the wall, using the fire ice and poison patches they make to deal with the boss.
you then breakdown the gate, Jana and Sunreaver doing a combo magic blast that blows the gate, and wall behind it in, you set up a base just inside the Valley of Strength.
at this point the raid branches out into 3 paths, ICC like, do them any order you want, don't need to complete one to try the others, and no gating
Wing 1 Valley of spirits detention camp.
in this wing you are fighting to free the trolls held prisoner, killing trash can drop keys that unlock troll cages, the trolls then help fight for you, wont work on bosses tho.
Boss 2
a troll traitor who sided with garrosh and helped to imprison his fellow trolls, fight revolves around killing adds that give keys to free special named trolls that give you a buff, while dealing with the traitors MC and other abliitys
you then move into the central building, a massive dark iron structure, built over the crushed troll homes, and fight the head warden
Boss 3
The head warden, not really sure what he would do, but seams like a good boss to have in the raid.
Wing 2 Cleft of Shadows and RFC
In this wing you fight with riko and kiryn if horde, and maybe some SI7 agents if alliance,
Boss 4
Garroshes head assassin, found at the entrance to RFC. basic rogue fight, toxins smoke bombs, maybe some shadow magic
moving into RFC you find a ton of dark fire and earth elementals until you reach a basin ringed by lava.
Boss 5 a darkshamman, will summon fire and earth adds, as well as filling the room with lava, forcing you to jump from pillar to pillar to stay alive.
after that you move thought the cavern encountering felorcs and failed mogu fleshshaping experimenter, till you reach the main lab, and let louse the next boss
Boss 6 "the Monstrosity" a giant half feral deformed and powerful orc experiment, subjected to felbood and mogu flesh shaping, it has a meteor effect on its attacks and some mutating powers, "dies" at 5% and starts going on a rampage, kiryn trys to stop it but is smacked down and as shes almost crushed, riko jump on its face and claws out its eyes, causing it to fall back onto something spiky. Riko then crawls away dieing in her arms, only to be reserected as the first forsaken hozen due to her kiss. we all so see garrosh has been using demons blood on orcs in a search for power.
Wing 3 Valley of honor
you start by finding Tuaren or Worgen pinned down in the drag by archers on the wall and bombing air forces you deiced to take a transporter and hit the valley from its north gate.
Boss 7 "Warmachine 7678xv"
a massive goblin shredder with missiles and lasers, main weakness is it can overheat stunning it and increasing the damage it takes.
you then move to take out the air force bombing your forces outside the gate, enconting the 8 boss
boss 8 the beast master, the orc in charge of garroshes monsters from all over Azeroth he breaks open cages forcing you to fight whatever is inside them.
you steal some mounts and fly to the gate at this point noticing that the enemies on the wall have dumped burning oil over both sides, setting the ground on fire, landing on the wall you clear out its defenders, and face the general on top.
Boss 9 general whatevername, the fight revolves around avoiding knock backs that could send you into the fire on ether side of the crumbling wall
you then attack Gromash hold, and inside you first fight garroshes bodyguards
Boss 10 "the bloodguard" a council fight, where your goal is to use the ablitys of one boss to hurt or alter another, the warrior boss shockwaveing the one casting the big heal for example.
you then fight garrosh as boss number 11
after downing garrosh, who is defeated at 1%, all the major faction leaders enter, Aggra demands to know where thall is given that he went to org in 5.3 garrosh laughs thought his own blood and points to a banner on the wall before dieing, behind the banner we find a secret room filled with demon tech and beside a demonic portal device, the broken remains of the doomhammer. the leaders argue about who if anyone should go into the portal which is collapsing, Velen comments that he senses the other side is his home world, Argus, finally as the portal collapses Anduin Wrynn jumps through telling his father to have faith that he will return with thrall. the portal slams shut, Jana commenting that with the device, they should be able to open a new, stable portal to Argus, in time.
well that's my idea, tons of speculation but throw your ideas out there to, i know mines kinda horde centered but i don't know a ton of alliance lore so fill in gaps if you want