Poll: Is a 4th Spec Possible?

Thread: 4th Spec Ideas

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  1. #81
    The Lightbringer Skayth's Avatar
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    Mage : Blood Mage. A healer spec

    Rogue : A tank spec, possibly warden

    Hunter : A healer Spec using salves and medical darts

    Warlock : If they do not plan on a hero class Demon Hunter, then Demon hunter spec. If they do, then Apothethesis Tank spec

    At this point, I believe thats that for fourth spec, as it would hybridize the 4 pures, so they can do something other than "dps", there fore killing time qs of lfr/lfd. But if they plan on 4th to all, heres the rest i think.

    Warrior : Blademaster. 2h tank spec.

    DearthKnight : Necromancer/lich. Plate int caster dps.

    Priest : inquisitor dps. Burn them with holy light

    Monk : Red Crane range dps

    Shaman : Earth warden tank

    Paladin : Heretic, range caster using shadow. Another int plate

  2. #82
    Deleted
    Quote Originally Posted by RyokuchaMidori View Post
    Mage : Magician, David copperfield style

    Rogue : Thief, specializes in pick pocket.

    Hunter : See-Hunter, specializes in hunting under water. Can tame fish.

    Warrior : Tactician, a new design, works purely with voice acting.

    DearthKnight : Ghoul, specializes in eating brains.

    Priest : Theologian, same design as Tactitian, gives advices on moral and piety.

    Warlock : Evil Theologian, can duel a Theologian in a disputatio, gives bad advices on moral and piety.

    Monk : Squire, because we need squires for the White Knights.

    Shaman : Meteorologist, specializes in understanding the weather.

    Paladin : White Knight, specializes in Jousting. Requires a Squire.

    HAHAHAHA I died of laughter at the hunter one!!

  3. #83
    http://www.wowhead.com/news=212460/b...d-in-patch-5-2

    Found this.

    Now since Druids already have 4 specs, do you think this might be a way to test reactions to, or gauge how updated or revamped forms might be accepted.

    Perhaps in the next expansion they might update druid forms to "Druid of the.....", like boomkin might become Druid of the Grove transforming into a Keeper of the Grove, etc...

  4. #84
    Elemental Lord
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    Quote Originally Posted by therealbowser View Post
    Surely by now you've found that Blizzard is not very subtle. If they are giving hints, especially ones as direct as they are, they are going to do something. It's not 100% certainty, but I'd say there's an 80-90% chance what I am saying will come true in this case. There's writing on the wall,
    We know they are going to do something with the Burning Legion. Whats much more open to question is when, where and how. We had a good bit of the Naga in Cataclysm, we have Neptulons story to finsih, we had a visit form Azshara.

    There's a fair likelihood we will see her first. They could even do that and then have the Legion as a secondary storyline, to build them up as a threat and drive home that this second invasion of Azeroth is the real thing. The big deal. The one the worlds has been waiting for for the past 10k years. Maybe they could even do Infernals as a Public quest mechanic. Azshara would also provide an opening for an Emerald Dream raid and would allow for the return of Kul Tiras in tie for the 10th anniversary of WoW.

    EJL

  5. #85
    Of course it is possible, needed, wanted or going to happen? No, by few and no.
    "Privilege is invisible to those who have it."

  6. #86
    Quote Originally Posted by Role Unknown View Post
    http://www.wowhead.com/news=212460/b...d-in-patch-5-2

    Found this.

    Now since Druids already have 4 specs, do you think this might be a way to test reactions to, or gauge how updated or revamped forms might be accepted.

    Perhaps in the next expansion they might update druid forms to "Druid of the.....", like boomkin might become Druid of the Grove transforming into a Keeper of the Grove, etc...
    I wouldn't count on it. They added the seeds as a fun way for druids to use the fire cat form from firelands staff in a limited form, I wouldn't take it as an indication of getting new forms.

  7. #87
    Scarab Lord Auxis's Avatar
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    Primal/Primalist for Warriors. It's a type of warrior that has gone down the path of Bestial Rage and have given into it completely.

    http://www.wowpedia.org/Primal

    Could be interesting. What with the Zandalari and their Loa-Binders, Jaguar Warriors, etc.
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  8. #88
    Immortal rcshaggy's Avatar
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    Mage : Could be of use of a arcane healer spec that uses spells to heal their allies.

    Rogue : If it was like a Warden style spec I would be happy and it would give Rogues a tank spec for them. Wardens would be the good choice for the new Rogue spec.

    Hunter : I hope Beast Mastery can become a tank spec in which you can use melee type weapons and have your pet help you out as well. It would give back the melee hunter abilities they once had, and add another spec for ranged DPS called the Ranger Hunter, and then Survival Hunters can heal their allies.

    Warlock : Doombringer can be like a Demon Form Tank Spec in which you turn into your demon form and use that to your advantage and your pets would help you out in the battles to but they would serve more like a distraction.

    Warrior : I think that they could be Barbarians or Blademasters for use in their weapon mastery.

    DearthKnight : Necromancer; Caster Death Knight that deals with healing his allies and can have a ally to help him healing and specialists in purple rune power.

    Priest : Could use another DPS or a ranged healer spec?

    Monk : Celestbringer The ranged spell caster Monk who uses the Stance of the Red Crane to their advantage by using spell power of their chi and making sure they use the balance of the Crane to their own use.

    Shaman : Earthwarden Shaman Tank Spec in use for two handed weapons that can use the elements to his/her advantage by using the powers of the elements. Good for taking a lot of damage and helpers others survive conflicts and the damage done to allies will be done to the shaman.

    Paladin : Not really sure what the fourth spec could be
    For the Horde!

  9. #89
    Deleted
    i'd like to see a pirate spec for rogues as a few people have said befor me , replace sinister strike/mutilate/ backstab with a ranged combo builder like pistol shot (tho then we need a new weapon to be added in game) that way rogues can still do a little damage from range but still limited to melee finishers kinda like how frost Dks have howling blast. Maybe a cooldown where they throw and barrel of gunpower and shoot it for super awesome aoe dps Give them a another kick to do dmg too always loved the kick animation and seeing monks with them fancy kicks makes me want it even more , replaced kidney shot with boot to the face

  10. #90
    High Overlord isarogue's Avatar
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    I'd love to see a rogue healing spec. They could stab allies with medicine filled syringes to heal them.

  11. #91
    Elemental Lord
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    Quote Originally Posted by Klaxxar View Post
    Rogue : If it was like a Warden style spec I would be happy and it would give Rogues a tank spec for them. Wardens would be the good choice for the new Rogue spec.
    Actually - I'd suggest Bard and Ranger as alternate specs for a Rogue. Or, Bardic abilities at least. A Warden, I'm thinking, has enough potential and a strong enough theme for a Mail class, and with enough crossover to justify a ranged and healing/cleric style spec.

    [quote]Warlock : Doombringer can be like a Demon Form Tank Spec in which you turn into your demon form and use that to your advantage and your pets would help you out in the battles to but they would serve more like a distraction. [/quopte]

    Call it what it is. Demon Hunter.

    Priest : Could use another DPS or a ranged healer spec?
    Monk style Melee DPS.

    Paladin : Not really sure what the fourth spec could be
    Shockadin. Its the one 4th spec that been asked for since Vanilla.

    EJL

  12. #92
    Quote Originally Posted by GamerLCD View Post
    Seeing as how Blizzard is toying with the idea of Tri-Spec (hence the data mining), I don't think it's so far fetched to think that we might be getting a 4 spec for every class in the new expansion. I tell you what, it would be a hell of a lot more interesting than just getting 1 or two new abilities when we level up to new cap. Here are some ideas for each class for a 4th spec. I need a little help though it's kinda hard coming for seeing as how I'm not a Lore enthusiast.

    Death Knight - Healer - (Really cool concept blog linked) http://www.mmo-champion.com/threads/...ay-a-DK-Healer
    Druid - ?
    Hunter - Shadow/Demon Spec
    Mage - Battlemage
    Monk - ?
    Paladin - ?
    Priest - ?
    Rogue - Field Medic Healer
    Shaman - Enhacement Tank
    Warlock - Demon Form Tank
    Warrior - ?
    Death Knight: Int based Lych, dps casting spec, focused on draining life from the foe.
    Druid: already have 4, no more
    Hunter: Melee spec, can be done with or without pet.
    Mage: Battlemage, that works well. I couldn't figure out one for Mages
    Monk: Casting dps spec
    Paladin: One hand + shield dps spec,
    Priest: Not sure, this one I'm having a really hard time with
    Rogue: I like your idea, not sure how it would go over.
    Shaman: Tank, but converts strength on shields to agility so they don't need special shields just for shaman
    Warlock: Demon Hunter-tank Only option here
    Warrior: Two hand weapon + shield dps spec


    You'd end up with 7 healers, 7 tanks,

    They would need to add strength dps shields

    ---------- Post added 2013-05-09 at 10:15 PM ----------

    OOH, rogues get to be ranged with bows/guns. Ranger like,

    has similarities with Hunters, of course, but it could be made to fit into combo point play style so it's still reminiscent of rogues. Also helps with bringing in dual wield pistols/crossbows.

  13. #93
    My ideas for tank-spec Shaman and spec abilities. I've modeled it to have an old-school Prot Paladin feel. Numbers made up on the fly, so don't take srsly, lol:

    Earthwarden: A totemic guardian blessed with the powers of earth and ice to protect him/herself and his/her allies.

    Lv1: Lightning Bolt
    Lv3: Primal Strike
    Lv5: Earth Shock
    Lv7: Healing Surge
    Lv8: Lightning Shield


    Primal Strike: Upon speccing, damage increased to 175% weapon damage + X and cooldown reduced to 4.5sec.
    Vengeance: Same as all tank specs.

    Lv10 Passive: Nature's Bulwark- Increases armor gained from shields by 75%, increases chance to block attacks by 10%, and reduces damage taken from Fire, Frost, and Nature spells by 15%. Significantly increases threat generated with attacks while a shield is equipped.

    Lv10 Passive: Mental Quickness- Same as Enhancement, but auto-attacks have a 100% chance of generating 5% base mana instead of 40%.

    Lv10 Spec Ability: Tundra Smash- Slams your weapon into the ground, emitting a wave of ice dealing 80% weapon Froststorm damage to all enemies within 10yds and slowing movement speed by 30% for 6sec. 8% base mana/Instant/8sec CD

    Lv10: Flametongue Weapon
    Lv12: Flame Shock
    Lv14: Purge


    Lv15: Nature's Fury- Increases the damage of Fire, Frost, and Nature spells by 30% and reduces your chance to be critically hit by 6%.

    Lv15: Ghost Wolf
    Lv16: Ancestral Spirit
    Lv18: Searing Totem


    Lv20: Rock Throw- Hurls a huge boulder, dealing X (alot) Nature damage and stunning the target for 1.5sec. Targets permanently immune to stuns take 20% additional damage. This spell can be cast while moving. 8% base mana/1sec cast/15sec CD/off GCD

    Lv20: Cleanse Spirit
    Lv22: Water Shield
    Lv24: Frost Shock


    Lv25: Enveloping Winds- Blocking or parrying an attack grants you Enveloping Winds, increasing your chance to dodge attacks by 4%. This effect lasts 15sec and stacks up to 5 times.

    Lv26: Frostbrand Weapon
    Lv28: Healing Stream Totem


    Lv30: Armor of Clay- Surrounds the caster with a protective casing of clay, reducing physical damage taken by 20% and reducing damage taken from damage over time effects by 30%. Lasts 12sec. 5% base mana/Instant/1min CD/off GCD

    Lv30: Water Walking
    Lv32: Totemic Recall
    Lv34: Far Sight


    Lv35: Spiritflame Totem- Drop a Spiritflame Totem at your feet for 30sec. The Spiritflame attacks enemies within 10yds engaged with the caster for X Fire damage every 0.5sec for 2sec (flamethrower-style) and healing you for 10% of the damage dealt. 2.5% base mana/Instant/no CD/replaces Searing Totem

    Lv36: Windfury Weapon
    Lv38: Astral Recall


    Lv40: Frozen Shield- Raise your Frost-enhanced shield, increasing block chance by 40% and causing attackers to take X Frost damage while active. Lasts 5sec. Melee haste effects lower the cooldown and global cooldown of Frozen Shield. 10% base mana/Instant/12sec CD

    Lv40: Reincarnation
    Lv42: Magma Totem
    Lv44: Fire Nova


    Lv45: Empowered Shocks- Your Earth Shock, Flame Shock, and Frost Shock spells also damage all nearby enemies within 5yds of your main target.

    Lv46: Chain Heal
    Lv48: Grounding Totem


    Lv50: Rockslide- Your Primal Strike critical hits refresh the cooldown of Rock Throw, make it instant cast and cost no mana.

    Lv52: Tremor Totem
    Lv54: Unleashed Rage


    Lv55: Gift of the Waves- Whenever your health falls below 35% health, the cast time and mana cost of your Healing (Wave?) is reduced by 40% and increases the amount healed by 20% when used on yourself.

    Lv56: ???
    Lv58: Earth Elemental Totem


    Lv60: Armor of Frost- Surrounds the caster in thick coat of ice, reducing spell damage taken by 50% and causes you to be immune to movement-impairing effects. Lasts 10sec. 5% base mana/Instant/90sec CD/off GCD

    Lv62: Healing Rain
    Lv64: Capacitor Totem


    Lv65: Earthen Fortitude- Reduces damage taken by 10% while casting a non-instant spell and for 5sec afterwards.

    Lv66: Spirit Dash- Instantly dash to a targeted enemy within 30yds when using Ghost Wolf. This effect has a 15sec cooldown.

    Lv68: Fire Elemental Totem
    Lv70: Bloodlust
    Lv72: Bind Elemental
    Lv74: Rockbiter Weapon


    Lv75: Arctic Winds- Consume 5 stacks of Enveloping Winds, surrounding the caster with frigid winds dealing X Froststorm damage every 1sec for 8sec and increasing dodge and parry chance by 25% for the duration. While active, you cannot gain the Enveloping Winds effect. No mana cost/Instant/30sec CD

    Lv76: Hex

    Lv78: Tundra Stalker- Your Tundra Smash deals 50% additional damage and applies the Weakened Blows effect.

    Lv80: Stormlash Totem

    Lv80 Mastery: Blessings of the Elements- Reduces physical and spell damage taken by 8%.

    Lv82: Unleash Elements
    Lv84: Spiritwalker's Grace
    Lv85: ???


    Lv87: Ascendance- While in the form of a Rock Ascendant, damage taken is reduced by 25% and your Primal Strike triggers no cooldown and strikes up to 4 nearby enemies. 5% base mana cost/Instant/3min 15sec CD/off GCD

    That's all I can think of for now. Will edit when I come up with other stuffs.

    Cont'd: My idea for the Earthwarden (EW) is that of a versatile, spellcasting tank that excels in AoE tanking, but would also be capable as a Main tank. The EW's main damage abilities are Primal Strike (4.5sec CD), Shocks (6sec CD, becomes an AoE at Lv45), Tundra Smash (8sec CD, AoE), Rock Throw (15sec CD, and its hardest-hitting spell), Spiritflame Totem (replaces Searing Totem at Lv35 and provides a little self-healing), Unleash Elements/Fury, and optionally Elemental Blast, though not recommended.

    The damage the EW takes would be smooth with the help of high armor and Frozen Shield, a low-cooldown defensive ability that should be used often, coupled with a Mastery that further reduces all damage taken, with some RNG protection via Enveloping Winds and consuming it for a more powerful effect (Arctic Winds). Ironically, EW are relatively weak against spell damage because only 1 defensive ability is available to counter them (Armor of Frost), but this is somewhat offset with Nature's Bulwark, Mastery, and its ability to self-sustain in low health situations (Gift of the Waves). In emergency situations, the EW has several powerful cooldowns: Armor of Clay for physical damage reduction, Armor of Frost for spell damage reduction, Ascendance: Rock Ascendant, and ofcourse the plethora of Earth/Water totems made available and those that can be talented for.
    Last edited by Terminal Lance; 2013-06-12 at 07:35 PM. Reason: Changed some Frost-type damage to Froststorm (Frost + Nature) dmg; added all abilities learned in-between.

  14. #94
    Mechagnome Deadhank's Avatar
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    Quote Originally Posted by Terminal Lance View Post
    My ideas for tank-spec Shaman and spec abilities. I've modeled it to have an old-school Prot Paladin feel. Numbers made up on the fly, so don't take srsly, lol:
    Really cool concept! Unfortunately, it has too much wind and frost based spells for an Earthwarden, imho. I know we wouldn't be able to use Earth Shield, as resto has it, but still... I think you need more primal aspects to it and such.

    Very nice indeed, keep up!
    "Ah... you have learned much... and learned well... an honorable battle.
    In the end, I stood by the warchief, because it was my duty, and I am glad that it was you who struck me down.
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  15. #95
    I have seen lots of 4th spec ideas. One thing I cannot get along with is...why are there so many suggestions about a Blood spec for Mages?

  16. #96
    Thanks! Yeah, I kind of thought so too but their currently lacking in the Frost department, and its theme is defense/control anyway (e.g. Frost Shock deals a high amount of threat, slows, etc.) so what the heck I also changed alot of Frost stuff to "Froststorm" (Frost + Nature) to align him closer as an earth/rock-user.

    ---------- Post added 2013-06-12 at 05:31 PM ----------

    Haven't bothered looking but Blood-spec mages seem rather odd. The closest 4th spec would probably be a spellwarrior but that wouldn't work (melee cloth?), and Ret paladins/Death Knights fill that role nicely.

  17. #97
    Bloodsail Admiral Xkiller9000's Avatar
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    Death Knight - Healer (epicness)
    Druid - None, they have 4 specs already
    Hunter - Demon Hunter (Or it could be a new class entirely)
    Mage - Battlemage
    Monk - Celestial (caster dps)
    Paladin - Avenger (ret but more heals and less dps)
    Priest - ?
    Rogue - Field Medic (utility)
    Shaman - Imbuement (something to tank with)
    Warlock - Dominator (no pet, all control and reflections)
    Warrior - Archon (electricity with melee attacks (epicness))

  18. #98
    The Lightbringer OzoAndIndi's Avatar
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    Personally I'd like to see Demon Hunter added to Rogues as something a bit different for them for once but still kind of suitable. Dark Ranger...also cool but I could see that more suited to Hunters.

  19. #99
    I think that we will see a 4th spec for every class (the tri-spec in one of the earlier PTR patches I think was a leak on purpose, knowing MMO-C would find it) in the next expansion. I do hope that they give every class at least 2 dungeon roles because if they will not re-institute a hybrid tax, then all classes must be hybrid. Otherwise it is unfair to the pure DPS classes.

    Here are my suggestions -

    Death Knight - Shade (Shadow Ranged DPS with ghost pet)
    Druid - Already have 4 specs (I would make a quest like the warlock green fire quest so they can flame druids though)
    Hunter - Dark Ranger (Ranged Shadow DPS, uses pet but sacrifices it for power)
    Mage - Chronomaster (Masters of time and space, uses time magic to heal and shield[similar to disc priest])
    Monk - Shadowmaster (stealth based Shadow based DPS)
    Paladin - Shockadin (Holy Ranged DPS)
    Priest - Crusader (Holy Ranged DPS)
    Rogue - Harrier (Tank speciallsing in kiting and taunts)
    Shaman - Earthwarden (Tank)
    Warlock - Demon Hunter (Glyph of Demon Hunting as full spec)
    Warrior - Knight (One Hand/Shield DPS)

    The reason why I feel that they would do this over adding a class (as much as I want a Tinker class) is that it is like adding 10 classes, but with less work.

  20. #100
    Thought: If rogues got a tank spec, should tanking leather make a return?

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